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[Feedback] 0.7.9L Patch
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Topic: [Feedback] 0.7.9L Patch (Read 16333 times)
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
[Feedback] 0.7.9L Patch
«
on:
April 02, 2011, 03:52:31 pm »
Hey guys,
Opening up a Feedback log for the current patch.
Let us know what you think about the current patch.
Same rules as last time if you please, state something you like about the patch and something you dislike. (Or if you have all 'likes' then it's all good.
)
Feel free to throw in some complaints about the previous patch too, if you feel so inclined.
Try to find the time to write us some feedback, the Devs are really anxious to know of what the community thinks and what can be improved.
Thanks,
[PR Lead] Ground
brn4meplz EDIT:
- Sapper Flamethrower upgrade was removed from RSE.
- 25pdr was removed from CW basic unit into an RCA Tier 1 Unlock.
- Ablative Armour(RSE) was linked correctly(It adds to maximum health instead of Over repair)
- Combat Engineering(RSE) was added and should work correctly
- Expert Engineers(RSE) added and should work correctly
- Infrarot Scheinwerfer(TH) was added and should be working correctly
- Temporary Exclusion added for Magnetic AT grenades and Veteran Sgt(Sprint) to disallow the purcahse of both upgrades
The RSE Abilities are not entirely fleshed out and will undergo more changes. As will all doctrines eventually. To prevent launcher crashes the changedéremoved units were deleted and you should rebuild your company before going into combat.
Please post any bugs(Like the Double shot Wind found last night)
«
Last Edit: April 02, 2011, 07:40:59 pm by brn4meplz
»
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BigDick
Guest
Re: [Feedback] 0.7.9L Patch
«
Reply #1 on:
April 02, 2011, 04:28:20 pm »
wtf removing sapper flame upgrades but assault flammen are untouched? wtf is this im speechless
what i like?
can't remember actually.....
that my T4 RE is not working and i dont need to think about my company - nice job
«
Last Edit: April 02, 2011, 04:30:25 pm by BigDick
»
Logged
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: [Feedback] 0.7.9L Patch
«
Reply #2 on:
April 02, 2011, 04:29:56 pm »
Quote from: BigDick on April 02, 2011, 04:28:20 pm
wtf removing sapper flame upgrades but assault flammen are untouched? wtf is this im speechless
what i like? can't remember actually.....
wtf are you talking about? Sapper flamer upgrade isnt gone.
P.S. this is feedback over the actual patch notes, not the April Fools patch notes.
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: [Feedback] 0.7.9L Patch
«
Reply #3 on:
April 02, 2011, 04:31:24 pm »
Flamer upgrade was removed, Groundfire.
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
brn4meplz
Misinformation Officer
Posts: 6952
Re: [Feedback] 0.7.9L Patch
«
Reply #4 on:
April 02, 2011, 04:35:06 pm »
Flamer Upgrade was removed. I did it within the last hour so I have not had time to make a post on it.
So was the 25pdr from everyone.
Theres a few things that have changed and I'll be posting about.
Logged
He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: [Feedback] 0.7.9L Patch
«
Reply #5 on:
April 02, 2011, 04:35:49 pm »
Um, im looking at the patch notes right now and I found this:
Quote
Sapper demo kit (1x mine, 1x demo, 1x minesweeper) moved to Royal engineer t2
unlock alongside flamethrower
.
but nothing about 'removing' the flamethrower kit.
@brn, ahh, kk.
Might as well go ahead and edit my OP in this thread to reflect the changes. (tbh, i always thought mario karts were broken anyways)
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: [Feedback] 0.7.9L Patch
«
Reply #6 on:
April 02, 2011, 04:49:35 pm »
Well, the 17pdr change just seems like a bad joke.
We had the 6pdr which worked fine. Why not keep the 17 pdr as an unlock heavy atg belonging to the RE. This current change just seems really unessecary.
I understand your desire to replace the 6 pdr with the 17 pdr, but so many negatives to that happening and not one positive.
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: [Feedback] 0.7.9L Patch
«
Reply #7 on:
April 02, 2011, 04:56:10 pm »
Quote from: Spartan_Marine88 on April 02, 2011, 04:49:35 pm
Well, the 17pdr change just seems like a bad joke.
We had the 6pdr which worked fine. Why not keep the 17 pdr as an unlock heavy atg belonging to the RE. This current change just seems really unessecary.
I understand your desire to replace the 6 pdr with the 17 pdr, but so many negatives to that happening and not one positive.
What are you talking about? what change to 17pdr?
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
brn4meplz
Misinformation Officer
Posts: 6952
Re: [Feedback] 0.7.9L Patch
«
Reply #8 on:
April 02, 2011, 07:00:30 pm »
The 17pdr is mobile Demon.
The 17pdr needs work right now. Among other things it's range is high, it's arc is huge and it's target tables are a little weird.
Once those things are in line it won't be much different from the current 6pdr aside from Penetration. It won't have cloak though which creates alot of problems currently with Tank targetting.
They both do the same damage. The difference will be penetration and speed
Logged
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: [Feedback] 0.7.9L Patch
«
Reply #9 on:
April 02, 2011, 07:30:07 pm »
Yay! so the 6pdr will cease to exist hopefully?
Logged
brn4meplz
Misinformation Officer
Posts: 6952
Re: [Feedback] 0.7.9L Patch
«
Reply #10 on:
April 02, 2011, 07:37:41 pm »
Once the 17 is fixed enough to take it's place yes
Logged
brn4meplz
Misinformation Officer
Posts: 6952
Re: [Feedback] 0.7.9L Patch
«
Reply #11 on:
April 02, 2011, 07:40:33 pm »
Added to Initial post.
-Temporary Exclusion added for Magnetic AT grenades and Veteran Sgt(Sprint) to disallow the purcahse of both upgrades
Logged
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: [Feedback] 0.7.9L Patch
«
Reply #12 on:
April 02, 2011, 07:47:46 pm »
Well this should make all the complainers happy
Logged
Quote from: Grundwaffe
Soon™
Quote from: Shabtajus on May 18, 2013, 02:16:45 am
gj icelandic i am proud of u
Quote from: aeroblade56 on June 21, 2013, 11:47:37 am
Sometimes its like PQ doesnt carrot all.
Work Harder
Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: [Feedback] 0.7.9L Patch
«
Reply #13 on:
April 02, 2011, 08:32:54 pm »
Great, now I'm going to have to rethink my RCA Doctrine Advantages if 25 pounder is now a T1 unlock... Unless someone can tell me the whether the airburst barrage is cost-effective or not.
Logged
What is a man? A miserable little pile of secrets.
- Andre Malraux
- Dracula
spinn72
EIR Veteran
Posts: 1802
Re: [Feedback] 0.7.9L Patch
«
Reply #14 on:
April 02, 2011, 08:33:56 pm »
Airburst isn't as good as Earthshaker
Logged
Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: [Feedback] 0.7.9L Patch
«
Reply #15 on:
April 02, 2011, 08:56:33 pm »
Well in that case, my RCA issues have resolved themselves. Thanks!
Logged
Tymathee
Donator
Posts: 9741
Re: [Feedback] 0.7.9L Patch
«
Reply #16 on:
April 02, 2011, 09:38:32 pm »
Just like BD said, why take away the Sapper Flamethrower yet keep the way Flammen Grens are now, they're 2-3x's more effective.
I guess they won't be as bad now that you've disabled sprint for the time being so meh.
Just a suggestion, if u really want to keep the flamethrower upgrade for sappers yet make them not as OP, do the same thing u did with the commando sniper and make it so u can't put 'em in bren carriers (btw, same for flammens + iht, same thing tbh)
Or u could make a separate combat sapper unit with no soldier armor better gun (like the new test of tommy's) and only enable it to have piats and flames yet the one with soldier armor keep the mines and stuff.
«
Last Edit: April 02, 2011, 09:40:52 pm by Tymathee
»
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: [Feedback] 0.7.9L Patch
«
Reply #17 on:
April 02, 2011, 09:45:48 pm »
no Tym, Axis and allies are completely two different factions, so there is no correlation between sapper flamethrowers and flammen grenadiers as both have different ways to counter the unit.
There is no eye for an eye dude, and for the record, flammen grens have been in for a long time, just because allies new units taken out doesnt even correlate to flammens being taking out. that way of thinking is absurd and i put it down to bias.
Logged
Firesparks
Honoured Member
Posts: 1209
Re: [Feedback] 0.7.9L Patch
«
Reply #18 on:
April 02, 2011, 10:21:44 pm »
Quote from: Tymathee on April 02, 2011, 09:38:32 pm
Or u could make a separate combat sapper unit with no soldier armor better gun (like the new test of tommy's) and only enable it to have piats and flames yet the one with soldier armor keep the mines and stuff.
The new british sapper still have the flame thrower upgrade.
Logged
With sufficient thrust, pigs fly just fine. However, this is not necessarily a good idea. It is hard to be sure where they are going to land, and it could be dangerous sitting under them as they fly overhead. -- RFC 1925
NightRain
EIR Veteran
Posts: 3908
Re: [Feedback] 0.7.9L Patch
«
Reply #19 on:
April 03, 2011, 12:37:13 am »
nvm My opinnion has been changed.
«
Last Edit: April 03, 2011, 12:53:18 am by NightRain
»
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
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