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Author Topic: New shoutcast Intro draft 2  (Read 2174 times)
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« on: March 18, 2011, 09:58:11 am »

Here's the revised version of my new shoutcast intro. I think I might make it the final.

Let me know what you guys think.

http://www.youtube.com/watch?v=-fSRC0S2J4I
(watch in 720p)
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Latest Shoutcast:
EIRR Groundcast 11 "The Super Dev Showdown!!"
http://www.youtube.com/watch?v=IOGm79rXWhU (full version)

TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #1 on: March 18, 2011, 10:00:55 am »

Ahhh thats why you wanted allways to play on Graveyard.....
well Awesome as usual.
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nugnugx Offline
Donator
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Posts: 4051



« Reply #2 on: March 18, 2011, 10:04:49 am »

Better


the speeded up part at 0:29 looked roflish  Wink
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deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #3 on: March 18, 2011, 10:16:44 am »

pro vid

(pro choice of maps)

((makes new map in honour of ground))
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tank130 Offline
Sugar Daddy
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Posts: 8889


« Reply #4 on: March 18, 2011, 04:26:07 pm »

Awesome Work man. That is really impressive.
The speedy part is just a wee bit too fast, but the rest is fantastic.
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ErwinNH Offline
EIR Veteran
Posts: 120


« Reply #5 on: March 18, 2011, 04:46:41 pm »

I like the nebel/stuka ending. Great point of view for it.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #6 on: March 18, 2011, 04:54:39 pm »

Liked:
There was a excellent degree of intensity that was shown due to the camera work and Background music
The camera shots were well done, couldn't see any problems with it

Disliked:
I would like to see Units coming on field in the intro of the cinematic to represent the main feature of EIR
Some rotations were sketchy and annoys me slightly
I didn't like the ending with just the nebel rockets.

Suggestions:
Id like to see the outro, instead of the nebel rockets, a zoomed in view of a ravaged battlefield with only few units left, However when zooming out you begin to see more units coming in, When its close to the maximum zoomed out position (as in close to the end of your movie) id like to see Streeeamms of units pouring into the battlefield. so in lame terms, a gradual increase of units seen running into the middle of the battle as you zoom out and in the end a large quantity of units pouring into the map.
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Generalleutnant of The Reichs Wolves

Nevergetsputonlistguy767
Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #7 on: March 18, 2011, 05:09:50 pm »

Awesome Work man. That is really impressive.
The speedy part is just a wee bit too fast, but the rest is fantastic.

I sped that part up because i wanted to fit the map transition from day to night in a 3 second clip. Makes sense now that the clips suddenly have a change in light half way through.


Disliked:
I would like to see Units coming on field in the intro of the cinematic to represent the main feature of EIR
Some rotations were sketchy and annoys me slightly
I didn't like the ending with just the nebel rockets.

Could you point out some of the camera rotations that looked bad? Time numbers?
Quote

Suggestions:
Id like to see the outro, instead of the nebel rockets, a zoomed in view of a ravaged battlefield with only few units left, However when zooming out you begin to see more units coming in, When its close to the maximum zoomed out position (as in close to the end of your movie) id like to see Streeeamms of units pouring into the battlefield. so in lame terms, a gradual increase of units seen running into the middle of the battle as you zoom out and in the end a large quantity of units pouring into the map.


Yeah, I like that idea. I'll see what I can do.
What I really need is a shot of that last minute of the game where one side has 80 pop cap and a crap ton of units to call on, other than that, the units just dont come out at the same time.

I was also thinking of a top down shot of the center of the field with charging tanks zooming past eachother, with the camera cutting out the second they are supposed to impact.
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Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #8 on: March 18, 2011, 05:26:42 pm »

0.19 (although after second view it didnt look that bad but my first impression was like, ugh)
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