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Wind - Jagdpanther
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Topic: Wind - Jagdpanther (Read 3614 times)
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Mgallun74
EIR Veteran
Posts: 1478
Wind - Jagdpanther
«
on:
March 02, 2011, 11:11:23 am »
eh, your vet2 jagd on leaderboard, was that just from our 2 games last night?
that unit has way too much health and is too cheap in game imho.
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PonySlaystation
EIR Veteran
Posts: 4136
Re: Wind - Jagdpanther
«
Reply #1 on:
March 02, 2011, 11:27:50 am »
It costs 660 fuel, that's 3 Marders, 2 50mm, 2 AC and 1 Scout car.
Have you even tried using the unit yourself?
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
Mgallun74
EIR Veteran
Posts: 1478
Re: Wind - Jagdpanther
«
Reply #2 on:
March 02, 2011, 11:37:56 am »
Nah, iam just comparing it to its bedmate, the regular panthers...
i.e.
Panther has 742 health... costs 610mp and 500fuel
Jagdpanther has 1600 health, costs 780mp and 660fuel
so, either the jagd has too much health, or costs too cheap
Logged
Tachibana
NotADev
Posts: 1270
Re: Wind - Jagdpanther
«
Reply #3 on:
March 02, 2011, 11:53:42 am »
Quote from: Mgallun74 on March 02, 2011, 11:37:56 am
so, either the jagd has too much health, or costs too cheap
One could also contend that that panther has too little health or is too expensive.
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Quote from: TheWindCriesMary on April 17, 2013, 02:21:45 pm
It's like saying "i can understand his concerns that fire breathing dragons live in far away lands"
Quote from: Shabtajus on February 22, 2016, 12:06:00 am
americans dont dodge wars.
Quote from: Trapfabricator
Literally, The only thing less likely than this is zombie hitler becoming prime minister of israel
EliteGren
EIR Veteran
Posts: 6106
Re: Wind - Jagdpanther
«
Reply #4 on:
March 02, 2011, 11:55:54 am »
You forgot the part where it is doctrinal, limited to 1 and a Tier 3.
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Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Mgallun74
EIR Veteran
Posts: 1478
Re: Wind - Jagdpanther
«
Reply #5 on:
March 02, 2011, 11:58:16 am »
Quote from: EliteGren on March 02, 2011, 11:55:54 am
You forgot the part where it is doctrinal, limited to 1 and a Tier 3.
ya, of course, more of a dig at Relics modelling
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lionel23
Donator
Posts: 1854
Re: Wind - Jagdpanther
«
Reply #6 on:
March 02, 2011, 01:25:32 pm »
Jadg is fine, don't touch it. It's expensive, capped, and has no turret... though it is fast.
Have you seen my kill video of the Wind's previous Jadg from last night? It takes a good sizeable army with support to bring the beast down, but it's not invincible ^^
Logged
Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)
pqumsieh
EIR Veteran
Posts: 2367
Re: Wind - Jagdpanther
«
Reply #7 on:
March 02, 2011, 03:25:29 pm »
tbh lionel that was all me.
PQ
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Common sense is not so common after all.
Mgallun74
EIR Veteran
Posts: 1478
Re: Wind - Jagdpanther
«
Reply #8 on:
March 02, 2011, 03:30:46 pm »
lol... and wind beatup on me and riki the next 2 games to get it back to vet2, even thou 2 times i was very close to killing it again, but they had enough stuff around it to protect it.
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puddin
EIR Veteran
Posts: 1701
Re: Wind - Jagdpanther
«
Reply #9 on:
March 02, 2011, 07:39:01 pm »
this unit is a perfect example of maps that are all to similar... Radar station, a map more wide than long and also much more wide than most maps is not a death trap, but maps the use of the unit more difficult, but a map like carentan is so easy because of lack of flanking...
If you have a more of variety of maps as well as balance in units you will notice that more units are used in more creative ways along with some units being more to handle.
With stugs and hetzers, and maurders and at guns, and support spam companies in general the slow creep is always preferable... but a map where in you have the ability to slip through or break through is rare now a days... Many force into choke points...
Some variety in that and you will see that a unit with massive front armor but shitty rear suddenly is not a beast but a burden.
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Puddin' spam
tm
Quote from: aeroblade56 on September 03, 2012, 04:46:14 pm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.
Quote from: nikomas on September 04, 2012, 03:59:27 am
Puddin' spam
tm
is soulcrushing... what's hard to understand about that?
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Wind - Jagdpanther
«
Reply #10 on:
March 02, 2011, 09:39:08 pm »
Quote from: Mgallun74 on March 02, 2011, 11:11:23 am
eh, your vet2 jagd on leaderboard, was that just from our 2 games last night?
that unit has way too much health and is too cheap in game imho.
Don't rush tanks at it? Or if you must, use a cromwell flank speed and just micro behind the thing, not that hard to get to its soft rear.
Yeah, its a pain in the ass to deal with, but for its cost and pop it better be
oh forgot to mention, ITS A SUPER TANK DESTROYER (hints in the name)
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Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
spinn72
EIR Veteran
Posts: 1802
Re: Wind - Jagdpanther
«
Reply #11 on:
March 02, 2011, 10:41:46 pm »
One well placed mine and it might as well be a gg.
Fireflies as well, why is nobody using these? They're beasts! Especially in the meta game where Tigers are the big thing!
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RikiRude
Donator
Posts: 4376
Re: Wind - Jagdpanther
«
Reply #12 on:
March 02, 2011, 10:59:33 pm »
I'm thinking about going brits just to get FFs to deal with the damned tigers.
Also jagd is retardedly fast. And maps do have a big deal to do with it. St Winn, horrible map for lack of flanking, found that out the hard way. Jagds aren't too bad, but if they have the right support they are impossible to beat. Like a fucking vet 3 hummel that is ready to kill any AT you bring up because it recharges so fast
Jagd in 2v2 is very hard to deal with imo, but in 3v3s they usually aren't too bad.
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
spinn72
EIR Veteran
Posts: 1802
Re: Wind - Jagdpanther
«
Reply #13 on:
March 02, 2011, 11:58:00 pm »
With the current game you need to field many forms of immobilizers or super heavy AT counters, eg. AP rounds, mines and so on.
American engineers get 2 mines for 35mu I think, which is a bargain, you really should capitolise on this! Get 2 with mines + flamers in a HT, place the mines then use the flamers to flank and take out support weapons. Best 200mu you ever spent!
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