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Author Topic: Armour HVAP rounds Bug + Tooltip improvement  (Read 11283 times)
0 Members and 7 Guests are viewing this topic.
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« on: March 17, 2011, 01:15:22 pm »

1. For HVAP rounds on the Pershing vs panther it doesn't get the 15% increased damage ontop of the 10% increased damage. So Dmg mult is supposed to be 1.25 instead of 1.1

2. The tooltip says 10% increased damage. You assume thats vs everything. This is wrong. It is 10% increased dmg vs VEHICLES only

3. On the website spreadsheet it says Sherman Upgun gets 10% dmg ontop of the other 10% increased damage. This is true. In launcher it needs to say that you receive 10% ontop of the other 10%.

1 is a bug, 2 and 3 are more of tooltip fixes instead of actual bugs in the system.

Hope this helps devs Cheesy
« Last Edit: March 17, 2011, 01:21:11 pm by DarkSoldierX » Logged

two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #1 on: June 06, 2011, 05:13:55 pm »

Bug/tooltip improvments not in.
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brn4meplz Offline
Misinformation Officer
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Posts: 6952


« Reply #2 on: June 06, 2011, 05:25:18 pm »

I'm in the process of moving and you'll have to wait till it gets updated/I confirm it's intended to be this way
Logged

He thinks Tactics is a breath mint

Wow I think that was the nicest thing brn ever posted!  Tongue

the pussy of a prostitute is not tight enough for destroy a condom Wink
panzerman Offline
EIR Veteran
Posts: 689


« Reply #3 on: June 07, 2011, 01:35:26 am »

1. For HVAP rounds on the Pershing vs panther it doesn't get the 15% increased damage ontop of the 10% increased damage. So Dmg mult is supposed to be 1.25 instead of 1.1

2. The tooltip says 10% increased damage. You assume thats vs everything. This is wrong. It is 10% increased dmg vs VEHICLES only

3. On the website spreadsheet it says Sherman Upgun gets 10% dmg ontop of the other 10% increased damage. This is true. In launcher it needs to say that you receive 10% ontop of the other 10%.

1 is a bug, 2 and 3 are more of tooltip fixes instead of actual bugs in the system.

Hope this helps devs Cheesy

still rapes panthers.
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BigDick
Guest
« Reply #4 on: June 07, 2011, 01:55:44 am »

the tooltip description is some kind of weird

it says the pershing get vcoh hvap gun but it gets a much better gun in eir
and other than the tooltip says there are no damage buffs attached in vcoh only penetration buffs and reduced splash
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #5 on: June 07, 2011, 03:16:37 am »

On the other hand Tiger should get the HEAT gun that is listed in the RGDs Grin
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Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
BigDick
Guest
« Reply #6 on: June 07, 2011, 03:32:52 am »

would me make stop playing with tigers tbh

a tiger completely misses every second shot i don't want because of increased rage factor when that happens  Grin
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nugnugx Offline
Donator
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Posts: 4051



« Reply #7 on: June 07, 2011, 03:35:18 am »

T17 in RGDs normal gun has  0.4/0.6/1 pen  and HVAP 0.5/0.75/1.25


It does not get 25% on long and medium range, only on close range.

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BigDick
Guest
« Reply #8 on: June 07, 2011, 03:37:34 am »

ehm 25% of 0.4 is 0.1 and that means 0.5 of hvap t17 gun is correct?
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nugnugx Offline
Donator
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Posts: 4051



« Reply #9 on: June 07, 2011, 03:38:27 am »

ehm 25% of 0.4 is 0.1 and that means 0.5 of hvap t17 gun is correct?

Isn't it additonal 25%  and not of 0.4 ?
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BigDick
Guest
« Reply #10 on: June 07, 2011, 03:41:44 am »

125%*0.4=0.5

or 25% of 0.4=0.1 so its 0.1 modifier more

thats why its % and not +0.25 modifier lol that would completely fuck up unit stats between each other when a pershing e.g. gets +0.25 more penetration and a T17 to

that would buff a T17 much much more than the pershing
« Last Edit: June 07, 2011, 03:43:38 am by BigDick » Logged
nugnugx Offline
Donator
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Posts: 4051



« Reply #11 on: June 07, 2011, 03:44:47 am »

125%*0.4=0.5

or 25% of 0.4=0.1 so its 0.1 modifier more

thats why its % and not +0.25 modifier lol

I know that. Then the tooltip is written wrong. Because tooltip suggests additional 25%, so people think it's additional 25% for all ranges.
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BigDick
Guest
« Reply #12 on: June 07, 2011, 03:45:50 am »

and what is wrong with that? please don't turn into a copy of tym

100%+25%=125%*0.4=0.5
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nugnugx Offline
Donator
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Posts: 4051



« Reply #13 on: June 07, 2011, 03:46:56 am »

and what is wrong with that? please don't turn into a copy of tym

100%+25%=125%*0.4=0.5

0.4+0.25
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BigDick
Guest
« Reply #14 on: June 07, 2011, 03:50:11 am »

thats no additional 25% dude thats additional 62.5%  Roll Eyes
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nugnugx Offline
Donator
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Posts: 4051



« Reply #15 on: June 07, 2011, 03:52:32 am »

thats no additional 25% dude thats additional 62.5%  Roll Eyes

if 1 = 100%    then 0.4 = 40%  so  additional 25% of 100%  is  0.25 for every range.

0.4+0.25  0.6+0.25
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BigDick
Guest
« Reply #16 on: June 07, 2011, 03:56:12 am »

but it has no 1 penetration modifier on long range it has 0.4 so 0.4=100%

but actually waste of time i give up lol
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nugnugx Offline
Donator
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Posts: 4051



« Reply #17 on: June 07, 2011, 03:56:57 am »

but it has no 1 penetration modifier on long range it has 0.4 so 0.4=100%



That's why it's silly that 0.4 = 100%


It's like saying 4 = 10
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BigDick
Guest
« Reply #18 on: June 07, 2011, 04:00:14 am »

your lucky that there is no space left in my sig  Grin
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #19 on: June 07, 2011, 05:09:11 am »

You are a retard nug.

In every single instance of a modifier buff in EiRR +x% means 1.x modifier to a stat (hence, in this case the +25% buff means 0.4*1.25=0.5). It is how it has always been, and you're just making a fuss over nothing.

+0.x buffs do exist (look at RCA top T4) - and they're described differently.
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