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Author Topic: [CW] The Red Devils  (Read 6301 times)
0 Members and 3 Guests are viewing this topic.
PonySlaystation Offline
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« on: April 04, 2011, 11:26:37 pm »

Does this affect Para Commandos as well? And is it a good T4 without sten smgs?
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Tymathee Offline
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« Reply #1 on: April 04, 2011, 11:30:27 pm »

para commanodes? did i miss somethin?

and yeah it is, it makes piats quite accurate, and it effects the lee enfields they automatically get so they're better than KAR's.
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brn4meplz Offline
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« Reply #2 on: April 05, 2011, 01:22:57 am »

I am also interested in this Para Commando thing... I really did miss alot being gone.

As for the Tier 4. Yes it's really good. You'll notice a big difference on Enfield armed troops because of the Accuracy. The -15% Accuracy is mostly for assault Infantry but infantry usually find themselves running into cover or away from danger so you'll always see benefit.
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brn4meplz Offline
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« Reply #3 on: April 05, 2011, 01:23:54 am »

Well shit... there is Para Commando's...


EDIT:
Quote
Well shit... there is Para Commando's...

...Not anymore
« Last Edit: April 05, 2011, 01:47:26 am by brn4meplz » Logged
PonySlaystation Offline
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Posts: 4136



« Reply #4 on: April 05, 2011, 01:52:20 am »

Why did you remove them?
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brn4meplz Offline
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« Reply #5 on: April 05, 2011, 02:01:14 am »

Because the Commando's already have an on-map delivery method. Gliders. Having access to both types allows you to field Glider troops until your Timer hits 30s and switched to Parachutes and not suffer a penalty. 1 or the other, but never both.
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nugnugx Offline
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« Reply #6 on: April 05, 2011, 02:01:51 am »

hehe

Thanks Pony for this nerf  Grin
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PonySlaystation Offline
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« Reply #7 on: April 05, 2011, 02:11:51 am »

nug, stfu
you should thank brn4meplz btw.

Can't you just fix the timers? I think para commandos was a good idea, it can add some diversity to CW infantry. The good thing with para commandos was that you could use them without smgs, something that's not really possible with regular commandos.
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brn4meplz Offline
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« Reply #8 on: April 05, 2011, 02:14:25 am »

Regular Commando's function with Rifles perfectly fine. Often times getting more kills then SMG equipped troops simply because they are not on the razors edge of dying.

It is possible however that in the future Commando's may get Paradrop.(Through design change or dev decision) That would however remove their Glider Ability. Like I said 1 or the other, not both.
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PonySlaystation Offline
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« Reply #9 on: April 05, 2011, 02:16:33 am »

But it's 6 pop so it's more effective to just have a bren lmg squad. Maybe you could add commandos with no upgrades for 5 pop?
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spinn72 Offline
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« Reply #10 on: April 05, 2011, 02:30:57 am »

But it's 6 pop so it's more effective to just have a bren lmg squad. Maybe you could add commandos with no upgrades for 5 pop?

Give us 5 pop Rangers and Airborne while you're at it, yes?  Grin
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NightRain Offline
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« Reply #11 on: April 05, 2011, 02:39:41 am »

Give us 5 pop Rangers and Airborne while you're at it, yes?  Grin

AB = 5 pop

25 pop AB start. GG!
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PonySlaystation Offline
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Posts: 4136



« Reply #12 on: April 05, 2011, 02:41:30 am »

I said without upgrades and AB already have glider riflemen which are awesome.
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Tymathee Offline
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« Reply #13 on: April 05, 2011, 02:56:42 am »

that makes no sense to have a whole separate unit that you can't get gun upgrades just to have it at a lower pop. I understand your reasoning behind it but it's just meh.

glider mandos with lee's are just fine, my piat mandos get plenty of kill just with their four especially with red devils.

now what could be interesting is paradropped tommy's and sappers Cheesy
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PonySlaystation Offline
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« Reply #14 on: April 05, 2011, 02:57:53 am »

It was already in the game 5 minutes ago so it's not really hard to implement.
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Mister Schmidt Offline
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« Reply #15 on: April 05, 2011, 03:06:47 am »

It is possible however that in the future Commando's may get Paradrop.(Through design change or dev decision) That would however remove their Glider Ability. Like I said 1 or the other, not both.

Don't AB have Airborne Para's & Glider Roflmanz though? I know the roflmanz don't quite match up to AB, but maybe tommies could get paradropped?
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brn4meplz Offline
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« Reply #16 on: April 05, 2011, 03:09:58 am »

Are Riflemen the same as Airborne? Do Riflemen get RR's? Do Riflemen get Fireup?

Are Para Commando's the same as Commando's? Do Para Commando's have access to the same things Commando's do?


does that answer your question?

Tommie's Paradropping would be the rough equivalent. There is currently nothing in the works or in discussion about doing that.
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Mister Schmidt Offline
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« Reply #17 on: April 05, 2011, 03:12:12 am »

Are Riflemen the same as Airborne? Do Riflemen get RR's? Do Riflemen get Fireup?

Are Para Commando's the same as Commando's? Do Para Commando's have access to the same things Commando's do?


does that answer your question?

No.

I even said Riflemen & Airborne aren't the same, and I don't know about Commando's vs. Para Commando's.
I'm simply saying, since Ab get Glider Riflemen, it could be considered that Commando's get paradropped Tommies.

I'm not trying to flame or anything.. Sad
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Tymathee Offline
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« Reply #18 on: April 05, 2011, 03:22:40 am »

well, paratropping tommies for one probably looks stupid...lol but for some reason sappers make more sense :shrug:
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brn4meplz Offline
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« Reply #19 on: April 05, 2011, 03:31:12 am »

Historically Sappers were more commonly associated with Assault elements. Tommies is just more of a foot slogger role and to me it seems weird for them to be falling from the sky
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