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7.9I Change log
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Topic: 7.9I Change log (Read 26049 times)
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Tymathee
Donator
Posts: 9741
Re: 7.9I Change log
«
Reply #40 on:
January 04, 2011, 06:10:15 pm »
Quote from: EIRRMod on January 04, 2011, 06:03:25 pm
Already *strongly* suggested this change in the balance forum
Noone else had
thought of
mentioned it lol
10 minutes for FOO wasn't long enough I guess? Def officer needed a longer cooldown, they were just bring ridiculously spammed.
the atg pop change imo isn't all that big of a deal, it'll hurt some starting call ins but it's a meh thing.
the change on zooks suck though, like smoker said they were tolerable with the old reapers, it was the only t4 that was never changed from its original and that was because it was find as is but i do like Jumbo Penetration.
whats with the v1 effectiveness, ti's a v1, everybody knows its going to isnta rape anything it hits but heavies, so how did you decrease its effectiveness?
also yea british foo is gonna kinda suck now 100 mp for a one time use seems useless but i usually like to keep 'em around for their bonuses anyway.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: 7.9I Change log
«
Reply #41 on:
January 04, 2011, 06:13:16 pm »
Quote from: Tymathee on January 04, 2011, 06:10:15 pm
10 minutes for FOO wasn't long enough I guess? Def officer needed a longer cooldown, they were just bring ridiculously spammed.
the atg pop change imo isn't all that big of a deal, it'll hurt some starting call ins but it's a meh thing.
the change on zooks suck though, like smoker said they were tolerable with the old reapers, it was the only t4 that was never changed from its original and that was because it was find as is but i do like Jumbo Penetration.
whats with the v1 effectiveness, ti's a v1, everybody knows its going to isnta rape anything it hits but heavies, so how did you decrease its effectiveness?
also yea british foo is gonna kinda suck now 100 mp for a one time use seems useless but i usually like to keep 'em around for their bonuses anyway.
Actually i think they should have just hardcapped the FOO purchase to 2, not the officers but hey thats just me
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
Tymathee
Donator
Posts: 9741
Re: 7.9I Change log
«
Reply #42 on:
January 04, 2011, 06:22:58 pm »
Quote from: Spartan_Marine88 on January 04, 2011, 06:13:16 pm
Actually i think they should have just hardcapped the FOO purchase to 2, not the officers but hey thats just me
i'd kinda have to agree, so now you can only have 3 and u get one purchase, bleh. no more foo for me, now ig otta figure out what to do with that 200 mu i spent
Logged
3rdCondor
Donator
Posts: 1536
Re: 7.9I Change log
«
Reply #43 on:
January 04, 2011, 06:28:08 pm »
Very pleased with the patches
.... for all factions. Thanks devs!
Logged
Quote from: Alpha TIG on August 08, 2012, 11:55:14 pm
No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
Quote from: Smokaz on August 14, 2012, 04:15:58 pm
fuck the pgren rifle, fucking dogshit weapon
Quote from: TheIcelandicManiac on November 28, 2012, 04:04:22 pm
My beautiful black pussy won
smurfORnot
EIR Veteran
Posts: 4715
Re: 7.9I Change log
«
Reply #44 on:
January 04, 2011, 06:28:47 pm »
yea,PE 50mm was raised to 5pop,which is not mentioned in changelog
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: 7.9I Change log
«
Reply #45 on:
January 04, 2011, 06:41:34 pm »
Quote from: smurfORnot on January 04, 2011, 06:28:47 pm
yea,PE 50mm was raised to 5pop,which is not mentioned in changelog
Oops fixed, it went up like the other ATGs.
We can consider the global cooldown on FOO & the officer arty for next patch.
As for V1 effectiveness, AFAIK it means that unless the V1 hits it right on the head there's a larger chance that the howi/25p (weapon)
may
survive the blast radius. (Similar to the Lancaster bomb on Flaks). This way the V1 is no longer a 100% guaranteed counterweapon.
«
Last Edit: January 04, 2011, 06:50:27 pm by Unkn0wn
»
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: 7.9I Change log
«
Reply #46 on:
January 04, 2011, 06:52:37 pm »
Fix Marders too, apparently 7 Pop atm
«
Last Edit: January 04, 2011, 07:12:47 pm by EliteGren
»
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Heartmann
Officer of Kindness
Posts: 1776
Re: 7.9I Change log
«
Reply #47 on:
January 04, 2011, 07:11:32 pm »
What??
Logged
Quote from: EIRRMod on December 24, 2012, 04:19:41 pm
In the basement getting drunk.
Quote from: tank130 on March 31, 2013, 08:55:36 am
It's not really creepy until I show up.............
- I've heard of being an animal in bed but...
- The phallic principle of the Navy
smurfORnot
EIR Veteran
Posts: 4715
Re: 7.9I Change log
«
Reply #48 on:
January 04, 2011, 07:13:46 pm »
noup,marders are 6 pop
Logged
Tymathee
Donator
Posts: 9741
Re: 7.9I Change log
«
Reply #49 on:
January 04, 2011, 07:15:03 pm »
they were 6, they're 7 now, hes saying they need to be in changelog
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: 7.9I Change log
«
Reply #50 on:
January 04, 2011, 07:16:06 pm »
I have them in my launcher,and they are 6 pop
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: 7.9I Change log
«
Reply #51 on:
January 04, 2011, 07:17:39 pm »
Nevermind it was just the usual retardtalk in chat
From SQL:
tard1: i just think the +1 pop on at guns and marders uncalled for
tard2:lmao the +1 marder pop really un needed
Logged
Illegal_Carrot
Global Moderator
Posts: 1068
Re: 7.9I Change log
«
Reply #52 on:
January 04, 2011, 07:48:21 pm »
Quote from: EIRRMod on January 04, 2011, 06:03:25 pm
Noone else had
thought of
mentioned it lol
I brought it up a bunch in several balance threads.
I'm really glad to see these changes take place, it's really a turn for the better.
I don't like the nerf to Tank Reapers, though; it's pretty unnecessary and only makes the Bazooka even less useful, and extra penetration on the Jumbo is kinda silly. I'd say revert TRs.
Other than that, it's good. Smaller stat/price changes can be made as necessary, of course, but this is definitely good.
Looks like the devs listened to everything I suggested, so I can't really complain.
Logged
Quote
Rifle87654: Give me reward points.
Brn4meplz: I'm drunk.
LeoPhone
Honoured Member
Posts: 0
Re: 7.9I Change log
«
Reply #53 on:
January 04, 2011, 08:16:49 pm »
also something about lancaster:
v1 has 480s recharge
lancaster has 240s recharge
why?
Logged
Killer344
The Inquisitor
Posts: 6904
Re: 7.9I Change log
«
Reply #54 on:
January 04, 2011, 08:19:50 pm »
Quote from: Illegal_Carrot on January 04, 2011, 07:48:21 pm
Looks like the devs listened to everything I suggested, so I can't really complain.
I was looking for something to laugh about on the web... but oh boy I never thought I would find something so good so fast roflmao.
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Illegal_Carrot
Global Moderator
Posts: 1068
Re: 7.9I Change log
«
Reply #55 on:
January 04, 2011, 08:36:52 pm »
Quote from: Killer344 on January 04, 2011, 08:19:50 pm
I was looking for something to laugh about on the web... but oh boy I never thought I would find something so good so fast roflmao.
I'm not saying that I single-handedly convinced the dev team to make these changes, but this change log consists almost entirely of things I have asked for or suggested at one time or another.
Logged
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: 7.9I Change log
«
Reply #56 on:
January 04, 2011, 11:58:31 pm »
Quote from: Illegal_Carrot on January 04, 2011, 07:48:21 pm
I brought it up a bunch in several balance threads.
Yeah, I dont read the normal balance threads - thats other peoples job
If I did, Im sure Id just be going LTP GG QQ because my brain melted....
Logged
Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
Smokaz
Honoured Member
Posts: 11418
Re: 7.9I Change log
«
Reply #57 on:
January 04, 2011, 11:58:59 pm »
Quote from: EIRRMod on January 04, 2011, 11:58:31 pm
Yeah, I dont read the normal balance threads - thats other peoples job
If I did, Im sure Id just be going
LTP
GG QQ because my brain melted....
Ouch...!
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Tymathee
Donator
Posts: 9741
Re: 7.9I Change log
«
Reply #58 on:
January 05, 2011, 12:09:47 am »
Quote from: LeoPhone on January 04, 2011, 08:16:49 pm
also something about lancaster:
v1 has 480s recharge
Lancaster has 240s recharge
why?
i tink cuz lancaster only has a single use?
Logged
bayarea510
EIR Veteran
Posts: 338
Re: 7.9I Change log
«
Reply #59 on:
January 05, 2011, 12:32:09 am »
What's a global cooldown?
Logged
00:00:28 [Team] imnotsoisoisoi: they're noobish
00:01:07 [Team] imnotsoisoisoi: this is gonna be gg in 15 mins
...
00:28:50 [Team] RonnMercy: bring something on
00:29:04 [Team] imnotsoisoisoi: im out
00:29:05 [Team] RonnMercy: ur terrible lol
Gg in 30, half right at least
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