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Author Topic: Scotzmen's Model Thread.  (Read 27129 times)
0 Members and 9 Guests are viewing this topic.
nugnugx Offline
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« Reply #20 on: December 16, 2010, 10:00:00 am »

Roll Eyes


this is yours  ?Tongue
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Artekas Offline
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« Reply #21 on: December 16, 2010, 10:10:51 am »

I think the people who matter (ie devs) should decide if they are actually going to put any new tanks in the game and what ones before we send poor scotz on a quest to model every tank we might want in the game.
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Groundfire Offline
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« Reply #22 on: December 16, 2010, 10:14:43 am »

I think the people who matter (ie devs) should decide if they are actually going to put any new tanks in the game and what ones before we send poor scotz on a quest to model every tank we might want in the game.

Nearly every model we can get our hands on can be put into the game in one way or another though the warmap.

The RAM in particular is something we can give to RCA to play around with as it is basically a sherman.
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Groundfire Offline
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« Reply #23 on: December 16, 2010, 10:16:30 am »

I say the one of the winning units from the competition should get a model by scotzmen  Kiss and it gets implemented into game.

Also, this is scotzman's decision. If he would like to do the models, get them animated and skinned, I will certainly push for making them warmap units.
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nugnugx Offline
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« Reply #24 on: December 16, 2010, 10:19:47 am »

What about a mech for terror ?  Grin 




maybe we could make terror  a nazi experimental weapon faction  Grin
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Groundfire Offline
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« Reply #25 on: December 16, 2010, 10:26:24 am »

What about a mech for terror ?  Grin 




maybe we could make terror  a nazi experimental weapon faction  Grin

Bipedal robots are hard to make with the CoH engine afaik. It can be done but it looks weird.

As in, there's no 2 axis movement for the legs. They can only march forward or backward, the mech turns on the spot with no leg movement.

http://www.moddb.com/mods/titans-over-europe-resurrection
Check the bottom video
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Artekas Offline
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« Reply #26 on: December 16, 2010, 10:34:43 am »

Come on nug, scotz specifically said in his first post to not be stupid with experimental crazy designs.
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nugnugx Offline
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« Reply #27 on: December 16, 2010, 10:36:03 am »

Come on nug, scotz specifically said in his first post to not be stupid with experimental crazy designs.

*hint* *hint*

notice the smilies
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RoyalHants Offline
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« Reply #28 on: December 16, 2010, 11:01:08 am »

Well i have always wanted a crusader tank model im sure im not alone  Kiss Kiss Kiss
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Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.

Groundfire Offline
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« Reply #29 on: December 16, 2010, 11:31:44 am »

P.S., found a video tutorial about how to animate models for CoH. Take a look if you need it!

http://forums.relicnews.com/showthread.php?243598-How-To-Animate-vehicles-for-CoH
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Scotzmen Offline
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« Reply #30 on: December 16, 2010, 05:19:33 pm »

Ok model list. Cheesy

Ram
Panzer 3 50mm
Crusader tank. - This thing needs a new everything maybe? im trying to figure what would be best to use.

Quote
P.S., found a video tutorial about how to animate models for CoH. Take a look if you need it!

Yh, im going to need it. Although if its anything like DOW animating i shall be fine.

Quote
I think the people who matter (ie devs) should decide if they are actually going to put any new tanks in the game and what ones before we send poor scotz on a quest to model every tank we might want in the game.

Glad your looking out, just have to wait till groundfire gets and answer becuase he's up there with them all.  Wink

Quote
that was sarcasm?

Im sure rescaling should work incorsix. Unless you have some information that it cant be done???  Huh


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Groundfire Offline
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« Reply #31 on: December 16, 2010, 06:09:11 pm »

I would suggest finding other projects aside from the 50mm Pzkfw III and the Crusader because afaik, those two specific models are in the works over at RN at this time. (especially the pzkfwIII, ive seen the model rdy to go)

I would suggest doing more obscure tanks, like the Black Prince, the RAM, maybe a flamethrower tank for Wehr (there's been some talk about that)
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smurfORnot Offline
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« Reply #32 on: December 16, 2010, 06:14:38 pm »

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Scotzmen Offline
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« Reply #33 on: December 16, 2010, 06:21:38 pm »

WOOOW a hell hound. New model looks better though. Tongue
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EIRRMod Offline
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« Reply #34 on: December 16, 2010, 06:54:11 pm »

Anything Scotz models will probably be added to EIR:R - to reward the hard work he put into making the unit Wink

I like the idea of the winner model (or 2nd / 3rd - Scotz choice) being added!
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Scotzmen Offline
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« Reply #35 on: December 16, 2010, 07:07:02 pm »

Well there you have it. New models for EIR:R mod should give some new flavour to this mod and attract a few people. Spice things up a bit.

Ill do all of them. In order obviously.

1st 2nd and 3rd places who create the best New Unit shall get it modeled and put into game. Ill do my best to give them some justice Tongue
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EIRRMod Offline
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« Reply #36 on: December 16, 2010, 07:09:05 pm »

Well there you have it. New models for EIR:R mod should give some new flavour to this mod and attract a few people. Spice things up a bit.

Ill do all of them. In order obviously.

1st 2nd and 3rd places who create the best New Unit shall get it modeled and put into game. Ill do my best to give them some justice Tongue
The competition is judged on best new unit FOR EIR:R - so that will work Wink
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Scotzmen Offline
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« Reply #37 on: December 16, 2010, 07:26:08 pm »

lol models i make are specifcally for EIR:R mod. Dont you worry Tongue You shall have unique units sire!
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Groundfire Offline
EIRR community manager
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« Reply #38 on: December 16, 2010, 07:29:12 pm »

Updated the Best unit Contest post to reflect these dramatic change in events!

Thanks alot Scotzmen! Cheesy
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Scotzmen Offline
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Posts: 2035


« Reply #39 on: December 16, 2010, 07:32:31 pm »

Aye no problem, i enjoy this mod, thought i may aswell lend my skills to the guys who created this mod that im pretty much addicited to Tongue
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