*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
May 01, 2024, 08:08:11 pm

Login with username, password and session length

Resources

Recent posts

[April 29, 2024, 01:55:18 am]

[April 22, 2024, 03:40:53 am]

[April 21, 2024, 12:02:54 pm]

[April 06, 2024, 02:26:25 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:13:13 am]

[March 08, 2024, 12:12:54 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]

[December 25, 2022, 11:36:26 am]
Pages: 1 [2] 3 4 5   Go Down
  Print  
Author Topic: ttttt  (Read 18792 times)
0 Members and 1 Guest are viewing this topic.
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #20 on: January 16, 2011, 03:01:53 pm »

 Grin
« Last Edit: January 20, 2011, 07:41:15 am by GORKHALI » Logged

GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #21 on: January 16, 2011, 03:04:35 pm »

 Shocked
« Last Edit: March 04, 2011, 01:35:55 pm by GORKHALI » Logged
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #22 on: January 16, 2011, 03:20:36 pm »

don't start building at the edges of the map while half of the stuff isnt even in the playable area. start with the basic stuff: hedges, roads, buildings, trees, walls, fields. in this case you could add big long trenches to that list i guess. but 1st fill the entire map with those objects and then start working on the rest.

if you do it like you are doing it now it will turn out as a big mess where everything looks fake and out of place.

good luck.
Logged
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #23 on: January 16, 2011, 04:04:57 pm »

 Shocked
« Last Edit: March 04, 2011, 01:36:06 pm by GORKHALI » Logged
Grundwaffe Offline
EIR Veteran
Posts: 1128



« Reply #24 on: January 16, 2011, 04:46:20 pm »

I really like what you did at the trenches, it looks cool. Keep on brickin.
Logged

SublimeHauken - Back from the dead - Since 2007'
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #25 on: January 16, 2011, 05:18:06 pm »

map looks really nice
Logged

Yes that's me, the special snowflake.
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #26 on: January 16, 2011, 06:46:26 pm »

why so much detail on the edge of the map, no one will look at it at all. (round start, click battalion click middle map to spawn, wait)
waste of effort.
Logged


Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #27 on: January 16, 2011, 07:16:26 pm »

 Shocked
« Last Edit: March 04, 2011, 01:36:19 pm by GORKHALI » Logged
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #28 on: January 17, 2011, 05:11:31 am »

 Grin
« Last Edit: January 20, 2011, 07:41:41 am by GORKHALI » Logged
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #29 on: January 17, 2011, 05:12:57 am »

 Cool
« Last Edit: January 20, 2011, 07:42:14 am by GORKHALI » Logged
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #30 on: January 17, 2011, 05:13:58 am »

 Cool
« Last Edit: January 20, 2011, 07:42:58 am by GORKHALI » Logged
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #31 on: January 17, 2011, 05:15:11 am »

 Grin
« Last Edit: January 20, 2011, 07:43:12 am by GORKHALI » Logged
nugnugx Offline
Donator
*
Posts: 4051



« Reply #32 on: January 17, 2011, 05:15:59 am »

Keep in mind that details do not make a good gameplay map, after many times played no one looks at the details but goes for the known usual places where he can 'stay' with his troops, aka battle line. imo a good map should be balanced, and details are only good for the first impression.
Logged

Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #33 on: January 17, 2011, 05:21:09 am »

nugnug hit it on the head. i guess think about the kind of playstyle you want the game to be played like
Logged
Grundwaffe Offline
EIR Veteran
Posts: 1128



« Reply #34 on: January 17, 2011, 05:31:07 am »

Just do what you like gork, detail is really cool, just dont let it end up like Doghouse!
Logged
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #35 on: January 17, 2011, 06:43:04 am »

 Grin
« Last Edit: March 04, 2011, 01:36:36 pm by GORKHALI » Logged
Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #36 on: January 17, 2011, 06:45:41 am »

ambient objects, singleplayer, mission 6 i think. I know for a fact that its in the singleplayer part.
Logged
Grundwaffe Offline
EIR Veteran
Posts: 1128



« Reply #37 on: January 17, 2011, 07:11:05 am »

thx man but can anyone help me i couldn't find any costal guns ,is there any?
This calls for the Leo :O
Logged
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #38 on: January 17, 2011, 07:17:50 am »

 Roll Eyes
« Last Edit: March 04, 2011, 01:36:46 pm by GORKHALI » Logged
LeoPhone Offline
Honoured Member
*
Posts: 0


« Reply #39 on: January 17, 2011, 09:27:11 am »

u might wanna look up some airphotos of the normandy beaches. u probably see a structure of hedgerows and roads behind the beaches. you can just sort of copy over the structure from the photo. it really helps.

like these:




« Last Edit: January 17, 2011, 09:30:57 am by LeoPhone » Logged
Pages: 1 [2] 3 4 5   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.096 seconds with 35 queries.