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Author Topic: 7.9I Bug Report List  (Read 22335 times)
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #20 on: January 08, 2011, 07:09:04 am »

Panzer Elite [Luftwaffe] - G43 slow on luft inf
they dont have 'slow' ability,so u cant use it...
Logged
11on2d6 Offline
EIR Veteran
Posts: 193


« Reply #21 on: January 09, 2011, 08:11:27 am »

Luft t4- quick response

I dont think the speed buffs are working properly, if at all.

Also vehicles dont seem to get the passive overdrive in friendly territory.
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Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #22 on: January 11, 2011, 11:47:42 am »

[Wehrmacht] Terror: Crack Infantry

Button in 3-man KCH squad to buy an extra member does not actually provide an extra squad member - it just chews up resources.

It'd be less of a problem if the stock 4-man KCH squad had access to medkits/assgrenades/fausts. (Dunno whether that's a feature or a bug, though.)

Should be fixed
Logged
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #23 on: January 11, 2011, 08:29:31 pm »

MG34: The soldiers themself cloak in cover where as the actual gun doesn't (not sure if it matters but will need to check ingame)
[PE]Luft: Light AA
Seems wierd. Sometimes it apears that the enemy cant see it, other games the enemy tells me the soldiers are greyed out but they can still shoot them.

Please fix
Logged

two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
poyrazthewicked Offline
EIR Veteran
Posts: 163


« Reply #24 on: January 12, 2011, 11:28:06 pm »

My armour doc is Urban Survival kits but still my pershing's main gun can fire while reparing...

it should be other t3 ability...

-wickY26

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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #25 on: January 13, 2011, 02:14:01 am »

WM Officer Can not Supervise Crewed weapons such like PAKs or Nebelwerfers. Even if Artillery Experts has been unlocked.
Logged

Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Mchucky Offline
EIR Regular
Posts: 27


« Reply #26 on: January 13, 2011, 08:56:28 am »

[Wehrmacht] Defense: Camouflage Equipment T4

Recrewed Pak40s and Nebelwerfers cannot cloak.

[Wehrmacht] Defense: Pak 40

Units recrew Pak 40s with 3 men only and recrewed Pak 40s have their names changed to that of US' ATG's (But ı think they still hit like Pak 40s).
Logged
sheffer Offline
EIR Veteran
Posts: 593



« Reply #27 on: January 13, 2011, 10:23:22 am »

[Brit] Commandos: Flanking Operations T3
Officers sprint in enemy territory - didnt work

[Brit] Commandos: RAF support T4
Grenades +1 didnt work

[Brit] Commandos: RAF recon T1 unlock
3 uses max instead of 2

 
Logged


Senseless and ruthless.
Mchucky Offline
EIR Regular
Posts: 27


« Reply #28 on: January 16, 2011, 09:14:30 am »

[Wehrmacht] Defense: Pak 40
Some recrewed Pak 40s are unresponsive to any command.

Edit: Seems its happening to nebels too.
« Last Edit: January 16, 2011, 11:55:24 am by Mchucky » Logged
sheffer Offline
EIR Veteran
Posts: 593



« Reply #29 on: January 16, 2011, 11:44:09 am »

[Wehrmacht] Defense: Pak 40
Some recrewed Pak 40s are unresponsive to any command.

same problem with any other atg sometimes
Logged
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
*
Posts: 6294


« Reply #30 on: January 16, 2011, 12:13:14 pm »

[Wehrmacht] Defense: Pak 40
Some recrewed Pak 40s are unresponsive to any command.

Edit: Seems its happening to nebels too.

same for howies and most recrewable stuff.
Logged

Quote from: Grundwaffe
Soon™
gj icelandic i am proud of u  Smiley
Sometimes its like PQ doesnt carrot all.

Work Harder
Kaleunt Offline
EIR Veteran
Posts: 91



« Reply #31 on: January 16, 2011, 03:28:48 pm »

Just tried to play 2p-angoville farms with FJ, and I couldn't cap at all, even spending a lot of time in a sector....
Logged

smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #32 on: January 16, 2011, 03:30:58 pm »

never happened to me,I could always cap with them...sure you werent cloacked?
Logged
Kaleunt Offline
EIR Veteran
Posts: 91



« Reply #33 on: January 16, 2011, 11:27:34 pm »

Yep, I'm sure they were not cloaked. Moreover I also had some few assault grenadiers, and they couldn't cap too....the strange thing is I played the Dike last time with the same coy, and could cap without any problem...
Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #34 on: January 18, 2011, 12:08:50 am »

[CW] Tetarch

Tetarch smoke not working. Not sure if this is supposed to be on there or not but I see the ability to use the smoke, theres no doc ability activating it.
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #35 on: January 18, 2011, 05:10:01 am »

[PE] When asking your Assualt grens to pick up fallen weapons like zooks, bars shrecks etc (excluding support weapons) they pick it up, but it doesnt upgrade/equip the squad to have one

Havnt a clue if this is intentional or not.
Logged
Tymathee Offline
Donator
*
Posts: 9741



« Reply #36 on: January 18, 2011, 05:15:00 am »

[PE] When asking your Assualt grens to pick up fallen weapons like zooks, bars shrecks etc (excluding support weapons) they pick it up, but it doesnt upgrade/equip the squad to have one

Havnt a clue if this is intentional or not.

intentional . same with mp40 volks, and fully upgraded rangers.
Logged
spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #37 on: January 18, 2011, 05:20:30 am »

[PE] When asking your Assualt grens to pick up fallen weapons like zooks, bars shrecks etc (excluding support weapons) they pick it up, but it doesnt upgrade/equip the squad to have one

Havnt a clue if this is intentional or not.

Don't all assault grens already have STG's?
Logged
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #38 on: January 27, 2011, 04:03:21 am »

medic bunker doesnt heal 88 itself,only crew.I also think that it doesnt heal pak,but only crew... Is it suposed to be like that,since triage heals gun as it heals crew.
Logged
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #39 on: January 27, 2011, 06:46:52 am »

It heals guns
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
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