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Author Topic: StuGs and Volks in Synergy  (Read 11356 times)
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #20 on: February 03, 2011, 06:50:02 am »

I am sorry,but this replay is quite bad,most of the time you were 2v1,since jadewolf did apsolutely nothing,except charge alone and die time after time,and so is his score 20/61 and 3/5 ...if briedis had better teamate,that could have been whole different story. Briedis alone caused you 4x trouble that Jadewolf did  Roll Eyes

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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #21 on: February 03, 2011, 06:52:11 am »

I am sorry,but this replay is quite bad,most of the time you were 2v1,since jadewolf did apsolutely nothing,except charge alone and die time after time,and so is his score 20/61 and 3/5 ...if briedis had better teamate,that could have been whole different story. Briedis alone caused you 4x trouble that Jadewolf did  Roll Eyes



+1
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skaffa Offline
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The very best player of one of the four factions.

« Reply #22 on: February 03, 2011, 07:03:58 am »

Last replay didnt show anything special about Joint Ops as far as I could see, its just Stugs and Volks.

Only part I liked was the smoke in front if the MG in the house and 2 volks rushing using AN. Thats awsm, I would like to see a strat revolving around doing that all the time.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #23 on: February 03, 2011, 07:10:38 am »

Last replay didnt show anything special about Joint Ops as far as I could see, its just Stugs and Volks.

Only part I liked was the smoke in front if the MG in the house and 2 volks rushing using AN. Thats awsm, I would like to see a strat revolving around doing that all the time.

Wish it was possible as both of those comes with limited numbers. Smoke: 2 uses. AN: 1 use.

But everyone: Do note what Joint Ops gives. More Pop. Smoke 45 Range. Keep it Moving 30 second cooldown. Assault nades No icon. You can see Keep it moving active nearly all the times when infantry are making a push or charge. Also you can see the smoke being fired quite long distances when used, everything else is stugs and volks.
« Last Edit: February 03, 2011, 07:16:23 am by NightRain » Logged

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skaffa Offline
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« Reply #24 on: February 03, 2011, 07:53:56 am »

I would like to see the HT be able to use Keep it Moving and possibly be able to use Smoke. That would allow you to flank with the cheap HT, instead of a costly tank, and some Inf (like 2 volks) very quickly.
Blitz with a small detachment a long the side of the map and be able to flank the enemy from the side a lot better and faster. Combined with AN you can make a great flank. Take out key positions and follow up with your main force from the front.
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Unkn0wn Offline
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« Reply #25 on: February 03, 2011, 12:12:27 pm »

Quote
That would allow you to flank with the cheap HT, instead of a costly tank, and some Inf (like 2 volks) very quickly.
Why wouldn't you just... you know... put the infantry inside the halftrack...?
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #26 on: February 03, 2011, 12:43:50 pm »

A 3 pop-cap, immune to small arms platform that not only can provide a safe shelter and transportation but pop smoke and sprint to all things surrounding it? Yeah, don't think that's what balance is about.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #27 on: February 03, 2011, 12:50:51 pm »

+ StuG is the cheapest assault gun in the mod. 140 fuel.
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skaffa Offline
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« Reply #28 on: February 03, 2011, 01:43:10 pm »

Why wouldn't you just... you know... put the infantry inside the halftrack...?

Because it would be A LOT faster/instant.
Plus I think its cool.
HT could generally use some more design brainstorming, its a potential fun unit, used to great effect in RL, but underused in EIR.
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skaffa Offline
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« Reply #29 on: February 03, 2011, 01:44:48 pm »

A 3 pop-cap, immune to small arms platform that not only can provide a safe shelter and transportation but pop smoke and sprint to all things surrounding it? Yeah, don't think that's what balance is about.

Nope, it was just a design thought I had. (also notice the word 'possibly')
Fail flame bait.
« Last Edit: February 04, 2011, 09:18:41 am by skaffa » Logged
cloud234 Offline
EIR Veteran
Posts: 363


« Reply #30 on: February 04, 2011, 12:49:47 pm »

Ye, especially the 88 works nice imo. But the power lies in the mass volks, wouldnt you agree ?

Actually it works because most people suck at using infantry. There a few notable players I can think of who are awesome with Tiger/HE Pershing. Throw them some normal rifles, a MG and an ATG and they'll be falling all over themselves to even hold a position.

Volks are the easiest to beat, especially volkspam. People have been playing with too much toys (muni) nowadays that they can't even beat the easiest strat.
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skaffa Offline
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« Reply #31 on: February 04, 2011, 01:44:27 pm »

Actually it works because most people suck at using infantry. There a few notable players I can think of who are awesome with Tiger/HE Pershing. Throw them some normal rifles, a MG and an ATG and they'll be falling all over themselves to even hold a position.

Volks are the easiest to beat, especially volkspam. People have been playing with too much toys (muni) nowadays that they can't even beat the easiest strat.

Interesting post.
So their strat works because their opponents cant use infantry units ?
Feel free to share who these 'notable players' are you speak of who cant hold a position with those units you mentioned.

Enlighten us how you would beat Mysth and Nightrain's volksspam (im not saying it cant be done), and a replay you beating them would also be nice for the discussion since its so easy as you claim (im not saying its not easy nor that its not hard).

Their strat relies heavily on muni, nades/faust/AN. Shouldnt the allies also be able to use muni ? Muni is a part of every EIR company, I dont get your point really.
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cloud234 Offline
EIR Veteran
Posts: 363


« Reply #32 on: February 04, 2011, 01:57:01 pm »

Feel free to share who these 'notable players' are you speak of who cant hold a position with those units you mentioned.

Every time names are mentioned, people get upset. I'm staying out of this flame bait.

Interesting post.
So their strat works because their opponents cant use infantry units ?

Essentially, yes.

Enlighten us how you would beat Mysth and Nightrain's volksspam (im not saying it cant be done), and a replay you beating them would also be nice for the discussion since its so easy as you claim (im not saying its not easy nor that its not hard).

I'm not going to give away the "secret" to beating them. Its your own problem, figure that out yourself :p I've played alot of games against them actually and I don't post replays for that exact reason.

I will give you a few tips.

1. Use a broad line.
2. Learn to "fallback" and "leapfrog".

Their strat relies heavily on muni, nades/faust/AN. Shouldnt the allies also be able to use muni ? Muni is a part of every EIR company, I dont get your point really.

What I meant is, most players nowadays can only play with Dual LMGs, upgraded stuff, grenades and what nots. They no longer have the skills from the days when you only had 1500 munitions or less and a LMG actually cost 115 munis.

If you can figure this out, you will understand the basic tactic to beating them already.
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skaffa Offline
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« Reply #33 on: February 04, 2011, 02:09:51 pm »

I personally have no 'problem' with the strat or anything, just trying to have a discussion, but whatever lolk.

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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #34 on: February 04, 2011, 02:56:40 pm »

So cloud can defeat me and mysthalin when we run our current companies. Youve defeated us once when I ran alex957 with Doc and ltd buffed Commandos. But that was time when stugs weren't in a huge role. Either way the strategies have changed heavily and things are far different than they used to be.

I yet have to see a strat that would work against our companies. It is hard to beat, yet not impossible :p
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #35 on: February 04, 2011, 03:21:38 pm »

and yea guys,I have secret for eternal life,but if u can't figure it out,that's your problem  Roll Eyes
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cloud234 Offline
EIR Veteran
Posts: 363


« Reply #36 on: February 04, 2011, 04:06:33 pm »

So cloud can defeat me and mysthalin when we run our current companies. Youve defeated us once when I ran alex957 with Doc and ltd buffed Commandos. But that was time when stugs weren't in a huge role. Either way the strategies have changed heavily and things are far different than they used to be.

I yet have to see a strat that would work against our companies. It is hard to beat, yet not impossible :p

Actually the only problem I have is with your power sliding stugs crushing infantry. Apart from that... you're better off against me with more volks than more stugs tbh.

@ Skaffa

Go play with Groundire. He does what I "speak of" and pretty well with rifles, mg and atg. Its an "lost art" as he puts it.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #37 on: February 04, 2011, 04:28:44 pm »


Go play with Groundire. He does what I "speak of" and pretty well with rifles, mg and atg. Its an "lost art" as he puts it.

You flatter me good sir.  Cool
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #38 on: February 04, 2011, 05:00:03 pm »

You flatter me good sir.  Cool

Groundfire's infantry was ran down either way in the two replays Tongue fear the might of Axis war machine! <3

Either way, so you say the problem is powersliding stugs? They rarely powerslide anyway. I just crush your inf if it is A: Airborne. B: Rangers. C: Rifles. D: Non-Bren Tommies. E: SMG Commandos. :p
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