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Author Topic: 7.9J Changelog  (Read 51545 times)
0 Members and 40 Guests are viewing this topic.
Heartmann Offline
Officer of Kindness
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Posts: 1776



« Reply #160 on: February 05, 2011, 01:39:06 pm »

GRAET FJS JUST GOT NERFED AGIAN!!! WHOOHOOOO!!!!!!! god dammit

You would think that ppl could accept faust thourgh objects, since they cost more?Huh Come one, FING STICKIES CAN BE THORWN THROUGHT HEDGES!!!! SOOO BSSSS


Sorry, but this does relly feel bs! Anyway ill try it out, hope it dont make things worse.
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #161 on: February 05, 2011, 02:08:47 pm »

GRAET FJS JUST GOT NERFED AGIAN!!! WHOOHOOOO!!!!!!! god dammit

You would think that ppl could accept faust thourgh objects, since they cost more?Huh Come one, FING STICKIES CAN BE THORWN THROUGHT HEDGES!!!! SOOO BSSSS


Sorry, but this does relly feel bs! Anyway ill try it out, hope it dont make things worse.

Heartman that was a bug. If you'd like for fausts to shoot through hedges tho, we'd gladly change the range to match the sticky.

For the most part, you wont notice a thing. I dont think anything in your company has been touched aside from the faust.

On the bright side tho, your pgrens wont be insta gibbed by tanks anymore (woohoo?!)
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #162 on: February 05, 2011, 03:03:01 pm »

Heartman that was a bug. If you'd like for fausts to shoot through hedges tho, we'd gladly change the range to match the sticky.

For the most part, you wont notice a thing. I dont think anything in your company has been touched aside from the faust.

On the bright side tho, your pgrens wont be insta gibbed by tanks anymore (woohoo?!)

I didn't see any difference when my grens were insta gibbed by tanks :p
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #163 on: February 05, 2011, 03:07:27 pm »

You can get two with a commando T4.

it reads, Now on a 120s cooldown, implying the removal of uses
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #164 on: February 05, 2011, 03:25:25 pm »

On the bright side tho, your pgrens wont be insta gibbed by tanks anymore (woohoo?!)

now they just get instant gibbed by a fucking bar squad.
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lionel23 Offline
Donator
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Posts: 1854


« Reply #165 on: February 05, 2011, 03:27:19 pm »

now they just get instant gibbed by a fucking bar squad.

Which I think is a bad change.  Revert their armor back, tanks are limited by fuel, but since much of allied play focuses on infantry hoardes... you just made the squads even more vulnerable to the most plentiful unit type in the game.. no one sees a problem with this?
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #166 on: February 05, 2011, 03:30:16 pm »

Which I think is a bad change.  Revert their armor back, tanks are limited by fuel, but since much of allied play focuses on infantry hoardes... you just made the squads even more vulnerable to the most plentiful unit type in the game.. no one sees a problem with this?

they wont listen to you, they dont listen to anyone anymore.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #167 on: February 05, 2011, 03:30:36 pm »

Which I think is a bad change.  Revert their armor back, tanks are limited by fuel, but since much of allied play focuses on infantry hoardes... you just made the squads even more vulnerable to the most plentiful unit type in the game.. no one sees a problem with this?



Problem? :p
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lionel23 Offline
Donator
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Posts: 1854


« Reply #168 on: February 05, 2011, 03:32:01 pm »

lol
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #169 on: February 05, 2011, 04:20:43 pm »

now they just get instant gibbed by a fucking bar squad.

No more so than a grenadier squad. Grens do fine against BARs.

Soldier armor is just bad. It was designed to give PE a chance vs. Early US BARs and allow Brits to push into new territory because they walk slow. It only gave benefits vs. specific small arms, did not protect vs. armor and allowed the counters to be focused upon cheap flamethrowers and grenades.

Quite simply, soldier armor does not work on low HP, low squad member units. I.E. Pgrens.

Tommies are fine because of the squad size, but panzer elite units suffer. If you guys just play with the changes, you'll see that the benefits outweigh the negatives. (BAR effectiveness, etc. )
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CafeMilani Offline
Aloha
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Posts: 2994



« Reply #170 on: February 05, 2011, 05:22:35 pm »

you all shut up. skaffa is right
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Tymathee Offline
Donator
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Posts: 9741



« Reply #171 on: February 06, 2011, 12:34:08 am »

i like the new pz grens. they last a lot longer.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
BigDick
Guest
« Reply #172 on: February 06, 2011, 04:31:35 am »

i like the new pz grens. they last a lot longer.

nerf proved!

when tym likes a change on an axis unit it must be get nerf slapped pretty hard  Roll Eyes
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #173 on: February 06, 2011, 11:29:02 am »

No more so than a grenadier squad. Grens do fine against BARs.

Soldier armor is just bad. It was designed to give PE a chance vs. Early US BARs and allow Brits to push into new territory because they walk slow. It only gave benefits vs. specific small arms, did not protect vs. armor and allowed the counters to be focused upon cheap flamethrowers and grenades.

Quite simply, soldier armor does not work on low HP, low squad member units. I.E. Pgrens.

Tommies are fine because of the squad size, but panzer elite units suffer. If you guys just play with the changes, you'll see that the benefits outweigh the negatives. (BAR effectiveness, etc. )

and the pop and price increase outweigh the positives, but still get rapped by simple bars.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #174 on: February 06, 2011, 11:50:56 am »

nerf proved!

when tym likes a change on an axis unit it must be get nerf slapped pretty hard  Roll Eyes

Truth, because Tym is the biggest allied fanboi ever.
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nugnugx Offline
Donator
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Posts: 4051



« Reply #175 on: February 06, 2011, 11:54:46 am »

And Bigdick and AmPm biggest axis fanbois , so when they say that it's a nerf when  Tym said it's ok it means it's balanced.
« Last Edit: February 06, 2011, 11:56:18 am by nugnugx » Logged

Tymathee Offline
Donator
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Posts: 9741



« Reply #176 on: February 06, 2011, 12:07:20 pm »

so funny i'm so not an allied fanboy, i play both sides, I'm doing PE right now.

I defend both sides because I play both. When the Stag was changed, i didn't compalin even though I used quite a few of them because i knew it was still very strong.

when the t-17 was changed I whooped because it was OP
I constantly rallied against AB being OP last war
i didn't voice one complaint when the tallboy was changed because i knew it was OP.

so ampm, bd speak not on what u don't understand. All i see the both of you do is fight against any axis nerf and always rally against anything allied, so spare me.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #177 on: February 06, 2011, 12:08:43 pm »

nerf proved!

when tym likes a change on an axis unit it must be get nerf slapped pretty hard  Roll Eyes

i'm playing PE right now right b4 the change and after and they do last longer. just cuz they take more damage vs bars and brens changes nothing, against everything else, especially light vehicles, they do much much better.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #178 on: February 12, 2011, 09:16:15 pm »

just a caveat to the mine deploying nerfs, should also be applied to pz grens, one man being able to deploy a teller mine under fire shouldn't happen
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #179 on: February 14, 2011, 10:14:03 am »

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