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[PE] PzGren Changes
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Topic: [PE] PzGren Changes (Read 57101 times)
0 Members and 8 Guests are viewing this topic.
kwiatekkek
okultysta, mistyk, szachista i alpinista.
Posts: 702
Re: [PE] PzGren Changes
«
Reply #20 on:
February 05, 2011, 07:48:41 am »
and definitely not 5 POP!
since they can only recrew one piece of abandon equipment!
fair enough keep assaults and tank busters at 5 pop, but vanilla pgrens should be at 4 pop imo.
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Quote from: Smokaz on November 22, 2011, 04:36:05 am
"L2P" is like a Auswitcz tattoo on your arm, a mark of the survivor.
Quote from: EIRRMod on October 17, 2011, 05:40:08 pm
*cough* Team Lead is Allied bias, just FYI
nugnugx
Donator
Posts: 4051
Re: [PE] PzGren Changes
«
Reply #21 on:
February 05, 2011, 07:49:36 am »
Quote from: kwiatekkek on February 05, 2011, 07:48:41 am
and definitely not 5 POP!
afaik all main infantry is being aimed to be 5 pop , so it will stay 5 probably.
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RoyalHants
EIR Veteran
Posts: 2109
Re: [PE] PzGren Changes
«
Reply #22 on:
February 05, 2011, 07:51:24 am »
Quote from: nugnugx on February 05, 2011, 07:49:36 am
afaik all main infantry is being aimed to be 5 pop , so it will stay 5 probably.
maybe give them 1 extra man i would like to see that tbh brings em more inline
Logged
Quote from: Mysthalin on May 27, 2013, 09:05:15 am
Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.
nugnugx
Donator
Posts: 4051
Re: [PE] PzGren Changes
«
Reply #23 on:
February 05, 2011, 07:53:29 am »
Quote from: RoyalHants on February 05, 2011, 07:51:24 am
maybe give them 1 extra man i would like to see that tbh brings em more inline
that would split the health on additional man , making every soldier die faster. Maybe we should go other way around.
remove -1 man and increase HP even more , so it's hard to kill the 3 guys , but then they become sort of 'elite' and not main infantry.
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smurfORnot
EIR Veteran
Posts: 4715
Re: [PE] PzGren Changes
«
Reply #24 on:
February 05, 2011, 07:55:22 am »
so that sherman with 1 hit can kill 1/3 -2/3 of squad...
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kwiatekkek
okultysta, mistyk, szachista i alpinista.
Posts: 702
Re: [PE] PzGren Changes
«
Reply #25 on:
February 05, 2011, 07:55:47 am »
Quote from: nugnugx on February 05, 2011, 07:49:36 am
afaik all main infantry is being aimed to be 5 pop , so it will stay 5 probably.
all mainline inf is able to recrew 2 pieces of abandoned equipmnet while pgren can only recrew one!
you cant just make'em same pop imo. it makes no sense what so ever.
maybe we could get a veteran sgt upgrade to grant an extra member , and than 5 pop is acceptable.
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nugnugx
Donator
Posts: 4051
Re: [PE] PzGren Changes
«
Reply #26 on:
February 05, 2011, 07:57:53 am »
Quote from: smurfORnot on February 05, 2011, 07:55:22 am
so that sherman with 1 hit can kill 1/3 -2/3 of squad...
no , it could be tweaked so no one dies just hp falls down.
for example:
they have 300hp as a squad , and 100 hp per man (3 men)
1 sherman shot takes 87hp.
No one would die , but the HP would only fall down, give them medkits , and you can go away and heal.
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sheffer
EIR Veteran
Posts: 593
Re: [PE] PzGren Changes
«
Reply #27 on:
February 05, 2011, 07:58:02 am »
Quote from: nugnugx on February 05, 2011, 07:42:48 am
so soldier armor could return, or have a noticable hp buff around 160 ...160...
160
WUT LOL? r u seriously?
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Senseless and ruthless.
nugnugx
Donator
Posts: 4051
Re: [PE] PzGren Changes
«
Reply #28 on:
February 05, 2011, 07:58:43 am »
Quote from: sheffer on February 05, 2011, 07:58:02 am
WUT LOL? r u seriously?
small changes yield little to no effects to be noticable in-game, ofcourse it's a drastic example of what could be done to make a unit useful.
«
Last Edit: February 05, 2011, 08:01:14 am by nugnugx
»
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BigDick
Guest
Re: [PE] PzGren Changes
«
Reply #29 on:
February 05, 2011, 07:59:48 am »
Quote from: sheffer on February 05, 2011, 07:58:02 am
WUT LOL? r u seriously?
he means probably per squad but that would give them still almost 100HP with soldier armor lol
Logged
sheffer
EIR Veteran
Posts: 593
Re: [PE] PzGren Changes
«
Reply #30 on:
February 05, 2011, 08:10:48 am »
Quote from: nugnugx on February 05, 2011, 07:58:43 am
small changes yield little to no effects to be noticable in-game, ofcourse it's an example of what could be done.
sure. 25% hp for ab save them from death from 1 p4 shot (vet + doc etc).
Quote from: BigDick on February 05, 2011, 07:59:48 am
he means probably per squad but that would give them still almost 100HP with soldier armor lol
its very strange proposal for squad too.
I think Pzgren rework was a mistake anyway. PE needs pak and mortar (usual recrewable with long range) to stand a line with this kind of infantry, but we already have WH with grens, paks and mortar.
For now PE inf coy cant be offensive (exept FJ) because every AI stuff can kill\ supress them, but PE cant play defensive.
Nondoctrinal PE is in deadlock now.
«
Last Edit: February 05, 2011, 08:44:43 am by sheffer
»
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nugnugx
Donator
Posts: 4051
Re: [PE] PzGren Changes
«
Reply #31 on:
February 05, 2011, 08:13:36 am »
Quote from: sheffer on February 05, 2011, 08:10:48 am
but PE can play defensive.
Hence my suggestion, if devs want to make PE defensive faction, let's make it useful def so it acts like def.
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sheffer
EIR Veteran
Posts: 593
Re: [PE] PzGren Changes
«
Reply #32 on:
February 05, 2011, 08:15:42 am »
Quote from: nugnugx on February 05, 2011, 08:13:36 am
Hence my suggestion, if devs want to make PE defensive faction, let's make it useful def so it acts like def.
sryy, i mean CANT play defensive
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nugnugx
Donator
Posts: 4051
Re: [PE] PzGren Changes
«
Reply #33 on:
February 05, 2011, 08:16:10 am »
Quote from: sheffer on February 05, 2011, 08:15:42 am
sryy, i mean CANT play defensive
uh ok
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kwiatekkek
okultysta, mistyk, szachista i alpinista.
Posts: 702
Re: [PE] PzGren Changes
«
Reply #34 on:
February 05, 2011, 08:36:57 am »
what sheffer?
pe dont need no recrewable paks nor mortars.
fuking hell guys what is this ?
ima aks again , do we realy want PE to become new wehr wearing different uniforms?
Logged
NightRain
EIR Veteran
Posts: 3908
Re: [PE] PzGren Changes
«
Reply #35 on:
February 05, 2011, 08:40:26 am »
Quote from: kwiatekkek on February 05, 2011, 08:36:57 am
what sheffer?
pe dont need no recrewable paks nor mortars.
fuking hell guys what is this ?
ima aks again , do we realy want PE to become new wehr wearing different uniforms?
isn't it already?
Wehrmacht = Axis
PE = Axis
In short Wehrmacht = PE with different uniforms
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
BigDick
Guest
Re: [PE] PzGren Changes
«
Reply #36 on:
February 05, 2011, 08:41:01 am »
thats why people don't like the new PE changes
but that doesn't mean that remanable mun based AT wouldn't fix some things
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nugnugx
Donator
Posts: 4051
Re: [PE] PzGren Changes
«
Reply #37 on:
February 05, 2011, 08:42:45 am »
Quote from: BigDick on February 05, 2011, 08:41:01 am
but that doesn't mean that remanable mun based AT wouldn't fix some things
i still think that having a efficient medium tank destroyer would be better and fit better for PE than a pak
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sheffer
EIR Veteran
Posts: 593
Re: [PE] PzGren Changes
«
Reply #38 on:
February 05, 2011, 08:43:51 am »
2kwiatekkek
read my post once again carefully
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kwiatekkek
okultysta, mistyk, szachista i alpinista.
Posts: 702
Re: [PE] PzGren Changes
«
Reply #39 on:
February 05, 2011, 08:46:06 am »
WElocme
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