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Author Topic: pak40  (Read 915 times)
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11on2d6 Offline
EIR Veteran
Posts: 193


« on: December 10, 2010, 02:25:48 pm »

The pak40 says its 4 pop in launcher but on the field it takes up 5, allowing you to have callins above popcap.

It also seems to have a bugged windup value, which is comparable to what the stug used to have, its having the same adverse effect on the pak40 as it had on the stug, essentially meaning unless a target is sitting stationary in front on of the gun, it wont get hit.
« Last Edit: December 10, 2010, 05:21:53 pm by 11on2d6 » Logged
11on2d6 Offline
EIR Veteran
Posts: 193


« Reply #1 on: December 17, 2010, 11:52:22 pm »

is this not a bug then? having inconsistent Pop values?
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Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #2 on: December 18, 2010, 12:58:20 am »

Its an easy mistake to make. Either they change the launcher value, or the RGd value. Its an easy fix really.
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