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[Axis] Faust price
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Topic: [Axis] Faust price (Read 34512 times)
0 Members and 3 Guests are viewing this topic.
smurfORnot
EIR Veteran
Posts: 4715
Re: [Axis] Faust cooldown
«
Reply #60 on:
January 14, 2011, 07:19:34 pm »
I wouldnt pay 50mun for falls faust...
Logged
nugnugx
Donator
Posts: 4051
Re: [Axis] Faust cooldown
«
Reply #61 on:
January 15, 2011, 03:49:36 am »
Quote from: smurfORnot on January 14, 2011, 07:19:34 pm
I wouldnt pay 50mun for falls faust...
Then don't, no one will cry because you will not be spamming them on your every fall.
«
Last Edit: January 15, 2011, 03:53:20 am by nugnugx
»
Logged
spinn72
EIR Veteran
Posts: 1802
Re: [Axis] Faust cooldown
«
Reply #62 on:
January 15, 2011, 03:53:21 am »
Have you noted that you're one of maybe 2-3 people that are pushing for a change for something that doesn't need a crucial rebalance?
«
Last Edit: January 15, 2011, 03:57:52 am by spinn72
»
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nugnugx
Donator
Posts: 4051
Re: [Axis] Faust cooldown
«
Reply #63 on:
January 15, 2011, 03:57:43 am »
Quote from: spinn72 on January 15, 2011, 03:53:21 am
Have you noted that you're one of maybe 2-3 people that are pushing for a change for something that doesn't need a rebalance?
Me
AmPm (along with stickies and button)
Smokaz
Groundfire
Tymathee
Mysthalin
All with well over 1000 posts and experience in gameplay of Eir
vs
guys who spam fausts , are axis players mainly
who is more credible?
«
Last Edit: January 15, 2011, 04:00:46 am by nugnugx
»
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: [Axis] Faust cooldown
«
Reply #64 on:
January 15, 2011, 04:33:17 am »
Quote from: nugnugx on January 15, 2011, 03:49:36 am
Then don't, no one will cry because you will not be spamming them on your every fall.
I dont care,heck,you can make it even 100mun as I am concerned,when something stops being usefull,I will stop to use that...I will just taylor my company to compensate for them.
everything become problem when spammed,I could make topic,I just got run over by purely inf/atg company. rifles,rangers etc are OP,marders are UP since against that company all you at as PE is wasted since marders/50mm do jack shit to inf,and you just cant stop all that inf with stuff you have left after buying your at which is completely useless. just one example.
Logged
Computer991
Donator
Posts: 1219
Re: [Axis] Faust cooldown
«
Reply #65 on:
January 15, 2011, 05:04:40 am »
I seriously see nothing wrong with faust cooldown..
(you obviously haven't played against a lightning war volk faust spam company)
And smurf makes a good point.
Logged
nugnugx
Donator
Posts: 4051
Re: [Axis] Faust cooldown
«
Reply #66 on:
January 15, 2011, 05:25:06 am »
Quote from: smurfORnot on January 15, 2011, 04:33:17 am
everything become problem when spammed,
No other AT costs 30 mu, and fausts are NOT meant to be the main AT force.
For the price they are just broken.
Quote
And smurf makes a good point.
Mysthalin makes an even better point that for 1 pak of 120 mu you get 8 fausts uses which insta gib lv or tank
Not mentioning that you can buy mp40's or assault nades on volks for 60 which you can have AI and AT spam on the same platform. I've made a company like this with 16 volks , and i'm still left with MU , don't forget i can get vehicles and tanks.
«
Last Edit: January 15, 2011, 05:44:53 am by nugnugx
»
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: [Axis] Faust price
«
Reply #67 on:
January 15, 2011, 06:21:43 am »
Fausts are weak, you only get a single one and they have really short range. It's hardly worth it now and if the cost is increased it will be deemed useless. Instead the cost of stickies and AT rifles should be reduced. Or give AT rifles thread breaker.
Fausts are in no way comparable to Paks. And a 120 ammo is 3 fausts not 8. You're just mad because someone came up with a tactic to counter your super light vehicle spam. A faust does miniscule damage on a tank. If you also support your tanks how are those volks even gonna get in range? they have about the same range as a grenade. Same thing goes for Fallshirmjgers, have you never heard of kiting?
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smurfORnot
EIR Veteran
Posts: 4715
Re: [Axis] Faust price
«
Reply #68 on:
January 15, 2011, 06:25:12 am »
ok,have faust's as main at force,see what happens when pershing comes
you will also be quite suprised what 2 cromwels/shermans will do to that unstopable force of nature,if u spam volks with faust or falls as main at.
and I ask you,what does normal PE company do against pure inf/atg spam,backed up with sniper or 2 just to iritate you? since u will need around atleast 1/4 or 1/3 of resources as PE for anty tank role which is completely usless against that company,do we need to make marders/50mm also good against inf or what?
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: [Axis] Faust price
«
Reply #69 on:
January 15, 2011, 06:26:38 am »
for 1 faust you buy, you get 2 uses of that faust.
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: [Axis] Faust price
«
Reply #70 on:
January 15, 2011, 06:32:07 am »
We could probably raise them to 35 munitions at least
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: [Axis] Faust price
«
Reply #71 on:
January 15, 2011, 06:33:34 am »
falls one already costs 35mun.
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: [Axis] Faust price
«
Reply #72 on:
January 15, 2011, 06:45:54 am »
Smurf, if someone was to base their company on only Infantry and ATGs they would still lose. Tanks cost little manpower, They would get oversupply and it's also better to play with combined arms. Sure your AT units wouldn't do much but he would still only be able to field one or two more Rangers at the cost of no armor.
Logged
Killer344
The Inquisitor
Posts: 6904
Re: [Axis] Faust price
«
Reply #73 on:
January 15, 2011, 06:47:57 am »
Quote from: PonySlaystation on January 15, 2011, 06:45:54 am
Smurf, if someone was to base their company on only Infantry and ATGs they would still lose.
lol
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Quote from: brn4meplz on April 18, 2013, 01:23:05 am
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Unkn0wn
No longer retired
Posts: 18379
Re: [Axis] Faust price
«
Reply #74 on:
January 15, 2011, 06:50:15 am »
Quote from: smurfORnot on January 15, 2011, 06:33:34 am
falls one already costs 35mun.
I was talking about the volks one.
Although that does raise the question on whether or not the FJ one should go up by 5 as well.
Anyway, we'll look into it.
Logged
Heartmann
Officer of Kindness
Posts: 1776
Re: [Axis] Faust price
«
Reply #75 on:
January 15, 2011, 06:58:54 am »
Ok if anyone already said this then sorry, but after firs 3 pages im just starting to rage LIKE WTF!!!! You seriously saying Faust is op???!!! Nug what planet you on??? Fuck sake!
35 muni for fjs,
30 volk
2 uses,
Back away ONCE and the animation happens already lost one, which means if the dude controlling the guys aint fast enough They will try using it again and its gone!!!! You know how many times this has happened to me?
PLUS faust misses hits objects a lot etc!!!
Faust is good as it is, fuck sake Brits have piats that fly like winged bird droppings of death and Nug seriously, the sticky? you comparing the sticky to the fing faust??? LOL!
The sticky not only intsa disables 5% bugg, but! it also dmg engine WHICH is murder! since a engined downed tanks is like a big ass piece of immovable turd!!! Since the allied war machine realise on speed and manoerability guess what happens to a german tank taht is not longer able to keep up??? anyone wanna guess?
Complaining about Faust JESUS! Might aswell complain about Ap rounds then! 40 muni for insta dmg and rape tanks! what oo you guys need mroe?? oo poor you here have some inta pen stags and a small calibre gun that makes the kt cower in fear.
Jesus nug sometimes you really tick me off you know that?
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spinn72
EIR Veteran
Posts: 1802
Re: [Axis] Faust cooldown
«
Reply #76 on:
January 15, 2011, 07:02:13 am »
Quote from: nugnugx on January 15, 2011, 05:25:06 am
Not mentioning that you can buy mp40's or assault nades on volks for 60 which you can have AI and AT spam on the same platform. I've made a company like this with 16 volks , and i'm still left with MU , don't forget i can get vehicles and tanks.
You run the risk, and deserve to be able to have such capabilities on such a weak platform if you want to sink 100mu into a volks squad. Risk vs reward? lololololo
Unknown, how about instead of modifying the price for volks, you remove the vet 2 +1 faust bonus. It's really not necessary and encourages vet hording.
«
Last Edit: January 15, 2011, 07:05:42 am by spinn72
»
Logged
NightRain
EIR Veteran
Posts: 3908
Re: [Axis] Faust price
«
Reply #77 on:
January 15, 2011, 07:48:18 am »
lolcakes. You are noob if you get hit by a faust (Replace word 'faust' with a sticky
Sounds familiar?)
Honestly, if you run your shit into infantry blob and get fausted isn't it somewhat your own fault? And if it is spammed you might just as well stay in range. You got longer range than they do and you are faster than they are. It is the exact same with sticky bombs.
+ It is often spammed because a lot of allied players haven't learned their lession of "Do not run your shit into infantry"
«
Last Edit: January 15, 2011, 08:09:05 am by NightRain
»
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
nugnugx
Donator
Posts: 4051
Re: [Axis] Faust price
«
Reply #78 on:
January 15, 2011, 07:49:23 am »
Unknown 5 won't do , it has to cost 50mu atleast to lessen the spam. (still i find it as a temporary 'fix' because faust needs a more in-depth look at , like Smokaz suggested)
«
Last Edit: January 15, 2011, 07:57:13 am by nugnugx
»
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: [Axis] Faust price
«
Reply #79 on:
January 15, 2011, 07:51:30 am »
yes,cuz only if u have 1000+ posts that means that you know what you are talking about...facepalm
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