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Castle Volkenstein Rebooted
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Topic: Castle Volkenstein Rebooted (Read 29703 times)
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Mister Schmidt
Lawmaker
Posts: 5006
Castle Volkenstein Rebooted
«
on:
April 29, 2011, 07:57:10 am »
Okay so I figure this may be fun, who knows. Anyway, I'm literally just gonna copy & paste the rules from the original onto here, then if people want, they can sign up, if not, no matter.
Time for the game has been set:
Saturday 7th May UTC/GMT -4 hours 18.00 PM (New York Time)
24.00 ( midnight) CEST - Central European Summer Time
Map will be Salentin Castle.
Link for the map -
http://www.gamefront.com/files/20303549/Betamap2.sga
You must all download and place in your eirrarchives folder.
Players can sign up in this thread. The following doctrines are allowed:
Allies
- Commandos
- Airborne
- Infantry
Axis
- Luftwaffe
- Terror
- Defensive
Basic Rules:
- No vet will be allowed
- NO RETREAT IS ALLOWED
- Vet will be placed in Holding Zone where player companies are used
- Make sure you have pps to pay for holding zone
- Its a axis defending scenario
- If defend proves hard to get in launcher, set it to Meeting Engagement and allow axis 4 minutes to set up
- Specific unit limitations are in effect (see post)
- There will be 1 reserve player for each ”regular player”
- Offmaps are allowed past 4 minutes
POTENTIAL TEAMS
TheIcelandicManiac - Infantry
Hicks58 - Infantry
CrazyWR - Airborne
Annya - Commandos
VS
PonySlayStation - Defensive
8thRifleRegiment - Luftwaffe
Sachaztan - Defensive
seanconnery - Terror (smurfORnot reserve)
«
Last Edit: May 05, 2011, 11:07:45 am by Mister Schmidt
»
Logged
Quote from: xez0 on August 29, 2014, 10:57:01 am
and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
Quote from: Smokaz on November 22, 2011, 09:01:38 am
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
Mister Schmidt
Lawmaker
Posts: 5006
Re: Castle Volkenstein Rebooted
«
Reply #1 on:
April 29, 2011, 07:57:36 am »
Company Limitations (More detailed)
American Rangers
You are allowed to use all your infantry unit types, including unlocks like assault rifles etc.
However every callin must fielded with one m3 halftrack per two infantry squads to reflect the scenario where the Ranger company is arriving by motorized transport. However, no more than 8 M3 halftracks are required in total in your company.
- Support weapons (30 cal, mortar and 57mms) are not allowed
- Any type of fuel cost unit other than the M3 halftrack is not allowed
- One Sniper is allowed
- Howitzers are not allowed
- American Officer counts like infantry and is allowed
- You may not purchase a triage
- Your offmaps cannot be used before 4 minutes have passed
American Airborne
You are allowed to use all units that can be paradropped. This includes:
- Airborne
- Airborne Rifles
- Airborne Support Teams (57mm, mortar and 30 cal)
- One Airborne Sniper
- Airborne medic team (you are required to field 3 of these)
- You are not allowed any fuel based units
- Your offmaps cannot be used before 4 minutes have passed
British Commandos
You are allowed all units that can be deployed by glider. Additionally you are allowed to deploy Captains and LT’s which are assumed to be ferried in the by the american halftrack deployment force. These however must arrive on their own.
Your glider-deployable units are as following:
- Commandos
- Commando Piat teams
- Commando support weapons
- One Commando Sniper
- Tetrarch
- Commando jeep
No more than 8 tetrarchs are allowed for the commando player, and he may opt to get fewer but not fewer than 4.
Axis Luftwaffe
- You are allowed to use the following infantry: luftwaffe ground forces, fallschirmjagers and fallschirmjager tankbusters
- You are allowed to use the following fuel based units: the flakvierling, munitions halftrack and vampire halftrack. You may have no more than 2 munition ht’s and vampire halftracks. You may have no more than 4 flakvierlings and you cannot start with more than 2.
Wehrmacht Defensive:
You are allowed to use the following infantry: Grenadiers, Volks, Officer, Pios
You are allowed to use mg42s, bunkers and 81mm mortars
You are allowed to use the following fuel based units: 1 x 88mm flak gun and a single stuka
- No other fuel based units (not even bikes)
- You may have a maximum of 6 mg42’s in your company, and you can start with no more than 2
Wehrmacht Terror
You are allowed to use the following infantry units: Knights Cross, Volks, Grenadiers and Pios
You may field mg42s, 81mm mortars. A maximum of 6 mg42s.
You may field a single ambulance, and two flammenwerfer halftracks
«
Last Edit: May 07, 2011, 10:39:36 am by Mister Schmidt
»
Logged
LeoPhone
Honoured Member
Posts: 0
Re: Castle Volkenstein Rebooted
«
Reply #2 on:
April 29, 2011, 08:01:19 am »
awesome you can get this organized schmidt!
Now the my edited map will be used after all
download:
http://www.gamefront.com/files/20303549/Betamap2.sga
«
Last Edit: May 05, 2011, 09:33:05 am by LeoPhone
»
Logged
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: Castle Volkenstein Rebooted
«
Reply #3 on:
April 29, 2011, 08:01:58 am »
So you are making people use their own doctrines and are allowed to build their own company with sertain restrictions?
Sign me up if you want me to play again(you atleast know i will be there sence its saturday)
allso if you want i can only go alllied inf
«
Last Edit: April 29, 2011, 08:06:02 am by TheIcelandicManiac
»
Logged
Quote from: Grundwaffe
Soon™
Quote from: Shabtajus on May 18, 2013, 02:16:45 am
gj icelandic i am proud of u
Quote from: aeroblade56 on June 21, 2013, 11:47:37 am
Sometimes its like PQ doesnt carrot all.
Work Harder
Mister Schmidt
Lawmaker
Posts: 5006
Re: Castle Volkenstein Rebooted
«
Reply #4 on:
April 29, 2011, 08:05:20 am »
Yeah Leo, I never saw your modified version but I loved the original so I can only assume it will be good
People will have to download it for themselves though, I hope they can be intelligent enough to do so.
And also if you want to sign up remember to post with your preferred level 9 doctrine, and then any backups/reserves.
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: Castle Volkenstein Rebooted
«
Reply #5 on:
April 29, 2011, 09:02:23 am »
I'm up for this. I can play any of the doctrines.
«
Last Edit: April 30, 2011, 07:16:15 am by PonySlaystation
»
Logged
Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
8thRifleRegiment
EIR Veteran
Posts: 2210
Re: Castle Volkenstein Rebooted
«
Reply #6 on:
April 29, 2011, 12:47:30 pm »
Um for this, sign me up for luftwaffe
wait can the axis have tanks? or only allies can get tets? if so, many PE can get LATHT
«
Last Edit: April 29, 2011, 01:06:49 pm by 8thRifleRegiment
»
Logged
I will never forget the rage we enduced together
Quote from: brn4meplz on March 08, 2013, 12:46:54 pm
Ohh Good, AmPm can pay in Doubloons.
RikiRude
Donator
Posts: 4376
Re: Castle Volkenstein Rebooted
«
Reply #7 on:
April 29, 2011, 01:16:47 pm »
this looks like fun!
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: Castle Volkenstein Rebooted
«
Reply #8 on:
April 29, 2011, 01:18:07 pm »
Where can i find a link to the map and if possible to see a pic of the map for i really want to try it out.
The name is just awesome
Logged
Mister Schmidt
Lawmaker
Posts: 5006
Re: Castle Volkenstein Rebooted
«
Reply #9 on:
April 29, 2011, 02:19:47 pm »
It says on the list what fuel units are allowed.
Logged
Mister Schmidt
Lawmaker
Posts: 5006
Re: Castle Volkenstein Rebooted
«
Reply #10 on:
April 29, 2011, 02:34:46 pm »
Quote from: TheIcelandicManiac on April 29, 2011, 01:18:07 pm
Where can i find a link to the map and if possible to see a pic of the map for i really want to try it out.
The name is just awesome
Also its that old map salentein Castle, just modified a bit.
Logged
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: Castle Volkenstein Rebooted
«
Reply #11 on:
April 29, 2011, 02:37:43 pm »
oh ok
Logged
Hicks58
Development
Posts: 5343
Re: Castle Volkenstein Rebooted
«
Reply #12 on:
April 29, 2011, 04:34:41 pm »
I've got a rank 9 Inf account that I can use.
My Commandos is at Rank 8, but I might be able to knock that up to 9 by then if needed.
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Mister Schmidt
Lawmaker
Posts: 5006
Re: Castle Volkenstein Rebooted
«
Reply #13 on:
April 29, 2011, 06:17:29 pm »
Moar people please
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: Castle Volkenstein Rebooted
«
Reply #14 on:
April 29, 2011, 06:32:04 pm »
Sign me up, I can play inf/ab/luftwaffe, depending on what you need. Or if you want I'll create a new account just for this for any doctrine you want me to play.
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
shockcoil
griefer & spammer
EIR Veteran
Posts: 1566
Re: Castle Volkenstein Rebooted
«
Reply #15 on:
April 29, 2011, 06:38:35 pm »
Can I still design the companies for this
Logged
Mister Schmidt
Lawmaker
Posts: 5006
Re: Castle Volkenstein Rebooted
«
Reply #16 on:
April 29, 2011, 06:41:12 pm »
People make their own for this, just under limitations.
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: Castle Volkenstein Rebooted
«
Reply #17 on:
April 30, 2011, 07:15:22 am »
TheIcelandicManiac
PonySlaystation
8thRifleRegiment
Hicks58
CrazyWR
That's 5, only need 1 more.
Logged
Mister Schmidt
Lawmaker
Posts: 5006
Re: Castle Volkenstein Rebooted
«
Reply #18 on:
April 30, 2011, 07:24:30 am »
Tis a 4v4 methinks.
Logged
TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: Castle Volkenstein Rebooted
«
Reply #19 on:
April 30, 2011, 07:29:59 am »
Then add the other 2 docs that need to be added.
Logged
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