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What do the Allies have that's better than the Axis?
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Topic: What do the Allies have that's better than the Axis? (Read 59668 times)
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: What do the Allies have that's better than the Axis?
«
Reply #100 on:
December 06, 2010, 04:34:50 pm »
Quote from: AmPM on December 06, 2010, 04:23:04 pm
Not really, the Stickies purpose is to prevent people charging into your lines and circling ATGs, which it does FAR better than any other handheld AT in the game.
you don't even need stickies for that, as soon as they see vanilla rifles they back off
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Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
AmPM
Community Mapper
Posts: 7978
Re: What do the Allies have that's better than the Axis?
«
Reply #101 on:
December 06, 2010, 04:47:37 pm »
Spartan, true, but thats because of the threat of Stickies.
Stickies are the ONLY Ranged Permanent critical in the game thats reliable.
For most vehicles this means a use of repair.
Most people only have 1 repair per vehicle.
I think they should be changed to be like the LATHT TBH; it wears off after a minute or two.
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Smokaz
Honoured Member
Posts: 11418
Re: What do the Allies have that's better than the Axis?
«
Reply #102 on:
December 06, 2010, 04:48:30 pm »
I think socks should have a 50% chance vs skirts leaving stickies viable against the axis super-heavy/heavys but making it less of a guaranteed thing against skirted armor. Also retains the use vs fast flanking vehicles like pumas and ACs.
However I see a possible problem with the moving IST, because other than armor that's the only thing moving ISTs are scared of.
I find there is presedence for making such a powerful ability more random. There's plenty of randomness in EIRR already.
«
Last Edit: December 06, 2010, 04:57:29 pm by Smokaz
»
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
LeoPhone
Honoured Member
Posts: 0
Re: What do the Allies have that's better than the Axis?
«
Reply #103 on:
December 06, 2010, 04:54:51 pm »
Quote from: Smokaz on December 06, 2010, 04:48:30 pm
I think socks should have a 50% chance vs skirts leaving stickies viable against the axis super-heavy/heavys but making it less of a guaranteed thing against skirted armor. Also retains the use vs fast flanking vehicles like pumas and ACs.
However I see a possible problem with the moving IST, because other than armor that's the only thing moving ISTs are scared of.
+1000 to less chanse of engine dmg for tanks with skirts.
skirts should costs fuel though, just like sherman 76.
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Smokaz
Honoured Member
Posts: 11418
Re: What do the Allies have that's better than the Axis?
«
Reply #104 on:
December 06, 2010, 09:33:40 pm »
Quote from: Mysthalin on December 05, 2010, 04:39:37 pm
Assuming perfect micro, a panther should never ever defeat a firefly, thus the firefly is in it's essence a better unit(particularly at the designed task of killing tanks), while being cheaper.
The near-impossibility of achieving perfect micro across the entire community is a whole different matter, however.
Another thing is that while "idling", a panther has good accuracy vs infantry and can take out stuff.
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Mysthalin
Tired King of Stats
Posts: 9028
Re: What do the Allies have that's better than the Axis?
«
Reply #105 on:
December 06, 2010, 09:36:47 pm »
Quote from: Smokaz on December 06, 2010, 09:33:40 pm
Another thing is that while "idling", a panther has good accuracy vs infantry and can take out stuff.
pays a premium of fuel, popcap, manpower and range to achieve that.
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AmPM
Community Mapper
Posts: 7978
Re: What do the Allies have that's better than the Axis?
«
Reply #106 on:
December 06, 2010, 09:39:33 pm »
Quote from: LeoPhone on December 06, 2010, 04:54:51 pm
+1000 to less chanse of engine dmg for tanks with skirts.
skirts should costs fuel though, just like sherman 76.
Why should they cost fuel? The 76mm directly upgrades the Sherman's AT firepower.
Skirts only affect handheld, munitions based American AT weapons.
Now if we went back to skirts affecting all incoming fire, and negating say, that cheap 76mm upgrade, then yes, I would say fuel.
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Illegal_Carrot
Global Moderator
Posts: 1068
Re: What do the Allies have that's better than the Axis?
«
Reply #107 on:
December 06, 2010, 10:17:56 pm »
Quote from: Spartan_Marine88 on December 06, 2010, 03:39:57 pm
Carrot your starting to get annoying with your whining. Why the hell would you have a tank ALONE behind enemy lines and expect anything more then getting raped.
Stop being stupid, learn to micro your tanks better, support them and you will realize that button and stickies ain't that OP, but a tactical inconveniance
No Spartan, you and Mgallun are getting annoying with your blatant Allied favoritism.
I know how to properly micro and use tanks proper vs infantry. I'm calling out the huge discrepancy of Allied tanks running over Axis infantry without issue, turning M10s and CCTs into awesome anti-infantry vehicles, meaning that suiciding a vehicle is a legitimate tactic so long as you run over enough shit. I support and properly micro my vehicles, but it's things like Stickies flying through multiple houses, or Button's long range and instant effects that only add to the problem. Even Smokaz called out Stickies and Button as a problem, guess he needs to l2p too?
Quote from: Mgallun
if sticky is so bad and game changing, can you just give them zooks in place instead of a doct choice, maybe move stickies to the T3 doct choice?
Real easy: reduce the cost of stickies, greatly reduce their chance to crit, increase their range by 5m, and remove the vet 2 bonus. Now you've got a cheaper, yet still effective AT option for your Rifles that is comparable to Fausts, yet are atill better due to higher damage + chance to crit. It's a viable option on all Rifles (not just vet 2) and is still scary enough to stave off Axis tanks without it instantly crippling said vehicles.
Your theory crafting on a StuG running over exactly 3 Rifles squads before being stickied is retarded. + Your cost comparison fails to take into account the increased Fuel or Munitions cost of this tank, which is now a useless sitting duck.
Quote from: GenSturm
You all Axis only players, hop into Allies too. Guarantee you will get games more often and enjoy EIR more.
I have one profile fir each faction, and they all get played equally.
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Rifle87654: Give me reward points.
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Smokaz
Honoured Member
Posts: 11418
Re: What do the Allies have that's better than the Axis?
«
Reply #108 on:
December 06, 2010, 10:31:38 pm »
I think its gay that the axis counterparts dont exist, primarily. Since they dont I rag on button and stickies being so much better than threadbreaker.
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Mgallun74
EIR Veteran
Posts: 1478
Re: What do the Allies have that's better than the Axis?
«
Reply #109 on:
December 06, 2010, 11:02:18 pm »
Quote from: Illegal_Carrot on December 06, 2010, 10:17:56 pm
No Spartan, you and Mgallun are getting annoying with your blatant Allied favoritism.
I know how to properly micro and use tanks proper vs infantry. I'm calling out the huge discrepancy of Allied tanks running over Axis infantry without issue, turning M10s and CCTs into awesome anti-infantry vehicles, meaning that suiciding a vehicle is a legitimate tactic so long as you run over enough shit. I support and properly micro my vehicles, but it's things like Stickies flying through multiple houses, or Button's long range and instant effects that only add to the problem. Even Smokaz called out Stickies and Button as a problem, guess he needs to l2p too?
Real easy: reduce the cost of stickies, greatly reduce their chance to crit, increase their range by 5m, and remove the vet 2 bonus. Now you've got a cheaper, yet still effective AT option for your Rifles that is comparable to Fausts, yet are atill better due to higher damage + chance to crit. It's a viable option on all Rifles (not just vet 2) and is still scary enough to stave off Axis tanks without it instantly crippling said vehicles.
Your theory crafting on a StuG running over exactly 3 Rifles squads before being stickied is retarded. + Your cost comparison fails to take into account the increased Fuel or Munitions cost of this tank, which is now a useless sitting duck.
I have one profile fir each faction, and they all get played equally.
meh, i may play allied only basiclly but i would i just show allied favortism, because i dont come here saying this is op this broke, we needs this etc.... i just play.
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Illegal_Carrot
Global Moderator
Posts: 1068
Re: What do the Allies have that's better than the Axis?
«
Reply #110 on:
December 06, 2010, 11:08:35 pm »
Quote from: Mgallun74 on December 06, 2010, 11:02:18 pm
meh, i may play allied only basiclly but i would i just show allied favortism, because i dont come here saying this is op this broke, we needs this etc.... i just play.
It's easy to sit back and do nothing when your game isn't constantly being reuined by broken OP spammed bullshit.
Logged
Mgallun74
EIR Veteran
Posts: 1478
Re: What do the Allies have that's better than the Axis?
«
Reply #111 on:
December 07, 2010, 12:05:22 am »
Quote from: Illegal_Carrot on December 06, 2010, 11:08:35 pm
It's easy to sit back and do nothing when your game isn't constantly being reuined by broken OP spammed bullshit.
what? you talking about last game? please explain to me what i used that was OP and broken? i didnt see 1 offmap, stickys etc.
Logged
Illegal_Carrot
Global Moderator
Posts: 1068
Re: What do the Allies have that's better than the Axis?
«
Reply #112 on:
December 07, 2010, 01:11:33 am »
Quote from: Mgallun74 on December 07, 2010, 12:05:22 am
what? you talking about last game? please explain to me what i used that was OP and broken? i didnt see 1 offmap, stickys etc.
I don't even know what the last game I played with you was. I'm talking about the mod in general. Allied arty reigns supreme to such a degree that there's virtually nothing you can do as Axis. Support weapons and squads get one-shot, as do 88 crews and even units in trenches. These weapons also get completely destroyed, so you cannot even recrew them. HTs and virtually all PE vehicles get owned by these barrages, which even do decent damage to armor. Bunkers and buildings get destroyed before my HMG crew can even attempt to leave them. Allied armor literally owns everything.
In return Nebels can't even kill units in buildings anymore, and Stukas do shit for damage.
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Artekas
Donator
Posts: 784
Re: What do the Allies have that's better than the Axis?
«
Reply #113 on:
December 07, 2010, 01:16:50 am »
I disagree with your assessment of Stukas, sir. They're awesome.
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Illegal_Carrot
Global Moderator
Posts: 1068
Re: What do the Allies have that's better than the Axis?
«
Reply #114 on:
December 07, 2010, 02:34:57 am »
Quote from: Artekas on December 07, 2010, 01:16:50 am
I disagree with your assessment of Stukas, sir. They're awesome.
No they really aren't. I just played a game today with FailHammer and Fraxis where Fail's Stuka fired 7 barrages, and most of them kept landing smack perfectly into the middle of an AB blob. It got 0 kills all game.
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BigDick
Guest
Re: What do the Allies have that's better than the Axis?
«
Reply #115 on:
December 07, 2010, 05:15:43 am »
interesting thread but
post some more replays i want to be entertained
Quote from: TheWindCriesMary on December 05, 2010, 08:19:32 pm
I agree with the point on Button.
Realistically there is no reason why a tank should be unable to move just because it's vision slits have been bombarded by weapon fire. At best they would be unable to fire with the least bit of accuracy, but there is nothing stopping them from hitting the gas in any direction.
It makes no sense and is poor gameplay.
-Wind
Ok i give you guys a hint
What are the differences between vCoH and EiR in terms of mobile brits AT?
Quote from: Spartan_Marine88 on December 06, 2010, 04:20:26 pm
Ok maybe it was a bit of a stretch, but my point isn't that stickies are bad, there good i love them but they are hard to use without the axis player being an idiot.
Ok i have a hint for you too.
What is the difference between vehicle criticals in eir and vcoh?
«
Last Edit: December 07, 2010, 05:20:19 am by BigDick
»
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TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: What do the Allies have that's better than the Axis?
«
Reply #116 on:
December 07, 2010, 05:25:22 am »
Quote from: BigDick on December 07, 2010, 05:15:43 am
blah blah blah
I'll give you a hint.
What is the difference between your post and a relevant point human beings might be concerned with?
Less fail plox.
-Wind
Logged
Quote from: EIRRMod on April 30, 2012, 07:08:25 pm
Vermillion Hawk: Do you ever make a post that doesnt make you come across as an extreme douchebag?
Just sayin'
smurfORnot
EIR Veteran
Posts: 4715
Re: What do the Allies have that's better than the Axis?
«
Reply #117 on:
December 07, 2010, 05:27:30 am »
Quote
CCTs into awesome anti-infantry vehicles
thankfully they nerfed that so he cant crush inf any more...but it's rather funny when players dont know that,and hoplesly try to run over your inf...
Logged
BigDick
Guest
Re: What do the Allies have that's better than the Axis?
«
Reply #118 on:
December 07, 2010, 05:35:14 am »
Quote from: TheWindCriesMary on December 07, 2010, 05:25:22 am
I'll give you a hint.
What is the difference between your post and a relevant point human beings might be concerned with?
Less fail plox.
-Wind
that proves my point that you understand nothing
ok i should have added whats the point of slaughtering hundreds of people in a shooter and human beings
but since this is a EiR Related Discussion and not WindCriesFails playground for offtopic spam it was directed to gameplay
Logged
TheWindCriesMary
The Ethics Police
EIR Veteran
Posts: 2630
Re: What do the Allies have that's better than the Axis?
«
Reply #119 on:
December 07, 2010, 05:44:05 am »
You really need to invest in a working understanding of the English language.
What point are you trying to make about Button?
Right now you've succeeded in being completely incomprehensible on any rational level, so make a clear and coherent point in intelligible language or gtfo and stick to foreign language forums.
-Wind
«
Last Edit: December 07, 2010, 05:45:54 am by TheWindCriesMary
»
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