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Author Topic: LeIG 18 currently not worth using  (Read 6414 times)
0 Members and 1 Guest are viewing this topic.
Jodomar Offline
EIR Veteran
Posts: 734


« on: November 27, 2010, 11:21:54 am »

I tested it out with panda the other day and it is just too inaccurate to be effective. He even had 4 of them which failed to hit my assault engineers on their initial charge into them. Infact it took a full 2 minutes of the two squads standing still for them to finally die. It seems like it has good damage when it hits but it like never hits. Panda had 4 of them so one would be definitely totally worthless. Maybe if you changed it to act like a light arty piece firing over hedges and buildings with more aoe effect. That would make this an awesome unit, as well as being very unique to the defensive doctrine.
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #1 on: November 27, 2010, 11:34:56 am »

Well it's meant to augment a position or an attack. It's using the same stats as the old 280 Nebel so it's probably got the same shit accuracy it had. Precision hits were never the strong suit but killing off groups of a large attack it can do well
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the pussy of a prostitute is not tight enough for destroy a condom Wink
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #2 on: November 27, 2010, 11:59:24 am »

same as old 280mm,if u had one,it was meh,if u had like 5 they raped,so got nerfed,and either you blob them and have no other support weapons,or dont take them at all...
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #3 on: November 27, 2010, 12:02:38 pm »

Yeah we'll look into making 1 or 2 more effective and 5 or 6 less effective
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #4 on: November 27, 2010, 12:09:33 pm »

just use a aura that targets the weapon only and have it decrease its effectiveness when more then 1 are around Wink  each will decrease multiplicative...
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #5 on: November 27, 2010, 12:12:33 pm »

That doesn't solve the issue with the unit, only with the spam. so it's not a fix.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #6 on: November 27, 2010, 01:27:14 pm »

Check this out....

Just make it a 50 range STuH, price accordingly, done.

If it can't destroy vehicles well, it now has a counter. The fire support role is maintained, and it can still bust infantry.
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #7 on: November 27, 2010, 03:11:33 pm »

Check this out...

it's currently at 60 range better then StuH and it can hurt vehicles.


We're not cloning a slower StuH, thats just retarded.
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deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #8 on: November 27, 2010, 03:12:27 pm »

stuh sucks donkey balls anyway
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Now bear makes his own funny thread. It's unsurprisingly not funny.

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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #9 on: November 27, 2010, 03:16:19 pm »

Check this out...

it's currently at 60 range better then StuH and it can hurt vehicles.


We're not cloning a slower StuH, thats just retarded.

Well, since it A) sucks anyway and B) its the vehicle damaging that makes it broken in large groups pre-nerf then fix it by removing the vehicle damage and basically making it a big STuH.

Then again, fixing things would require the desire to fix them.
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #10 on: November 27, 2010, 03:26:08 pm »

stuh sucks donkey balls anyway

u tried 3x stuh start...very nice when not expected Wink
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #11 on: November 27, 2010, 03:42:27 pm »

StuHs are great tbh
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #12 on: November 27, 2010, 04:14:19 pm »

I run stuhs and they rape rangers & airborne.
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #13 on: November 27, 2010, 04:17:59 pm »

Then again, fixing things would require the desire to fix them.

Yeah we'll look into making 1 or 2 more effective and 5 or 6 less effective
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #14 on: November 27, 2010, 04:31:27 pm »

Similar to the oh so many things that have required fixing and never got fixed in so many past iterations of EIRR?
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #15 on: November 27, 2010, 04:34:04 pm »

QQ, is that the best you have to say?

You'd expect more from someone who was with the mod for years and even on the dev team for some time.
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #16 on: November 27, 2010, 04:38:46 pm »

Why would I not say what I think just because I've been with the mod for years?

TBH, never in the history of the mod has it ever concentrated on fixing the problems with its current version. It has been a never ending treadmill of new versions and new doctrines, etc, but never actually fixed all the issues in the current one.

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ErwinNH Offline
EIR Veteran
Posts: 120


« Reply #17 on: November 29, 2010, 02:46:13 pm »

Both sides have points. They do a good job with this mod but clearly with flaws that are sometimes painfully obvious when your company is running for the border with a gamey blob chasing you or some other nutty eventuality. They could probably use a guy dedicated to managing balance and gameplay issues to spend his time looking at things like you've mentioned AMPM. I know brn does alot of that but he does some of the engineering too. Wouldn't it be more constructive to suggest systemic changes rather than reactionary changes? Cause after all, i think you're right: there's a lot to love and its why we bother to play but plenty to complain about too. Its always frustrating when your lmg42 is beating a pattern into a brit officer from 5m but isn't doing a tick of damage because he's standing next to an airborne medic. That's ridiculous. It's a mobile medic station not a force shield. That's something that could clearly go into a balance problem list for consideration. You should rejoin the dev team and manage that shit PM.
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #18 on: November 29, 2010, 03:06:33 pm »

The changes are systemic, but when they are out of phase the average mob thinks we did it because we didn't have anything better to do, and when they randomly fall in sync with an "active" balance issue people perceives it as a reactionary change.

In the end people qq no matter what you do or how you do it, it has been like that since the 1st day.
« Last Edit: November 29, 2010, 03:09:38 pm by Killer344 » Logged
ErwinNH Offline
EIR Veteran
Posts: 120


« Reply #19 on: November 29, 2010, 04:39:18 pm »

Yea absolutely, what I meant was why not suggest somebody to be the "balance czar," to reference modern american cabinet positions, and maintain an open source list of known balance issues. That way people feel like their issue is a known issue and not just lost in the sauce. If somebody brings up something clearly false it can be refuted in an organized way. Thats what i meant by systemic. Maybe I'm just an idealist though  Wink
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