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Haystacks
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Topic: Haystacks (Read 13908 times)
0 Members and 9 Guests are viewing this topic.
Unkn0wn
No longer retired
Posts: 18379
Re: Haystacks
«
Reply #20 on:
November 26, 2010, 06:08:25 pm »
Yea! RTC with haystack building FJs, craaazy.
Logged
Killer344
The Inquisitor
Posts: 6904
Re: Haystacks
«
Reply #21 on:
November 26, 2010, 07:28:05 pm »
Quote from: LeoPhone on November 26, 2010, 05:39:55 pm
when u build haystack it is not neutral/equal to world object haystack? then what is the point of it?
They should be neutral like sandbags afaik.
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Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
bbsmith
The Brain and Muscle
Posts: 2778
Re: Haystacks
«
Reply #22 on:
November 26, 2010, 07:38:22 pm »
will be fixed in next patch.
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Quote from: aloha622 on March 28, 2010, 07:11:18 pm
prove it and you'll win
Quote from: bbsmith on March 28, 2010, 07:21:29 pm
I win.
Quote from: aloha622 on March 28, 2010, 07:30:53 pm
k u win.
MultiDoc
EIR Veteran
Posts: 225
Re: Haystacks
«
Reply #23 on:
November 27, 2010, 08:58:43 am »
My Falls dont get the option to build haystacks or anything, except tank traps (although i have the T2 counter measures)
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Unkn0wn
No longer retired
Posts: 18379
Re: Haystacks
«
Reply #24 on:
November 27, 2010, 09:09:47 am »
Post in bugs
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Illegal_Carrot
Global Moderator
Posts: 1068
Re: Haystacks
«
Reply #25 on:
November 27, 2010, 09:48:42 am »
If the enemy has the option to click on it and see its health (similar to sandbags), then it totally negates the surprise effect of it. Similarly, hay (of all things) is a pretty dumb thing for them to be plopping down, as haystacks only exist in certain sections of certain maps. 95% of the time it will be very obvious that the hay does not belong. It could even be negated by someone who simply looks around at the stacks that already exists on the map in the opening minutes of the game. Finally, they make terrible cover, as squads rarely stand entirely behind them.
Some sort of bush or shrubbery would be much more sensible and effective, yet if they gave green cover (as opposed to yellow like bushes normally do) it would again become obvious to the enemy.
So sandbags still work best.
If you want to 'effect the enemy psychologically,' then Luft should be given the ability to drop behind the enemy and sabotage enemy supply roots (with mines, demo charges, barbed wire, etc), but then they'd pretty much have to be given some sort of Fire Up like ability to escape danger, or some sort of improvement to their cloak. Pulling random bails of hay out of their ass is not the way to go.
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Quote
Rifle87654: Give me reward points.
Brn4meplz: I'm drunk.
EliteGren
EIR Veteran
Posts: 6106
Re: Haystacks
«
Reply #26 on:
November 27, 2010, 10:33:56 am »
You gotta use your head when you build haystacks, of course it will be obvious when you only build one. There are many possibilities where you can use them to confuse your enemy. Build one, hide somewhere else and he'll be suprised. If you have enough time you can just build a fuckton of them and he doesnt know behind which one your FJs are hiding.
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Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
brn4meplz
Misinformation Officer
Posts: 6952
Re: Haystacks
«
Reply #27 on:
November 27, 2010, 10:36:07 am »
No point trying to educate people Elitegren, it's the Xbox generation, if people don't see immediate results or get a kill every 45 seconds they start going cold turkey.
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He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
smurfORnot
EIR Veteran
Posts: 4715
Re: Haystacks
«
Reply #28 on:
November 27, 2010, 10:36:45 am »
build wall of haystacks :p
Logged
nugnugx
Donator
Posts: 4051
Re: Haystacks
«
Reply #29 on:
November 27, 2010, 10:43:13 am »
Quote from: brn4meplz on November 27, 2010, 10:36:07 am
No point trying to educate people Elitegren, it's the Xbox generation.
i heard some say that the EIR launcher is too complicated and that is why they don't play this mod r00flez
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: Haystacks
«
Reply #30 on:
November 27, 2010, 12:47:28 pm »
Would be nice if you could make the haystacks garrisonable by like snipers and stuff. That would be fun to use
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smurfORnot
EIR Veteran
Posts: 4715
Re: Haystacks
«
Reply #31 on:
November 27, 2010, 12:51:26 pm »
lol,just imagine,you have whole unit garisoning haystack,and then tank comes roling over it ...splat...lol
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TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: Haystacks
«
Reply #32 on:
November 27, 2010, 01:39:07 pm »
Quote from: smurfORnot on November 27, 2010, 12:51:26 pm
lol,just imagine,you have whole unit garisoning haystack,and then tank comes roling over it ...splat...lol
that would be hilarious
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Quote from: Grundwaffe
Soon™
Quote from: Shabtajus on May 18, 2013, 02:16:45 am
gj icelandic i am proud of u
Quote from: aeroblade56 on June 21, 2013, 11:47:37 am
Sometimes its like PQ doesnt carrot all.
Work Harder
Illegal_Carrot
Global Moderator
Posts: 1068
Re: Haystacks
«
Reply #33 on:
November 27, 2010, 02:12:15 pm »
Quote from: brn4meplz on November 27, 2010, 10:36:07 am
No point trying to educate people Elitegren, it's the Xbox generation, if people don't see immediate results or get a kill every 45 seconds they start going cold turkey.
It's not a matter of 'I AM A SIMPLE PLEBEIAN I MUST GET INSTANT GRATIFICATION.' Literally everyone will instantly be able to counter this ability by either looking around the map at the start of a game, or even just playing a map enough so that they know where haystacks are and aren't.
Even if you put haystacks everywhere to confuse your opponent (which in itself is absurd), they can still just mortar the area (thus screwing you over), set up an HMG covering the haystacks as they advance (thus screwing you over), bring in armor to counter your FJs (thus screwing you over) or avoid the ambush zone entirely (thus screwing you over). Even if they try to engage you head on, haystacks are terrible, so it'll be very difficult to get every man into cover/cloak (which will, in turn, screw you over).
If you build them hoping that your opponent will run away due to their irrational fear of hay, that still takes all the decision making away from you, and puts the fate of the battle squarely into the hands of your opponent.
The best uses I could think of for this would be some sort of infantry blocking that can't be cut my Engineers, or an early warning system against vehicles with medium crush. Both of which make no sense and are against the spirit of the ability in the first place.
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smurfORnot
EIR Veteran
Posts: 4715
Re: Haystacks
«
Reply #34 on:
November 27, 2010, 02:25:51 pm »
give em sight like gliders have/had
Logged
AmPM
Community Mapper
Posts: 7978
Re: Haystacks
«
Reply #35 on:
November 27, 2010, 02:28:01 pm »
Make it a bunker with a different graphic =)
That would be epic.
Logged
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Katusha
EIR Veteran
Posts: 989
Re: Haystacks
«
Reply #36 on:
November 27, 2010, 03:59:59 pm »
my falls can't build anything, is that caused by my not having opposing fronts? i thought i just couldn't use offmaps
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Unkn0wn
No longer retired
Posts: 18379
Re: Haystacks
«
Reply #37 on:
November 27, 2010, 04:03:00 pm »
Build menus are unavailable when you play OF factions without OF as well.
AFAIK anyway. You should really purchase OF sometime, I'm sure you can find it for 5 - 10 bucks.
Logged
Smokaz
Honoured Member
Posts: 11418
Re: Haystacks
«
Reply #38 on:
November 27, 2010, 04:23:51 pm »
Quote from: Illegal_Carrot on November 27, 2010, 02:12:15 pm
It's not a matter of 'I AM A SIMPLE PLEBEIAN I MUST GET INSTANT GRATIFICATION.' Literally everyone will instantly be able to counter this ability by either looking around the map at the start of a game, or even just playing a map enough so that they know where haystacks are and aren't.
Even if you put haystacks everywhere to confuse your opponent (which in itself is absurd), they can still just mortar the area (thus screwing you over), set up an HMG covering the haystacks as they advance (thus screwing you over), bring in armor to counter your FJs (thus screwing you over) or avoid the ambush zone entirely (thus screwing you over). Even if they try to engage you head on, haystacks are terrible, so it'll be very difficult to get every man into cover/cloak (which will, in turn, screw you over).
If you build them hoping that your opponent will run away due to their irrational fear of hay, that still takes all the decision making away from you, and puts the fate of the battle squarely into the hands of your opponent.
The best uses I could think of for this would be some sort of infantry blocking that can't be cut my Engineers, or an early warning system against vehicles with medium crush. Both of which make no sense and are against the spirit of the ability in the first place.
Another ignorant post by carrot. Can I collect and trade them in for some more PPs?
You fail to take in consideration what basic addition is. It's allowing fallschirms to make some cover for themselves. Hey it's not very realistic when a haystack spawns from nowhere in a city map. But in fact it's more flavorful than giving them sandbags and wire. It's pretty genious really, and it allows a unit which loves to be in cover to construct it's own. What's there to dislike?
Criticising players for not charging units in cover and blaming the doctrine choice for it makes no sense at all. I'm sorry but how is mortaring a haystack any different from mortaring camping volks behind sandbags? Or sending tanks to deal with infantry in cover who is not covered by AT? This is just ridicolous, nothing you say here is specificly a weakness of the doctrine ability.
Quote
haystacks are terrible, so it'll be very difficult to get every man into cover/cloak (which will, in turn, screw you over).
Hah! Just from this I can tell you haven't seen how the ability works out. Say hello to perfect amount of guys in cover. I even trapped myself in haystacks once. Go try it before you cry more.
«
Last Edit: November 27, 2010, 04:30:07 pm by Smokaz
»
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
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LeoPhone
Honoured Member
Posts: 0
Re: Haystacks
«
Reply #39 on:
November 27, 2010, 05:42:51 pm »
haystacks r epic cover. light vehicles cant crush em.
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