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Author Topic: LEIG  (Read 16643 times)
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Illegal_Carrot Offline
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Posts: 1068


« Reply #20 on: December 04, 2010, 06:57:24 pm »

I'm curious at its performance vs buildings.
I've only played one game where I saw it vs garrisoned units, but I recall it's very similar to a mortar in that regard, as well.
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Smokaz Offline
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« Reply #21 on: December 04, 2010, 06:57:53 pm »

Its pretty rape
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Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #22 on: December 04, 2010, 07:07:41 pm »

just played a game against them, my infantry were slaughtered, My kangaroo carriers were not even hit by them, and they still took at least 1/10th of its health. Its OP!.
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FireflyDivision Offline
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« Reply #23 on: December 06, 2010, 08:37:52 am »

I agree with this thing being OP.
Its a good penetrating mini HE firing mobile howitzer...
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TheWindCriesMary Offline
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« Reply #24 on: December 06, 2010, 03:23:28 pm »

  Yep, now people are starting to realize hehe.

 -Wind
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8thRifleRegiment Offline
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« Reply #25 on: December 06, 2010, 03:28:37 pm »

i think its fine how it ism allies have alot of OP shit but it stays in the game even though we axis constantly complain about it. Why should this be nerfed just because they complain. allies have alot of OP shit, we need some OP shit also.
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EliteGren Offline
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« Reply #26 on: December 06, 2010, 03:31:33 pm »

What kind of balance is that. One thing is allowed to be OP because something on the other side is OP? I'm sorry that you think this is how a game should be balanced.
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Spartan_Marine88 Offline
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« Reply #27 on: December 06, 2010, 03:32:39 pm »

i think its fine how it ism allies have alot of OP shit but it stays in the game even though we axis constantly complain about it. Why should this be nerfed just because they complain. allies have alot of OP shit, we need some OP shit also.

Thats not balance its forcing people to play one way
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8thRifleRegiment Offline
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« Reply #28 on: December 06, 2010, 03:37:56 pm »

im sorry it just seems like that, its not my opinion obviously id love the game to be balanced. but its not. In many ways, and its well known, both sides have thier untis which can be debateably overpowerd, but they tailor to that sides strengths. ths axis are more talore to thier support weapons rather then thier infantry. The allies get alot of elite infantry that can be seen as over powerded. such as assault engineers and M8s. and rifle smoke, and many other things, but these tailor to the allies strong points. Infantry. While the axis run with thier superior suport weapons, the Pak is superior to the allied ATG and its mg is superior and so is its mortar.
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Artekas Offline
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« Reply #29 on: December 06, 2010, 03:50:14 pm »

I disagree entirely 8thrifle, assault engineers are not overpowered at all and neither are M8s. M8s might use a little pool increase to stop those companies with 15+ of them (literally) but on their own I think they are fine. Rifle smoke not OP, elite infantry not OP. I think the only thing that's ridiculous is the decision to nerf Hotchkiss without care and then not do the same thing with Strafe, when both are obviously overpowered.
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AmPM Offline
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« Reply #30 on: December 06, 2010, 03:52:52 pm »

Assault Engies beat MP44 Stormies up close....whats not broken about that?

M8's are pretty ok, maybe pop to 9.

STuG would be nice to see it get a buff since its much worse than allied counterparts, but whatever.
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Artekas Offline
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« Reply #31 on: December 06, 2010, 03:57:07 pm »

I'd consider that more of a deficiency in StG44 Stormy power for cost than a problem with Assault Engies. I have absolutely zero problems with the tons of AE I've been seeing lately.
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #32 on: December 06, 2010, 04:17:38 pm »

atrekas. assault eng are... WAAAAY overpowerd. they take down a marder FFS. 1 sqaud can down  a marder. whats not broken about that?
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AmPM Offline
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« Reply #33 on: December 06, 2010, 04:19:43 pm »

They kill all Light Vehicles actually.
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Spartan_Marine88 Offline
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Posts: 4838



« Reply #34 on: December 06, 2010, 04:22:55 pm »

tbh, point blank rape with a shotty is to be expected (of an infantry squad), but 2 things in my opinion should be done.

1. decrease fire rate to match that of a standard pump shotgun.
2. increase the drop damage rate exponentially.
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AmPM Offline
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« Reply #35 on: December 06, 2010, 04:24:54 pm »

You do know that point blank rape of a Shotgun and that of a 7.62mm rifle cartridge with no body armor to speak of will be about the same right =)

As in, no matter what, the target, if hit, is out of the fight or dead.
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Artekas Offline
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« Reply #36 on: December 06, 2010, 04:30:11 pm »

It's cool that you like to make things up, but they don't actually kill Marders. One in twenty chance at penetrating, 9 damage when it does penetrate. Even on rear armour it's only every one in four shots, which means it will still take quite a while of shooting the rear armour unless you've got an entire blob of them firing at the rear armour. They're also nothing special against LVs, being even worse at penetrating but doing more damage.

Spartan, they fire every 2.5 seconds. That's not unreasonable for a pump action shotgun. They also already have a severe accuracy drop off, at short range it's 100% and at medium range it's 50%, long range 5%. Short range is 6 metres, medium range is up to 13 metres, long range is up to 20 metres.
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AmPM Offline
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« Reply #37 on: December 06, 2010, 04:31:50 pm »

It's cool that you like to make things up, but they don't actually kill Marders. One in twenty chance at penetrating, 9 damage when it does penetrate. Even on rear armour it's only every one in four shots, which means it will still take quite a while of shooting the rear armour unless you've got an entire blob of them firing at the rear armour. They're also nothing special against LVs, being even worse at penetrating but doing more damage.

Spartan, they fire every 2.5 seconds. That's not unreasonable for a pump action shotgun. They also already have a severe accuracy drop off, at short range it's 100% and at medium range it's 50%, long range 5%. Short range is 6 metres, medium range is up to 13 metres, long range is up to 20 metres.

Artekas, they do kill Axis light vehicles pretty well actually, use them in game to kill of IHTs, Mortar HTs, etc. Works nice.
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Artekas Offline
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« Reply #38 on: December 06, 2010, 04:34:40 pm »

My mistake I forgot that IHT armour sucks balls, they have 40% chance of penetrating PE halftrack armour with 60% damage. That might need looking into. They're harmless against Wehrmacht LVs.
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #39 on: December 06, 2010, 04:36:12 pm »

Spartan, they fire every 2.5 seconds. That's not unreasonable for a pump action shotgun. They also already have a severe accuracy drop off, at short range it's 100% and at medium range it's 50%, long range 5%. Short range is 6 metres, medium range is up to 13 metres, long range is up to 20 metres.

I meant damage dropoff
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