bbsmith
The Brain and Muscle
Posts: 2778
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« on: November 13, 2010, 06:03:21 pm » |
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Who would like to make me a flat map with all kinds of random terrain and buildings and stuff for me to test on?
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prove it and you'll win
I win.
k u win.
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salan
Synergies TL2 mod!
Posts: 6290
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« Reply #1 on: November 13, 2010, 06:04:32 pm » |
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make it look like boobies.. and you get rewarded!
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Artekas
Donator
Posts: 784
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« Reply #2 on: November 13, 2010, 06:10:35 pm » |
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I might do it in an hour or so, if nobody else volunteers. Anything in particular you're looking for?
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AmPM
Community Mapper
Posts: 7978
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« Reply #3 on: November 13, 2010, 06:11:50 pm » |
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I'm assuming so you can test units under different environments.
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. . . . . . . . . . .
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LeoPhone
Honoured Member
Posts: 0
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« Reply #4 on: November 13, 2010, 06:20:07 pm » |
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u know bob u can just use a map we already have. It wont stay permanently damaged when u destroy it.
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bbsmith
The Brain and Muscle
Posts: 2778
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« Reply #5 on: November 13, 2010, 06:20:17 pm » |
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Well it should have all sort of things that you would normally see in Europe in Ruins. It should be flat so terrain doesn't mess with scatter. Needs to have a road for speed testing. And random things like houses, sandbags, craters, and stuff for combat tests. Also some sort of shooting range with the distances marked out. Use your imagination. Best Map will get reward points for after the rework .
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bbsmith
The Brain and Muscle
Posts: 2778
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« Reply #6 on: November 13, 2010, 06:21:07 pm » |
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Well one thing about the current maps I don't like is that it takes too long to run to the middle of the map from both sides. Put the spawns somewhat close. And that the terrain is all messy and makes it difficult to test things.
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Artekas
Donator
Posts: 784
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« Reply #7 on: November 13, 2010, 06:25:07 pm » |
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Was going to get watch some videos for an hour before I did this but now that I know exactly what I need to do it sounds more interesting. Working on it now.
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AmPM
Community Mapper
Posts: 7978
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« Reply #8 on: November 13, 2010, 06:50:00 pm » |
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Shouldn't there be a hilly area for testing things like "is this unit effective only on flat ground?"
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Artekas
Donator
Posts: 784
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« Reply #9 on: November 13, 2010, 07:36:34 pm » |
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The map is basically done now, what should I name it and how many players should it accommodate?
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #10 on: November 13, 2010, 07:37:59 pm » |
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It can just be 2p, mapname can just be test map. The .sga should probably be called betamap
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Artekas
Donator
Posts: 784
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« Reply #11 on: November 13, 2010, 07:51:51 pm » |
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http://www.filefront.com/17511974/betamap.sgaThis is my first finished and playable map so let me know if I failed at something. Or if it's too small or missing something you wanted. I couldn't actually mark a firing range out with numbers, but I made both an infantry and cannon firing range. The infantry firing range is a bunch of rows of sandbags in front of a manor, the sandbag walls are five metres apart. You can stand the infantry squads on them if you want to test cover at certain ranges, or just next to them if you want to test open fighting at certain ranges. The cannon firing range is on the opposite side of the map which is mostly empty. There are tanktraps every five metres and a donkey every ten metres.
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Unkn0wn
No longer retired
Posts: 18379
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« Reply #12 on: November 13, 2010, 07:54:42 pm » |
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Post a screenshot =)
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Artekas
Donator
Posts: 784
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« Reply #13 on: November 13, 2010, 08:01:37 pm » |
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Don't know how I forgot this important part in the first place! Sorry about that.
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LeoPhone
Honoured Member
Posts: 0
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« Reply #14 on: November 13, 2010, 08:03:06 pm » |
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tip: make it good if u want RWs.
start with making the road actually work (coz i think it doesnt give bonus by the looks of it)
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Artekas
Donator
Posts: 784
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« Reply #15 on: November 13, 2010, 08:05:49 pm » |
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Telling me my map is bad without telling me how to improve it doesn't help anyone. And I don't really care for RPs, I was doing this to help out.
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LeoPhone
Honoured Member
Posts: 0
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« Reply #16 on: November 13, 2010, 08:15:08 pm » |
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start with BIGGER. maybe u could just take road to carentan and then place there the distance markers and a few more buildings at the town.
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Artekas
Donator
Posts: 784
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« Reply #17 on: November 13, 2010, 08:19:57 pm » |
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That won't work, I can't load up any existing EiRR maps with worldbuilder because it crashes every time.
How about you compile a list of what I should change, instead of saying one thing at a time, and how to accomplish it? I know that I have to make a new map with bigger dimensions and stamp my current one on to enlarge what I've got, but I have absolutely no clue how to make my road count as an actual road.
Alternatively, if you don't want to give constructive criticism, make it yourself or don't comment just to say mine is bad.
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« Last Edit: November 18, 2010, 11:22:55 pm by Artekas »
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LeoPhone
Honoured Member
Posts: 0
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« Reply #18 on: November 13, 2010, 08:51:10 pm » |
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stamping the map wont be worth it.
you can check if the road works by going to overlay -> terrain cover -> (ctrl +f5)
sorry, but i dont really have time to go and completely describe what to do. its not that hard.
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TheLastArmada
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« Reply #19 on: November 14, 2010, 05:23:53 am » |
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Ok well i had a stab at making a test map for BoB it can be added to if needed Used a 5m grid to mark out some distances with Decals at 5m intervals
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« Last Edit: November 14, 2010, 07:48:56 am by TheLastArmada »
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