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Author Topic: [WM] MG42  (Read 12822 times)
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skaffa Offline
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The very best player of one of the four factions.

« on: February 03, 2011, 08:20:53 am »

I like this weapon and love to use it ingame especially in combination with a bike. Moving the MG around constantly is one of the most fun things to do imo, keep displacing and keep suppressing the incoming enemy inf.

But I dont have any in my company anymore, I prefer to spend my resources on other things, which I feel are more cost effective. The main reason I dont use any anymore is because MGs just cant really stay alive long enough. Even if you micro properly, the inability to be able to reinforce the MG team is really hurting and the 3 man team will get picked off slowly regardless of what you do. I dont think I've ever seen fighting MGs last entire games or a vet 3 MG.
I have had companies that revolved around constantly using MG+bike combo, it was fun but not really viable or as good as other builds while it did take a lot of micro to make it work.

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Quote from: deadbolt
bad luck skaffa>  creates best and most played eir maps
                      >  hated for creating best and most played eir maps

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47k new all time record?

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Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #1 on: February 03, 2011, 09:56:54 am »

1) Artillery
2) Tanks
3) Flamers
4) Flanking
5) Nuclear Pineapple
6) Heat seeking riflenade
7) Infantry rush at a bad time
Cool Offmap
9) Sniper
10) Fire up.

the 10 reasons why MGs never survive man :p buy medkits to further extend its life. I always buy medkits on my MGs and they are well worth the investment
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #2 on: February 03, 2011, 10:03:38 am »

MG42 = 270 mp 40 mun, 3 popcap.
LMG42 = 240 mp 75 mun, 5 popcap.

I will forever laugh at anyone that claims HMGs(any) are in any way underpowered.
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lionel23 Offline
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Posts: 1854


« Reply #3 on: February 03, 2011, 11:54:11 am »

Really, you expect an MG to get to Vet 3? I mean if you really baby it.. the power behind it is that they are disposable and powerful support teams for what should be your core army (and thus where your vet is) - namely being supporting your full infantry squads, protecting your shrekers and PAK guns, as well as assisting your armor.

MG42 is fine, I still field them as much as I field the great Wehr mortar. ^^
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Tymathee Offline
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Posts: 9741



« Reply #4 on: February 03, 2011, 12:07:02 pm »

mg's that get to vet 2 even are highly rare, thats why the mg bonuses for vet 2 and vet 3 are so good, if you get it there then you deserve a righteious reward. i once had 3 vet 2 hmgs, lost 'em all in a  weeek lol.

mg42 is fine, the reason they die so easily and quickly is because they're so good, they're a major target, even allied hmgs get targeted pretty quickly.
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"I have proof!"
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Firesparks Offline
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Posts: 1209



« Reply #5 on: February 03, 2011, 12:20:40 pm »

The crew themselves are walking dead man.

The gun itself could probably be a bit more durable.
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Tymathee Offline
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« Reply #6 on: February 03, 2011, 12:32:35 pm »

The crew themselves are walking dead man.

The gun itself could probably be a bit more durable.

why? it's a collapsible hmg speaking irl terms, it should die to one hit by any explosive tbh i think they're all about 150 health. (mortar, hmg's) and its hard to hit them.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #7 on: February 03, 2011, 12:44:32 pm »

HMGs are actualy 300 HP as is lol.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #8 on: February 03, 2011, 12:48:22 pm »

Why do ATGs always snipe them
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Tymathee Offline
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Posts: 9741



« Reply #9 on: February 03, 2011, 01:58:17 pm »

Why do ATGs always snipe them

marders and 50mm's do the same thing and paks. it's a team weapon, i forget what the acc is but it should be lower.
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CafeMilani Offline
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« Reply #10 on: February 03, 2011, 03:05:06 pm »

you all shut up. skaffa is right
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cloud234 Offline
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Posts: 363


« Reply #11 on: February 04, 2011, 12:01:00 am »

To be perfectly honest Skaffa... all my game I've played with you so far (with the exception of recently when I haven't played at all) you were using the Storm Schrecks w/ Tiger method.  Do pardon me, but I am under the impression that you're not very good with infantry tactics and your claim is not very valid.

Please put up a replay where you find MG42 under performing and so we may have a look and see if it is really true.

To my experience, the MG42 is the greatest and most invaluable asset of a wehr army that every single player must and ALWAYS take. Even 1 MG42 is better than none. When it is down to the crunch, the lights are out, the chips are down, the shit has hit the fan and its down to just infantry warfare... a single mg42 will turn the tide of battle for you.

Wehr has always revolved around a balance of Elite Inf, Heavies, Medium Tanks, Recrewable Infantry and Support weapons, depending on your playstyle.

I find MG42 to be priced optimally and even if you increase its price by 20 munitions, I will still buy it. It is the bread and butter of proper and good wehr play (unless you're trying different tactics/strategies).

As it stands... Replay or L2P.
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spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #12 on: February 04, 2011, 12:17:05 am »

Anyone remember Heavy Support mg's that could focus fire on inf, and could easily kill a full ranger squad in around 5 seconds?
Anyone?

I'm finding that it's harder to keep Allied Support weapons alive now due to the meta game currently containing heaps of assault grenades and inc. grenades.

But axis support weapons?! I think you've either been playing with some really bad team mates that are leaving huge flanks open, or you've been playing against British offmaps.

In every Wehr company i've ran, i've always been -30 in the support pool which has always contained 2 mg's and they have never disappointed me. I'd take them any day over LMG inf. Play Lightning War on Blitz to get a true appreciation of the Axis support weapons. Sprint on HMG = invaluable.
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nugnugx Offline
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« Reply #13 on: February 04, 2011, 04:05:13 am »

amer mg does more damage than mg42 and pins roughly 2 secs later nowdays

brit mg got insta pin button and also does more damage


mg42 is pretty much useless nowdays, it lacks damage on longer ranges like allied counterparts which also pin effectively like mg42
« Last Edit: February 04, 2011, 04:07:14 am by nugnugx » Logged

skaffa Offline
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Posts: 3130


The very best player of one of the four factions.

« Reply #14 on: February 04, 2011, 05:11:03 am »

@ cloud234
You are the one using MGs all the time, as I said Im not anymore and seem to be doing fine without. Perhaps you can post some replays to show how long they survived while being used/fighting all the time. Perhaps my 'infantry tactics' are just insufficient and you should show me how its done.

If you really want to see my 'infantry tactics' feel free to watch this:
http://www.youtube.com/watch?v=7ix7tSWq4LI
You can see I can keep my units alive for very long time, I assume due to micro, but with MGs its a lot harder. You say L2P but thats exactly the point im trying to make, no matter how good you can play they are going to die sooner or later: 'walking dead man' - Firesparks.
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BigDick
Guest
« Reply #15 on: February 04, 2011, 05:17:41 am »

i think the point is valid that mg42 are not alive long enough to pay back

their main purpose is to deliver a suppression tool but there are to many cheap units around to ignore suppression (fireup, commandosmoke, light armor...) to make good use out of it

and to say skaffa fails at infantry usage is a bit very absurd since he is a competitive longtime vcoh 1v1 player where the key is to make a good use of mg42/volks micro   
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #16 on: February 04, 2011, 05:35:56 am »

Hmgs can be very useful. In that replay if the PE player had one or if the wehr player had used his instead of just sitting in a house, they could have done a lot of damage. The reason why there are so few mgs with vet is because it's not worthwhile to retreat them. You can recrew them and they are still effective when there's only one man left, unlike regular infantry.

Mgs are key to winning, you just have to support them with your infantry, like skaffa did with his flamer and not just sit in houses and wait for certain death.
« Last Edit: February 04, 2011, 06:52:41 am by PonySlaystation » Logged

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cloud234 Offline
EIR Veteran
Posts: 363


« Reply #17 on: February 04, 2011, 08:13:39 am »

@ cloud234
You are the one using MGs all the time, as I said Im not anymore and seem to be doing fine without. Perhaps you can post some replays to show how long they survived while being used/fighting all the time. Perhaps my 'infantry tactics' are just insufficient and you should show me how its done.

If you really want to see my 'infantry tactics' feel free to watch this:
http://www.youtube.com/watch?v=7ix7tSWq4LI
You can see I can keep my units alive for very long time, I assume due to micro, but with MGs its a lot harder. You say L2P but thats exactly the point im trying to make, no matter how good you can play they are going to die sooner or later: 'walking dead man' - Firesparks.

Allied infantry tactics are a little bit different from axis. I would prefer to watch your replay with volks/grens & MG and stuff. Positioning is more important in EiRR than it is in vCoH even if u have the micro skills.

Hmgs can be very useful. In that replay if the PE player had one or if the wehr player had used his instead of just sitting in a house, they could have done a lot of damage. The reason why there are so few mgs with vet is because it's not worthwhile to retreat them. You can recrew them and they are still effective when there's only one man left, unlike regular infantry.

Mgs are key to winning, you just have to support them with your infantry, like skaffa did with his flamer and not just sit in houses and wait for certain death.

Exactly what Pony said. MGs can still be used at 1 man. Why do you need vet on it??? Just recrew and carry on fighting. The purpose is only to prevent infantry rushing across an open space (unstoppable blobs) and further enhance it by having barbed wire laid around (if u want to set up a static defence)

If your argument is on survivability, I FULLY agree with you. Mine dies every game. If it is on cost effective, I have to disagree on it.

I will put up a replay with wehr soon. I don't normally put replays.
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #18 on: February 04, 2011, 08:45:44 am »

Essentially what I see skaffa's problem to be is that MG42s are hard to vetwhore.

Well... So are Flamer Engies. Doesn't mean they're a shit unit either.

(P.S. had dozens of vet 2 and vet 3 MG42s in my Heavy support coy back in the day).
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #19 on: February 04, 2011, 09:03:22 am »

you can get +20kills on mg if u play it god Wink
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