DarkSoldierX
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« on: March 17, 2011, 01:15:22 pm » |
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1. For HVAP rounds on the Pershing vs panther it doesn't get the 15% increased damage ontop of the 10% increased damage. So Dmg mult is supposed to be 1.25 instead of 1.1 2. The tooltip says 10% increased damage. You assume thats vs everything. This is wrong. It is 10% increased dmg vs VEHICLES only 3. On the website spreadsheet it says Sherman Upgun gets 10% dmg ontop of the other 10% increased damage. This is true. In launcher it needs to say that you receive 10% ontop of the other 10%. 1 is a bug, 2 and 3 are more of tooltip fixes instead of actual bugs in the system. Hope this helps devs
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« Last Edit: March 17, 2011, 01:21:11 pm by DarkSoldierX »
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two words atgs and fireflies
Looks who's butthurt
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DarkSoldierX
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« Reply #1 on: June 06, 2011, 05:13:55 pm » |
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Bug/tooltip improvments not in.
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brn4meplz
Misinformation Officer
Posts: 6952
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« Reply #2 on: June 06, 2011, 05:25:18 pm » |
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I'm in the process of moving and you'll have to wait till it gets updated/I confirm it's intended to be this way
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He thinks Tactics is a breath mint Wow I think that was the nicest thing brn ever posted! the pussy of a prostitute is not tight enough for destroy a condom
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panzerman
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« Reply #3 on: June 07, 2011, 01:35:26 am » |
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1. For HVAP rounds on the Pershing vs panther it doesn't get the 15% increased damage ontop of the 10% increased damage. So Dmg mult is supposed to be 1.25 instead of 1.1 2. The tooltip says 10% increased damage. You assume thats vs everything. This is wrong. It is 10% increased dmg vs VEHICLES only 3. On the website spreadsheet it says Sherman Upgun gets 10% dmg ontop of the other 10% increased damage. This is true. In launcher it needs to say that you receive 10% ontop of the other 10%. 1 is a bug, 2 and 3 are more of tooltip fixes instead of actual bugs in the system. Hope this helps devs still rapes panthers.
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BigDick
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« Reply #4 on: June 07, 2011, 01:55:44 am » |
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the tooltip description is some kind of weird
it says the pershing get vcoh hvap gun but it gets a much better gun in eir and other than the tooltip says there are no damage buffs attached in vcoh only penetration buffs and reduced splash
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NightRain
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« Reply #5 on: June 07, 2011, 03:16:37 am » |
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On the other hand Tiger should get the HEAT gun that is listed in the RGDs
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Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
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BigDick
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« Reply #6 on: June 07, 2011, 03:32:52 am » |
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would me make stop playing with tigers tbh a tiger completely misses every second shot i don't want because of increased rage factor when that happens
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nugnugx
Donator
Posts: 4051
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« Reply #7 on: June 07, 2011, 03:35:18 am » |
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T17 in RGDs normal gun has 0.4/0.6/1 pen and HVAP 0.5/0.75/1.25
It does not get 25% on long and medium range, only on close range.
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BigDick
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« Reply #8 on: June 07, 2011, 03:37:34 am » |
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ehm 25% of 0.4 is 0.1 and that means 0.5 of hvap t17 gun is correct?
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nugnugx
Donator
Posts: 4051
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« Reply #9 on: June 07, 2011, 03:38:27 am » |
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ehm 25% of 0.4 is 0.1 and that means 0.5 of hvap t17 gun is correct?
Isn't it additonal 25% and not of 0.4 ?
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BigDick
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« Reply #10 on: June 07, 2011, 03:41:44 am » |
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125%*0.4=0.5
or 25% of 0.4=0.1 so its 0.1 modifier more
thats why its % and not +0.25 modifier lol that would completely fuck up unit stats between each other when a pershing e.g. gets +0.25 more penetration and a T17 to
that would buff a T17 much much more than the pershing
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« Last Edit: June 07, 2011, 03:43:38 am by BigDick »
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nugnugx
Donator
Posts: 4051
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« Reply #11 on: June 07, 2011, 03:44:47 am » |
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125%*0.4=0.5
or 25% of 0.4=0.1 so its 0.1 modifier more
thats why its % and not +0.25 modifier lol
I know that. Then the tooltip is written wrong. Because tooltip suggests additional 25%, so people think it's additional 25% for all ranges.
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BigDick
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« Reply #12 on: June 07, 2011, 03:45:50 am » |
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and what is wrong with that? please don't turn into a copy of tym
100%+25%=125%*0.4=0.5
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nugnugx
Donator
Posts: 4051
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« Reply #13 on: June 07, 2011, 03:46:56 am » |
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and what is wrong with that? please don't turn into a copy of tym
100%+25%=125%*0.4=0.5
0.4+0.25
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BigDick
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« Reply #14 on: June 07, 2011, 03:50:11 am » |
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thats no additional 25% dude thats additional 62.5%
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nugnugx
Donator
Posts: 4051
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« Reply #15 on: June 07, 2011, 03:52:32 am » |
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thats no additional 25% dude thats additional 62.5% if 1 = 100% then 0.4 = 40% so additional 25% of 100% is 0.25 for every range. 0.4+0.25 0.6+0.25
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BigDick
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« Reply #16 on: June 07, 2011, 03:56:12 am » |
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but it has no 1 penetration modifier on long range it has 0.4 so 0.4=100%
but actually waste of time i give up lol
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nugnugx
Donator
Posts: 4051
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« Reply #17 on: June 07, 2011, 03:56:57 am » |
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but it has no 1 penetration modifier on long range it has 0.4 so 0.4=100%
That's why it's silly that 0.4 = 100% It's like saying 4 = 10
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BigDick
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« Reply #18 on: June 07, 2011, 04:00:14 am » |
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your lucky that there is no space left in my sig
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Mysthalin
Tired King of Stats
Posts: 9028
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« Reply #19 on: June 07, 2011, 05:09:11 am » |
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You are a retard nug.
In every single instance of a modifier buff in EiRR +x% means 1.x modifier to a stat (hence, in this case the +25% buff means 0.4*1.25=0.5). It is how it has always been, and you're just making a fuss over nothing.
+0.x buffs do exist (look at RCA top T4) - and they're described differently.
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