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Author Topic: REMAKE Mountain Valley  (Read 8151 times)
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AmPM Offline
Community Mapper
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Posts: 7978



« on: November 14, 2010, 11:08:32 pm »

Ok, since the biggest issue was that the map was too long and sectors were odd its been redone.

Sectors haven't really been worked on, but they should work for testing.

Map is now 512x416, 3v3 for now, need to know how the sectors work. To give you an idea of the previous size, it was 740x416.


Map name is 8p_Mountain_Valley.sga since its already in the module file and will work by just being downloaded.

UPDATED
http://www.filefront.com/17522610/8p_Mountain_Valley.sga






And this is approx the playable area.

« Last Edit: November 16, 2010, 12:43:17 pm by AmPM » Logged


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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #1 on: November 15, 2010, 12:11:22 am »

I like trees.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #2 on: November 15, 2010, 12:20:28 am »

Hell yes, you got to have trees if there is forest duuuh =p
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #3 on: November 15, 2010, 01:20:44 am »

I take it that it is fordable?
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #4 on: November 15, 2010, 02:00:21 am »

There are something like 7 crossings. Also, since it goes lengthwise its not like you can camp one side.
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bbsmith Offline
The Brain and Muscle
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Posts: 2778


« Reply #5 on: November 15, 2010, 02:10:38 am »

The trees out of the playable area should spell <3 BoB.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #6 on: November 16, 2010, 12:41:35 pm »

OK, got a playtest in last night.


OP IS UPDATED

Issues as far as I know of:

1. Pathing problem in the town, should be fixed, widened this corner

2. Added crossing point to left side, to balance out with the crossing on the right

3. Wooden bunker of pwnage removed

http://www.filefront.com/17522610/8p_Mountain_Valley.sga

Things that were suggested and will probably go into effect:

1. Widening of some of the areas to allow a more traditional approach to combat.

2. Adding option for 4v4.

« Last Edit: November 16, 2010, 12:49:42 pm by AmPM » Logged
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #7 on: November 16, 2010, 01:58:40 pm »

Ok, fixes after last game, have not uploaded yet.

Widened path in problem area, tanks should move freely even with a dead atg blocking it.

I need to know where area's should be thinned down to allow more open areas if those are desired, please let me know where they are.
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #8 on: November 16, 2010, 02:50:53 pm »

I think making the town bigger with 2 bridges at the two edges of the town would create more interesting gameplay.

I played it once and what happened was that one team took the town, and the other team camped at the next river crossing way outside the town

if you increase the town size it is easier to break into it and both teams can still use a river crossing, creating a stalemate inside the town instead of outside it.
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deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #9 on: November 16, 2010, 03:02:25 pm »

looked in wb, this map looks like phun.
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DERDBERT
Like Jesus, Keeps died for us

He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #10 on: November 16, 2010, 05:17:52 pm »

I'll be putting up a new version in a bit, some spots widened.

I've been told that the killzones are too killy, but I attribute this to lack of smoke and player fail.
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TheLastArmada Offline
EIR Veteran
Posts: 215



« Reply #11 on: November 16, 2010, 05:59:24 pm »

well for brit smoke id need a CCT or rilfe nades,
and normally by the time they get their the MG has chagned buildings ro avoid the smoke
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iggi Offline
Community Mapper
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Posts: 184


« Reply #12 on: January 16, 2011, 10:11:11 pm »

This map looks familiar Smiley
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-iG-E
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #13 on: January 16, 2011, 10:54:46 pm »

This map looks familiar Smiley

IGGI!!! Cheesy
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #14 on: January 17, 2011, 02:56:46 am »

This map looks familiar Smiley




what is with this month and all the old eir player base coming back?
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Quote from: Grundwaffe
Soon™
gj icelandic i am proud of u  Smiley
Sometimes its like PQ doesnt carrot all.

Work Harder
Custos Offline
EIR Regular
Posts: 18


« Reply #15 on: January 17, 2011, 03:06:01 am »

we like to have fun too? got something against the oldies?
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A.K.A. NoobCannonFodder
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #16 on: January 17, 2011, 03:29:29 am »

maybe.......
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #17 on: January 17, 2011, 06:54:59 am »

Yay, welcome back you guys
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RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #18 on: January 17, 2011, 09:35:47 am »

now all we need is all the old noobs  Sad

edit and they probably came back for the warmap
« Last Edit: January 17, 2011, 09:37:51 am by RoyalHants » Logged

Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.

iggi Offline
Community Mapper
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Posts: 184


« Reply #19 on: January 25, 2011, 11:18:12 am »

Yeah it's been a while.  Went back to school this past fall and have been coaching/playing hockey.  I miss EIR =/.  The place looks way different than i remember...something about a war map Smiley.

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