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Author Topic: [Query] US ATG's  (Read 6766 times)
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M1d Offline
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Posts: 101


« on: January 13, 2011, 10:19:44 am »

After reading Mchucky's recent post in the "7.9I Bug Report List" thread about Pak 40's not having the ability to cloak upon being re-manned, I was just wondering if it was the "norm" that US ATG's can't use the AP round/s if they are re-manned by friendly forces? Even if you didn't fire the AP round/s with it's original crew.

Wasn't sure whether it was a bug or whether that is how it is supposed to be. :/
« Last Edit: January 13, 2011, 10:25:22 am by Unkn0wn » Logged
Unkn0wn Offline
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« Reply #1 on: January 13, 2011, 10:24:48 am »

I think the AP rounds are considered to come with the crew, not the weapon. Not even sure we could possibly keep track of how many AP uses an ATG should have when it is recrewed.
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Tymathee Offline
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« Reply #2 on: January 13, 2011, 01:55:48 pm »

yeah, ap rounds come with the crew not the gun. So, the question is can you make it so all us infantry come with ap rounds? just put them on cooldown (no one uses the t4 anyway) and make it a long cooldown. pak36's can recloak, so can 6pdrs but if u buy ap rounds and get it decrewed ur outta luck.

i think also if u put 'em on cooldown u can put it on the gun, then watch out if axis takes ur at-gun! (could do same for pak36 as well, would love to let them feel what its like to be ambushed)
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LeoPhone Offline
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« Reply #3 on: January 13, 2011, 02:01:10 pm »

even if it is on a cooldown it still has to check if the squad bought the upgrade.

the question is can the ability be linked to the gun instead of the crew?
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lionel23 Offline
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« Reply #4 on: January 13, 2011, 03:14:13 pm »

From what I discussed with a dev guy back before when we were writing the doctrines, it is possible to put the ability on cooldown on the actual gun (ie like how the British ATG retains its cloak when remanned by Americans, for example).
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LeoPhone Offline
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« Reply #5 on: January 13, 2011, 03:19:43 pm »

it is not like that because you need to UPGRADE AP rounds. cloak is always.
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3rdCondor Offline
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« Reply #6 on: January 13, 2011, 03:44:43 pm »

Sorry but I laughed at first because the title of the thread reminded me of HK-47 from KOTOR: <QUERY> "Is there someone you need killed master?"
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Spartan_Marine88 Offline
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« Reply #7 on: January 13, 2011, 05:12:23 pm »

<STATEMENT> Did i not tell you to shut down and stay put Master
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lionel23 Offline
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« Reply #8 on: January 13, 2011, 06:45:12 pm »

it is not like that because you need to UPGRADE AP rounds. cloak is always.

Not necessarily, well this is how I believe I have spoken to EIRRMOD himself about this months ago.

There would have to be two entities in the database, like how there is an upgun puma and a non-upgun puma.  In order to get the ability on the gun, the ATG would have to be seperated like that and of course the always AP round gun would have to be more expensive to represent the cooldown being on the gun regardless of it being decrewed.
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Demon767 Offline
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« Reply #9 on: January 13, 2011, 08:40:11 pm »

AP round ATG remind me of crocodiles, massive bite!
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Nevergetsputonlistguy767
AmPM Offline
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« Reply #10 on: January 13, 2011, 11:10:34 pm »

Not necessarily, well this is how I believe I have spoken to EIRRMOD himself about this months ago.

There would have to be two entities in the database, like how there is an upgun puma and a non-upgun puma.  In order to get the ability on the gun, the ATG would have to be seperated like that and of course the always AP round gun would have to be more expensive to represent the cooldown being on the gun regardless of it being decrewed.

Could just include the AP rounds in the stats, then make it more expensive on MU.
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LeoPhone Offline
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« Reply #11 on: January 14, 2011, 11:39:36 am »

what would be possible is this:

if you buy AP rounds for any atg, all atgs in your company will be able to use those AP rounds. of course if you use them on one atg you wont be able to use them on the others anymore.

you could also make it so that a single atg squad can never use more than 2(or 3) AP rounds.
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VERTIGGO Offline
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« Reply #12 on: January 14, 2011, 12:10:26 pm »

that would be cool, since you sometimes don't use more than 3 in a game, you could choose to buy less and just not use them. However, the price of the gun should mirror that fact, and not be cheaper than a PaK, as AP rounds is no excuse for normalized pricing across the board.
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LeoPhone Offline
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« Reply #13 on: January 14, 2011, 12:33:04 pm »

that would be cool, since you sometimes don't use more than 3 in a game, you could choose to buy less and just not use them. However, the price of the gun should mirror that fact, and not be cheaper than a PaK, as AP rounds is no excuse for normalized pricing across the board.

what? no. you still have to upgrade the AP rounds on the atg with what i described above.
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VERTIGGO Offline
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« Reply #14 on: January 14, 2011, 01:04:48 pm »

exactly Leo, you buy 6 ATGs, but only 3 with AP rounds, as you probably won't have 12 occasions to use them in any given game. You still have 6 chances to use them, whichever guns are on the field at the time.
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TheIcelandicManiac Offline
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« Reply #15 on: January 14, 2011, 01:09:34 pm »

why do people buy so many atguns?

why dont they just try to keep them alive instead?
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VERTIGGO Offline
EIR Veteran
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« Reply #16 on: January 14, 2011, 01:18:54 pm »

Um... cuz you can't.

Mortar kills crew (2 or 3 hits), P4 kills gun, gone without a chance of running.
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lionel23 Offline
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« Reply #17 on: January 14, 2011, 01:35:30 pm »

Exactly, the axis support weapons generally are more powerful than their allied counterpart, especially the mortar. Allied ATG gun crews die, got to bring another.  With my ranger company I can keep ATGs alive be remanning with rangers for more resistance, but the basic crew is crap.
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Unkn0wn Offline
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« Reply #18 on: January 14, 2011, 01:36:59 pm »

This isn't a balance thread
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