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Author Topic: OP and UP doctrines  (Read 14869 times)
0 Members and 10 Guests are viewing this topic.
Unkn0wn Offline
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« Reply #20 on: November 24, 2010, 11:29:11 am »

Maybe we can look at giving Blitzkrieg an extra use as a T3.

As for the assault engineers, price changes are easy to do.
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nugnugx Offline
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« Reply #21 on: November 24, 2010, 11:33:09 am »

Quote
So this buff is equalizing the moving acc for most US automatic weapons vs. their wehr counter parts.

Compare now non upgradeable weapons ,   garand and the other one vs kar , because automatic weapons cost mu , let's see the normal ones
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Groundfire Offline
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« Reply #22 on: November 24, 2010, 11:33:46 am »

Also, looking at the rest of the OP, some stuff is valid.

Ill give you the IA being overnerfed but that's been already acknowledged by the devs.
That and the T17 pen buff, but what would you give them then?

Im pretty sure +25 pen is only useful for taking out mardars and stuff, which there was next to no chance at penetrating the rear of a mardar with T17 in the first place. Id be willing to say that this buff bumps the chance of a pen to like 35%. I havnet done the math yet so idk.

Stuff like +1 offmaps work when you consider the fact that globally, every offmap now has a max of only 2 uses instead of 3 like the last patch build.

So less offmaps overall, and you can only get a max of 3 with some T4s. Perfectly fine IMO.
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nugnugx Offline
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« Reply #23 on: November 24, 2010, 11:35:51 am »

.

Stuff like +1 offmaps work when you consider the fact that globally, every offmap now has a max of only 2 uses instead of 3 like the last patch build.

So less offmaps overall, and you can only get a max of 3 with some T4s. Perfectly fine IMO.

yea but re-read again what i wrote.


2 uses , from 2 abilities ,  thats 4 uses    ,       + 1 offmap free use = 6 uses ,


every doctrine with +1 has 2 offmap abilities
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Groundfire Offline
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« Reply #24 on: November 24, 2010, 11:37:07 am »

Compare now non upgradeable weapons ,   garand and the other one vs kar , because automatic weapons cost mu , let's see the normal ones

How bout you do the math on that one?

I go, you go. I shouldnt have to defend this.

And even if the moving acc. is somehow different/same, shouldnt a T3 give an edge in non upgraded squad fighting?
It's moving acc., which means in order to utalize it, the squad has to be moving, which just throws Garand/Kar acc. into the garbage.

The amount of acc. gained from Support weapons would be a pittance in DPS compared to when the squads are standing still.
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EliteGren Offline
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« Reply #25 on: November 24, 2010, 11:37:32 am »

post removed by the illuminati
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Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Groundfire Offline
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« Reply #26 on: November 24, 2010, 11:38:08 am »

yea but re-read again what i wrote.


2 uses , from 2 abilities ,  thats 4 uses    ,       + 1 offmap free use = 6 uses ,


every doctrine with +1 has 2 offmap abilities

It is still no better than the amount of offmaps that could be max gained by players in the last patch build. You could get 6 back then too.
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salan Offline
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« Reply #27 on: November 24, 2010, 11:39:09 am »

well as with numbers on paper, would have to look and see if the t17 is actually able to penetrate anything even with the buff.. sometimes they aren't enough to ultimately worry about.  It would help with HTs but.. would it really help against a tank.. meh?
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Smokaz Offline
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« Reply #28 on: November 24, 2010, 11:39:32 am »

Of fuck that man, lets just tie them to spotters... Sad

Illuminati noob
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Unkn0wn Offline
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« Reply #29 on: November 24, 2010, 11:40:13 am »

SHHHHHhhhhhhhhhhhhhhhh
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Evilnrg Offline
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« Reply #30 on: November 24, 2010, 11:45:35 am »

should remove those shotguns and change it back to flamers

Shotgun > SMG
Shotgun > units in building
Shotgun > volk + mp40
Shotgun > grens with lmg
Shotgun > fallshimjaggers
shotgun > Pe LV
shotgun>  Pe assault squads
« Last Edit: November 24, 2010, 11:51:37 am by Evilnrg » Logged
Smokaz Offline
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« Reply #31 on: November 24, 2010, 11:46:38 am »

should remove those shotguns and change it back to flamers

Shotgun > SMG
Shotgun > units in building
Shotgun > volk + mp40
Shotgun > grens with lmg
Shotgun > fallshimjaggers
shotgun > Pe LV

Burn made it

I am surprised
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Tymathee Offline
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« Reply #32 on: November 24, 2010, 11:47:42 am »

yea but re-read again what i wrote.


2 uses , from 2 abilities ,  thats 4 uses    ,       + 1 offmap free use = 6 uses ,


every doctrine with +1 has 2 offmap abilities

the question is do you get an extra off map + ability to purchase another or does it just give u one more off mpa so that you're maxed out?

If so, how does this change except that u can one extra?

RCA - one more awareness, one more earthshaker, one more airburst

they're not crazy abilities that are hugely game changing imo.

and SE's off maps aren't crazy powerful either, so the extra off map isn't all that insane.

Now, if it were on infantry or blitz or terror, i'd agree.
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"I want proof!"
"I have proof!"
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Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Tymathee Offline
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« Reply #33 on: November 24, 2010, 11:48:03 am »

should remove those shotguns and change it back to flamers

Shotgun > SMG
Shotgun > units in building
Shotgun > volk + mp40
Shotgun > grens with lmg
Shotgun > fallshimjaggers
shotgun > Pe LV

lol probably just need some tweaking.
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Unkn0wn Offline
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Posts: 18379


« Reply #34 on: November 24, 2010, 11:50:06 am »

Shotguns are a heavy experimental unit, we'll balance them out ASAP. For now I'll raise the price a tad.

As for the +1 offmaps, yes it does affect things like blitzkrieg as well.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #35 on: November 24, 2010, 12:25:51 pm »

should remove those shotguns and change it back to flamers

Shotgun > SMG
Shotgun > units in building
Shotgun > volk + mp40
Shotgun > grens with lmg
Shotgun > fallshimjaggers
shotgun > Pe LV
shotgun>  Pe assault squads

Hmm, you never seemed to mind when your 280 mm nebel was completly op and broken
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Evilnrg Offline
EIR Veteran
Posts: 256


« Reply #36 on: November 24, 2010, 12:33:47 pm »

Hmm, you never seemed to mind when your 280 mm nebel was completly op and broken

I did but they did not changed same goes for AW

Btw i tested those eng its lolz
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Mgallun74 Offline
EIR Veteran
Posts: 1478


« Reply #37 on: November 24, 2010, 01:05:37 pm »

Thanks Groundfire, some just look at the paper and say omg no! but they dont use the weapons and know how they work.. this buff just makes them more useful, but not OP at all.. afterall, its still on freaking rifles comon... lol
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deadbolt Offline
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EIR Veteran
Posts: 4410



« Reply #38 on: November 24, 2010, 01:56:01 pm »

well i think assault engis are a little underpowered ;(

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nugnugx Offline
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« Reply #39 on: November 24, 2010, 01:59:22 pm »

rofl , I've already seen vet 3 engis chasing down and gunning halftracks
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