*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
September 20, 2024, 06:41:53 am

Login with username, password and session length

Resources

Recent posts

[September 06, 2024, 11:58:09 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]

[December 25, 2022, 11:36:26 am]
Pages: [1] 2 3   Go Down
  Print  
Author Topic: Calli vs Hummel  (Read 11211 times)
0 Members and 12 Guests are viewing this topic.
RikiRude Offline
Donator
*
Posts: 4376



« on: March 13, 2011, 01:33:28 pm »

So I think the calli could use a little bit of loving as things are. First off I'm old school so I miss those 2-3 calli companies with duel rocket racks! But for a platform of comparison I will use the hummel because I've fought against uglysoris PE company numerous times and we usually have both these units on the field. So let's first look at units.

Hummel 10 pop
460 mp
340 fu
Repair 60mu

Calli 12 pop
500 mp
365 fu
Smoke 30mu, reprair 60/2nd (with AWM) 80mu


I'll be adding more to this later (I'm at work atm!) but I'd like to see peoples opinions on both units either way.
Logged



Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #1 on: March 13, 2011, 02:01:52 pm »

Well the Cali just got a significant price reduction last patch already. I think that's enough love atm. Smiley
Logged

Latest Shoutcast:
EIRR Groundcast 11 "The Super Dev Showdown!!"
http://www.youtube.com/watch?v=IOGm79rXWhU (full version)

puddin Offline
EIR Veteran
Posts: 1701



« Reply #2 on: March 13, 2011, 02:13:29 pm »

yea but without vet and without the teir 4 its terrible.
Logged

Puddin' spamtm
i cant really blame smokaz i mean playing against puddin is like trying to fight off breast cancer. You might win and do it and be a bad ass but you'll feel sick and mutilated forever.

Puddin' spamtm is soulcrushing... what's hard to understand about that?
nugnugx Offline
Donator
*
Posts: 4051



« Reply #3 on: March 13, 2011, 02:18:57 pm »

hummel without vet  and 2 t3s is also horrible
Logged

RikiRude Offline
Donator
*
Posts: 4376



« Reply #4 on: March 13, 2011, 02:38:42 pm »

But hummels have the options of being really good, for the calli this isn't quite so. Uglys hummel is incredible. And I believe he has both T3s. Calli is not so lucky, yes the T4 which gives you access to its main is awesome, but it comes with quite a bit of risk since you have to bring it to the front lines for it to shine. But its risky, although if oyu have AWM you get a second repair, ringing it to the front will most likely pay off if you keep an eye on it.

It would be great if there was the option of getting a tier that buffs the calli in the actual arty department. Because to be honest, unless you go NGV there is totally no point in getting a calli, heck, even most people that do go NGV rather have pershings and shermans. **i've been saying NGV, but I mean urban combat**

If it got something along the lines of, shoots 25% more rockets, shorter cool down, slightly more damage, or splash via a tier it would balance out it's 12 pop.
« Last Edit: March 13, 2011, 06:00:10 pm by RikiRude » Logged
nugnugx Offline
Donator
*
Posts: 4051



« Reply #5 on: March 13, 2011, 02:41:29 pm »

and why aren't you comparing it to priest?


callie does not need unit buffs , if anything the pop should go to 10 and that's it.
Logged
panzerman Offline
EIR Veteran
Posts: 689


« Reply #6 on: March 13, 2011, 02:41:58 pm »

i played with spartan who had a calli, he used it more like a sherman but avoided tank battle and rather used the rockets when blobs or enemy armour or a large blob of infantry came, at close to mid rande the barrage is super effective vs blobs.
Logged
RikiRude Offline
Donator
*
Posts: 4376



« Reply #7 on: March 13, 2011, 02:45:36 pm »

and why aren't you comparing it to priest?


callie does not need unit buffs , if anything the pop should go to 10 and that's it.

i agree though? if it were to get 10 pop cap id be totally happy with it.
Logged
Uglysori Offline
EIR Veteran
Posts: 301

The very best player of one of the four factions.

« Reply #8 on: March 13, 2011, 03:13:54 pm »

The only issue I have with the pop reduction is that with the T4 it basically becomes an regular 75mm Sherman which would give a distinct advantage of calling one in with your initial 25 pop call in.  Not sure how to balance that.
Logged
nugnugx Offline
Donator
*
Posts: 4051



« Reply #9 on: March 13, 2011, 03:15:33 pm »

The only issue I have with the pop reduction is that with the T4 it basically becomes an regular 75mm Sherman which would give a distinct advantage of calling one in with your initial 25 pop call in.  Not sure how to balance that.

not realy,  callie is slower and costs alot more than a regular sherman, risking such a unit on front is not the greatest idea.
Logged
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #10 on: March 13, 2011, 03:41:55 pm »

not realy,  callie is slower and costs alot more than a regular sherman, risking such a unit on front is not the greatest idea.


give it a main gun, pair it with an atg and you will rarely lose it. And if you do lose it, its usually to about 2-3 times the atrition of what the callie is worth
Logged

Yes that's me, the special snowflake.
Hicks58 Offline
Development
*
Posts: 5343



« Reply #11 on: March 13, 2011, 03:56:12 pm »

Have the Calliope leave incendiary patches on each of it's rockets.

How fun would THAT be?

I mean, it would be like...

...Carpeting an entire area In flames...

...Wait a minute.
Logged

I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
bayarea510 Offline
EIR Veteran
Posts: 338


« Reply #12 on: March 13, 2011, 04:29:40 pm »

The pool is ridiculous
Logged

00:00:28 [Team] imnotsoisoisoi: they're noobish
00:01:07 [Team] imnotsoisoisoi: this is gonna be gg in 15 mins
...
00:28:50 [Team] RonnMercy: bring something on
00:29:04 [Team] imnotsoisoisoi: im out
00:29:05 [Team] RonnMercy: ur terrible lol
Gg in 30, half right at least
RikiRude Offline
Donator
*
Posts: 4376



« Reply #13 on: March 13, 2011, 04:39:59 pm »

not realy,  callie is slower and costs alot more than a regular sherman, risking such a unit on front is not the greatest idea.

QFT, it would be such a great risk to open with a calli too, though it intrigues me enough to try it. Also

give it a main gun, pair it with an atg and you will rarely lose it. And if you do lose it, its usually to about 2-3 times the atrition of what the callie is worth

And trust me unless you are being micro intensive and keeping it simply at the read, I'm sure you'd easily lose the calli to mobile AT.
Logged
RikiRude Offline
Donator
*
Posts: 4376



« Reply #14 on: March 13, 2011, 07:00:42 pm »

Opening up with a calli is just plain stupid, I even played a few games doing it just to see how it worked, it's totally terrible.

Also you can't field a well made company with 2 callis, it's impossible, you can't have enough AT on the field because it takes up so much pool value. In the end I think calli could use a pop cap decrease to 10 like all other mobile arty.
Logged
pandaExpress Offline
Donator
*
Posts: 282



« Reply #15 on: March 13, 2011, 07:14:38 pm »

cali needs HE rounds with the t4 it has a 75mm
Logged

they tell me i'm weird i tell them their normal
Uglysori Offline
EIR Veteran
Posts: 301

The very best player of one of the four factions.

« Reply #16 on: March 13, 2011, 09:43:45 pm »

With urban survival kit I would totally use the Calli in my initial call in if it was 10 pop.  But maybe I am just crazy.
Logged
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #17 on: March 13, 2011, 10:42:14 pm »

Uglys hummel? i think you forget who has the 1207 xp hummel  Roll Eyes
Logged


Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
RikiRude Offline
Donator
*
Posts: 4376



« Reply #18 on: March 13, 2011, 11:08:14 pm »

With urban survival kit I would totally use the Calli in my initial call in if it was 10 pop.  But maybe I am just crazy.

It's stupid, you have the enemy team send a shit load of stuff after it and it's not too hard to kill unless you and your team mates are watching the cali. Trust me I played a few games with it and it just doesn't work well. It makes more sense to wait until you have 35+ pop cap so you can defend it. Plus if you try to run a company with two callis it is nearly impossible to set up and you have very limited AT.
Logged
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #19 on: March 13, 2011, 11:10:27 pm »

And trust me unless you are being micro intensive and keeping it simply at the read, I'm sure you'd easily lose the calli to mobile AT.

Rarely have, im on most days, willing to prove it

Only thing thats a threat is a Dual Schrek Stormy squad, and thats a threat to anything on wheels

With the T4 my cally has Main gun (kills 1-2 inf a shot), Sherman Armor, and a 12% damage reduction to everything
« Last Edit: March 13, 2011, 11:14:22 pm by Spartan_Marine88 » Logged
Pages: [1] 2 3   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.094 seconds with 36 queries.