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What do the Allies have that's better than the Axis?
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Topic: What do the Allies have that's better than the Axis? (Read 59422 times)
0 Members and 8 Guests are viewing this topic.
Artekas
Donator
Posts: 784
Re: What do the Allies have that's better than the Axis?
«
Reply #160 on:
December 07, 2010, 09:30:20 pm »
No, nothing at all like that, because Nebels aren't practically instant and don't take away 75%+ of two squad's health.
Also, if 3 players are all blobbed up... that's their own fault. Not to mention Nebels don't barrage and then hit one second later.
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Spartan_Marine88
EIR Veteran
Posts: 4838
Re: What do the Allies have that's better than the Axis?
«
Reply #161 on:
December 07, 2010, 09:31:50 pm »
Quote from: Artekas on December 07, 2010, 09:30:20 pm
No, nothing at all like that, because Nebels aren't practically instant and don't take away 75%+ of two squad's health.
Also, if 3 players are all blobbed up... that's their own fault. Not to mention Nebels don't barrage and then hit one second later.
yes, as nebel spreads out and mass pins everything for like a square mile.
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Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
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Smokaz
Honoured Member
Posts: 11418
Re: What do the Allies have that's better than the Axis?
«
Reply #162 on:
December 07, 2010, 09:47:00 pm »
Pretty standard allied airborne stuff to strafe your shreks in the critical moment you need AT, or your LMGs when you need them to fend off the RRs.
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: What do the Allies have that's better than the Axis?
«
Reply #163 on:
December 07, 2010, 10:01:12 pm »
I dont understand why we cant make strafe function exactly the same way as the Brit Typhoon rocket strike functions.
Reduce the damage and change the plane and fire animation and BOOM instant balance-able strafe, something that's a copy of what we've created and doesnt suffer from normal strafe problems.
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Masacree
EIR Veteran
Posts: 904
Re: What do the Allies have that's better than the Axis?
«
Reply #164 on:
December 07, 2010, 10:06:39 pm »
Nebel's probably the best arty piece IMO. It all falls at once and has monster suppression. Its great. Far superior to a howitzer anyways.
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Quote from: Smokaz on January 19, 2012, 02:27:37 pm
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Quote from: Unkn0wn on March 03, 2012, 11:40:57 am
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Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: What do the Allies have that's better than the Axis?
«
Reply #165 on:
December 07, 2010, 11:11:52 pm »
just delete the strafing run for crying out loud we've had problems to balance it from the start
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Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
NightRain
EIR Veteran
Posts: 3908
Re: What do the Allies have that's better than the Axis?
«
Reply #166 on:
December 08, 2010, 12:42:56 am »
Nebelwerfer does nothing alone. If there's two of them firing at the same target area or better yet near one another it will start doing something. Six rockets will always lose to Twelve Rockets. If there's 3 Nebelwerfers- you can carpet bomb the whole Tanteville city and suppress EVERYONE within the area. Or if you like blobbing infantry near your triage that is known to the enemy. 2x Nebels firing nearby it will ensure rofl and make the squads heal 2x longer than they normally would and if you are lucky the triage might be low in health and the barrages would utterly destroy it leaving the men burn in the bundle of fire.
Though that's 14 pop of Artillery. it is beautiful- fun and fast to use. But ultimately everyone gotta agree. For 14 pop you get something small and fast to get behind enemy lines to get rid of the annoyances. 2 AB squads for an instance or a simple light vehicle or 2 Howizers.
1 Nebelwerfer = Minor Annoyance
2 Nebelwerfers = Massive Annoyance
3 Nebelwerfers = Firestorm
Nothing but 12 - 18 Rockets ontop of allied assault. During Axis attack, or during Axis defence.
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
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smurfORnot
EIR Veteran
Posts: 4715
Re: What do the Allies have that's better than the Axis?
«
Reply #167 on:
December 08, 2010, 12:59:39 am »
Quote from: Masacree on December 07, 2010, 10:06:39 pm
Nebel's probably the best arty piece IMO. It all falls at once and has monster suppression. Its great. Far superior to a howitzer anyways.
except when howie hits any infantry,they are dead,tanks can die to,and in most cases you wont just recrew weapons,you will destroy them...not to mention range...
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LCII^Bun-Bun
Donator
Posts: 159
Re: What do the Allies have that's better than the Axis?
«
Reply #168 on:
December 08, 2010, 02:33:50 am »
Quote from: TheWindCriesMary on December 05, 2010, 06:54:45 pm
It was 1400 xp, and to this day no one has actually proved having a firefly that came close to it.
Their have been empty claims backed up by "I swear!', but nothing more hehe.
-Wind
Actually, I had a time where I had 2 vet 3 fireflies + 2 vet 3 command tanks, now, I lost the fireflies to storms and even then usually when massed... They killed a lot of vetted axis... ahhh, good times, good times :3, (usually every 200 to 250 vet one of my fireflies would die, meaning I had to vet a new one, once had a game where almost my entire army was destroyed though, never recovered from that before my Company of heroes got fucked and crashes every game )
Is quite the few patches ago though :p so I might be outdated.
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Might not be MY Doctirine, but it's so damn close I'll TAKE IT!
Smokaz
Honoured Member
Posts: 11418
Re: What do the Allies have that's better than the Axis?
«
Reply #169 on:
December 08, 2010, 02:42:27 am »
I find it so hard to get the 'last shot' on fireflies, usually the firefly does a good job taking potshots at Panzer IV's, Tigers and Panthers but getting the killing shot for XP seems harder.
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LCII^Bun-Bun
Donator
Posts: 159
Re: What do the Allies have that's better than the Axis?
«
Reply #170 on:
December 08, 2010, 03:22:31 am »
Quote from: Smokaz on December 08, 2010, 02:42:27 am
I find it so hard to get the 'last shot' on fireflies, usually the firefly does a good job taking potshots at Panzer IV's, Tigers and Panthers but getting the killing shot for XP seems harder.
That's where having 2 of them owns as long as your team can back you up: I can easily own a tiger at long range with 2 fireflies + a cct, scaring a tank offensive off and doing some serious herrasment (including killing that vet 3 tiger :p ) while your team can back you up anti infantry wise (and some support AT, mostly handhelt and ATG's).
also just 1 extra firefly can make quite the difference with good coordination, as long as you are carefull with it. They are glass cannons, be very carefull, try to stay on long range so you outrange them, and lure the enemy into traps, don't go on a reckless chase, use them in defence.
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WildZontar
Donator
Posts: 1168
Re: What do the Allies have that's better than the Axis?
«
Reply #171 on:
December 08, 2010, 10:07:14 pm »
Judging from the shitload of posts that I wasn't expecting whatsoever. This is what I can make out
Allied Offmap Arty > Axis Offmap Arty
Allied Weaponry Ability > Axis Weaponry Abilities(IE:Button, Armor Piercing,Supressive Fire, Marksman Shot)
Allied Onmap Arty(Howie, Calliope) > Axis Onmap Arty (Nebels, Hotchkiss Stukas)
Stickies > Panzerfaust (obviously)
Pershing/Firefly > Most Axis Tanks
Allied Infantry? I guess in certain aspects they are, I guess it all depends on the circumstances.
Anything I'm missing or something I'm wrong with?
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Quote from: Smokaz on February 05, 2011, 06:24:08 am
Zontar is a filthy sludge-dwelling muppet, thats why.
Quote from: Killer344 on July 21, 2011, 08:10:45 pm
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ALL BOW DOWN TO WILDZONTAR!
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: What do the Allies have that's better than the Axis?
«
Reply #172 on:
December 08, 2010, 10:18:07 pm »
Nope, allies are completely OP and broken but the devs love them.
so enjoy your OP bullshit guys, were just gonna keep it commin, kay?
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Scotzmen
EIR Veteran
Posts: 2035
Re: What do the Allies have that's better than the Axis?
«
Reply #173 on:
December 08, 2010, 10:18:48 pm »
Quote
Allied Infantry? I guess in certain aspects they are, I guess it all depends on the circumstances.
In certain aspects yes, although axis do have the best elite infantry compared to allies. Falls and KCH can dish out hurt even on 2 mando squads
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smurfORnot
EIR Veteran
Posts: 4715
Re: What do the Allies have that's better than the Axis?
«
Reply #174 on:
December 09, 2010, 03:17:40 am »
u think that falls will do some serious dmg to 2 mando squads? lol...upclose mandos eat falls for breakfast,then they can throw nade what will end with good portion of squad dmged or 1-2 members death...
Logged
nugnugx
Donator
Posts: 4051
Re: What do the Allies have that's better than the Axis?
«
Reply #175 on:
December 09, 2010, 03:26:24 am »
Quote from: Groundfire on December 08, 2010, 10:18:07 pm
Nope, allies are completely OP and broken but the devs love them.
so enjoy your OP bullshit guys, were just gonna keep it commin, kay?
you said it
Logged
CafeMilani
Aloha
Posts: 2994
Re: What do the Allies have that's better than the Axis?
«
Reply #176 on:
December 09, 2010, 03:47:13 am »
Quote from: nugnugx on December 09, 2010, 03:26:24 am
you said it
sarcasm + internet = fail
so dont take it serious
Logged
nugnugx
Donator
Posts: 4051
Re: What do the Allies have that's better than the Axis?
«
Reply #177 on:
December 09, 2010, 03:50:22 am »
3 words of post - 1 second
1 classy trollface - internet
having aloha think that i took it serious - priceless
Logged
CafeMilani
Aloha
Posts: 2994
Re: What do the Allies have that's better than the Axis?
«
Reply #178 on:
December 09, 2010, 03:52:59 am »
well he really made me think hes serious for 1.242 seconds
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: What do the Allies have that's better than the Axis?
«
Reply #179 on:
December 09, 2010, 04:48:08 am »
Quote from: WildZontar on December 08, 2010, 10:07:14 pm
Judging from the shitload of posts that I wasn't expecting whatsoever. This is what I can make out
Allied Offmap Arty > Axis Offmap Arty
except that the most broken is the terror rocket strike.
Allied Weaponry Ability > Axis Weaponry Abilities(IE:Button, Armor Piercing,Supressive Fire, Marksman Shot)
of course because most axis stuff doesn't need abilities to make it worth while.
Allied Onmap Arty(Howie, Calliope) > Axis Onmap Arty (Nebels, Hotchkiss Stukas)
sorry to say but hotchkiss stukas rape. and there also non-doctrinal
Stickies > Panzerfaust (obviously)
Zook<Shrek
Pershing/Firefly > Most Axis Tanks
Firefly only when the dumbass axis runs from the firefly and helps me out, if he charges with even a p4 its over for the ff. Pershing is Panther equivalent and a tier 3, axis tier 3's are kt and tiger both which school a pershing.
Allied Infantry? I guess in certain aspects they are, I guess it all depends on the circumstances.
Anything I'm missing or something I'm wrong with?
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