*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
April 29, 2024, 01:35:32 am

Login with username, password and session length

Resources

Recent posts

[April 25, 2024, 04:28:22 am]

[April 22, 2024, 03:40:53 am]

[April 21, 2024, 12:02:54 pm]

[April 06, 2024, 02:26:25 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:13:13 am]

[March 08, 2024, 12:12:54 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]

[December 25, 2022, 11:36:26 am]
Pages: [1]   Go Down
  Print  
Author Topic: FIRE vs SMG[INFANTRY]  (Read 3551 times)
0 Members and 1 Guest are viewing this topic.
3rdCondor Offline
Donator
*
Posts: 1536


« on: March 05, 2011, 11:35:43 pm »

Raw criticals verses grease guns.

I'm not the best at providing stats on stuff, but I know you all are! I want a very specific thing: to have a company with its "emphasis" on flamethrowers (engineers), or grease guns as infantry. I have a choice to focus on flame engineers, which provide excellent raw "critical" killing power, and benefits from smoke. I also have a choice to go with grease guns, which would allow for me to focus on raw damage rather than just sheer crits. Both are extremely effective, as you all probably know, but I'm trying to weigh my options. Grease guns would get a +1 buff from oversupplied (which I do have), but flamethrowers are pretty dang scary by themselves. I'm not sure where to go right now, but I would be very interested if people in the community would try to persuade me to go either with fire or smgs.

Try and convince me one side or the other... please don't say "do both" because I won't. Don't worry about cost...  what should I do?
Logged

No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
fuck the pgren rifle, fucking dogshit weapon
My beautiful black pussy won
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
*
Posts: 6293


« Reply #1 on: March 06, 2011, 04:27:07 am »

RANGER SPAM!!!
Logged

Quote from: Grundwaffe
Soon™
gj icelandic i am proud of u  Smiley
Sometimes its like PQ doesnt carrot all.

Work Harder
spinn72 Offline
EIR Veteran
Posts: 1802



« Reply #2 on: March 06, 2011, 04:34:49 am »

I ran a grease gun company earlier that had both bottom and mid t3's, it ended up having insane moving accuracy and my riflemans barely took hits whilst on the move due to received accuracy buffs. In this case, they ended up being rape for an extremely cheap price, as well as being able to field grenades, smoke grenades (which are too cheap to pass up) and stickies. You can literally field 20 or more rifle squads as AI/Vehicle immobilisers, allowing your AT to be more pure due to a larger resource pool to dip in to. Grease guns are extremely cheap for what they can do, would definitely recommend probably a fusion of the two. Maybe have 4-6 flamers with mines (due to cheap mine costs on engies atm), some HT's, 3 officers and 5-6 grease gun squads. Should be more than enough AI for both situational and purely offensive purposes.
Logged
puddin Offline
EIR Veteran
Posts: 1701



« Reply #3 on: March 06, 2011, 08:17:42 am »

FLAMES CRIT THE ELITE ARMOR MORE OFTEN... sO VS kch AND Blitz T4 the flammers would be pretty scary mixed in with the grease guns.
Logged

Puddin' spamtm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.

Puddin' spamtm is soulcrushing... what's hard to understand about that?
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.051 seconds with 35 queries.