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[CW] 17 Pdr APCR Rounds
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Topic: [CW] 17 Pdr APCR Rounds (Read 5003 times)
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Tymathee
Donator
Posts: 9741
[CW] 17 Pdr APCR Rounds
«
on:
April 05, 2011, 11:11:20 am »
The upgrade is currently 50 and for RSE but when I looked up what they do i think 50 is too cheap.
57mm ap rounds = 500% pen and 125% dmg = 187.5 dmg
APDS Rounds = 500% pen 150 % dmg and 150% accuracy = 225 dmg
http://picly.us/coh/Ability_Armor_Piercing_Rounds.html
the pen is just over doing it imo unless it's a jagd and the added accuracy means it'll hit anything on its shot
so with that, unless you low the rates, i suggest the upgrade be about 80 mu, double the ap rounds since it's doubly effective.
«
Last Edit: April 05, 2011, 11:14:17 am by Tymathee
»
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
brn4meplz
Misinformation Officer
Posts: 6952
Re: [CW] 17 Pdr APCR Rounds
«
Reply #1 on:
April 05, 2011, 11:15:59 am »
It's on a list to change it's stats, duration, and play the kicker message 'AP Rounds'. Same with the stats of the 17pdr.
You don't think 200mu is already expensive for something that can't turn to save it's life right now? The 17pdr fires at every little thing it can so the enemy usually knows where it is and right now you are not afforded the luxury of moving it's position frequently because of it's speed.
Logged
He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
Tymathee
Donator
Posts: 9741
Re: [CW] 17 Pdr APCR Rounds
«
Reply #2 on:
April 05, 2011, 11:22:00 am »
maybe. I think maybe it shouldn't move so slow tbh but be hard to turn. It also needs a hold fire thats for sure (so does airdropped 57 btw)
so you are changing it, then 50 is fine when its changed. so i dunno, we'll see when others chime in.
I've never had any issues playing against it, it has the same exact damage as the 57 so if it hits it's not a big deal unless they use those ap rounds.
after that i just avoid it and take it out like any old 57, with a mortar, nebel or infantry, especially since suppression fire is gone on the british hmg, makes it easier to just go in, take it out and go.
«
Last Edit: April 05, 2011, 11:23:33 am by Tymathee
»
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RikiRude
Donator
Posts: 4376
Re: [CW] 17 Pdr APCR Rounds
«
Reply #3 on:
April 05, 2011, 11:55:48 am »
I think these things are great, sure its more pop and cost, and is slow as shit, but when you get it set up, good lord, those AP rounds are like 57s with tank reapers. You can put serious hurt on a panther. What kind kind of changes to penetration and such can we expect?
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
NightRain
EIR Veteran
Posts: 3908
Re: [CW] 17 Pdr APCR Rounds
«
Reply #4 on:
April 05, 2011, 12:39:37 pm »
Quote from: RikiRude on April 05, 2011, 11:55:48 am
I think these things are great, sure its more pop and cost, and is slow as shit, but when you get it set up, good lord, those AP rounds are like 57s with tank reapers. You can put serious hurt on a panther. What kind kind of changes to penetration and such can we expect?
Sure 225 damage per shot makes people cry, you 3 shoot P4s, 2 shoot StuGs and 4-5 shoot Panthers. Who doesn't want APDS rounds. Plus vet 3 17Pdr 270 damage with APDS. Axis, time to stop using your armor because it is already quite shite.
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Mysthalin
Tired King of Stats
Posts: 9028
Re: [CW] 17 Pdr APCR Rounds
«
Reply #5 on:
April 05, 2011, 01:11:07 pm »
remember when AP rounds vet 3 tank reaper ATGs instakilled StuGs? good times
.
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DarkSoldierX
EIR Veteran
Posts: 3015
Re: [CW] 17 Pdr APCR Rounds
«
Reply #6 on:
April 05, 2011, 02:50:45 pm »
These rounds he is talking about is the T1 unlock on engies. Not the useless button that does nothing. The real deal you pay for.
I did think this was a bit too powerful, I think the cost should go up for now until the effectiveness can be put down in a patch.
Logged
Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: [CW] 17 Pdr APCR Rounds
«
Reply #7 on:
April 05, 2011, 02:58:47 pm »
Quote from: Mysthalin on April 05, 2011, 01:11:07 pm
remember when AP rounds vet 3 tank reaper ATGs instakilled StuGs? good times
.
They still sometimes do
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Soon™
Quote from: Shabtajus on May 18, 2013, 02:16:45 am
gj icelandic i am proud of u
Quote from: aeroblade56 on June 21, 2013, 11:47:37 am
Sometimes its like PQ doesnt carrot all.
Work Harder
NightRain
EIR Veteran
Posts: 3908
Re: [CW] 17 Pdr APCR Rounds
«
Reply #8 on:
April 05, 2011, 02:59:58 pm »
Quote from: DarkSoldierX on April 05, 2011, 02:50:45 pm
These rounds he is talking about is the T1 unlock on engies. Not the useless button that does nothing. The real deal you pay for.
I did think this was a bit too powerful, I think the cost should go up for now until the effectiveness can be put down in a patch.
You do realize that you'll be paying 200 munition from that anti tank gun? And that it is a ability with a timer and uses in it and available to one doctorine only? If I pay 220 from my schrecks and they do great vs vehicles I'd expect nothing less from a 200 munition support weapon. Similar when I pay 200+ fuel from my 88 I do expect it to do real harm instead of just piff paff.
GL trying to get a ATG to do 400 damage with one shot. Not even a 88 can reach that high number.
Logged
RoyalHants
EIR Veteran
Posts: 2109
Re: [CW] 17 Pdr APCR Rounds
«
Reply #9 on:
April 05, 2011, 03:00:48 pm »
Quote from: DarkSoldierX on April 05, 2011, 02:50:45 pm
These rounds he is talking about is the T1 unlock on engies. Not the useless button that does nothing. The real deal you pay for.
I did think this was a bit too powerful, I think the cost should go up for now until the effectiveness can be put down in a patch.
Have you seen the mobility of thesethings the price shouldnt go up till these are at least viable in a hard pressed combat situation currently there hard to use and APDS is he only reason i would have it over a 57
Logged
Quote from: Mysthalin on May 27, 2013, 09:05:15 am
Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: [CW] 17 Pdr APCR Rounds
«
Reply #10 on:
April 05, 2011, 03:02:09 pm »
Quote from: NightRain on April 05, 2011, 02:59:58 pm
GL trying to get a ATG to do 400 damage with one shot. Not even a 88 can reach that high number.
I really need to go inf doctrine allies again with tank reapers and watch all the stug spammers rage.
Logged
RikiRude
Donator
Posts: 4376
Re: [CW] 17 Pdr APCR Rounds
«
Reply #11 on:
April 05, 2011, 03:06:12 pm »
would it be too much to ask to make a mobile bofors too
? Give it some kind of delay before it fires after its set up, or even give it an arc of fire rather than 360 rotation.
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EliteGren
EIR Veteran
Posts: 6106
Re: [CW] 17 Pdr APCR Rounds
«
Reply #12 on:
April 05, 2011, 03:19:26 pm »
http://www.xfire.com/video/2e3b41/
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
DarkSoldierX
EIR Veteran
Posts: 3015
Re: [CW] 17 Pdr APCR Rounds
«
Reply #13 on:
April 05, 2011, 03:24:59 pm »
Even moderators participate in this derailing!
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EliteGren
EIR Veteran
Posts: 6106
Re: [CW] 17 Pdr APCR Rounds
«
Reply #14 on:
April 05, 2011, 03:56:12 pm »
There is nothing left to say, the ability will be changed in the next patch. Until then discussion is rather pointless.
Logged
Mysthalin
Tired King of Stats
Posts: 9028
Re: [CW] 17 Pdr APCR Rounds
«
Reply #15 on:
April 05, 2011, 05:35:52 pm »
Quote from: TheIcelandicManiac on April 05, 2011, 02:58:47 pm
They still sometimes do
Except they don't
150*1.25*1.2*1.25=281.25 damage.
And that is the maximum you can get from a vet 3 AP rounds TR ATG.
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