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Author Topic: If you could change or add one thing to EIR, what would it be?  (Read 48714 times)
0 Members and 2 Guests are viewing this topic.
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #80 on: May 09, 2011, 07:56:13 am »

Well the fail is complete now after tyms post
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Tymathee Offline
Donator
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Posts: 9741



« Reply #81 on: May 09, 2011, 08:08:03 am »

I would love to know where all this sudden hate for camo units is coming from...

always been frustrated with cloak.

Well the fail is complete now after tyms post

i wrote half of those while falling asleep and actually fell asleep before i hit send and just woke up and hit it lol said there were 27 new posts so i actually have no idea what i posted atm.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
skaffa Offline
Honoured Member
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Posts: 3130


The very best player of one of the four factions.

« Reply #82 on: May 09, 2011, 08:20:56 am »

Would like to see more inf vs inf battles, where inf flanks an MG or just inf vs inf battles with nade dodge micro for example or rifleman rushes being held off by smart MG redeployment etc. - without being interrupted by some Light Vehicle or Tank all the time.
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bad luck skaffa>  creates best and most played eir maps
                      >  hated for creating best and most played eir maps

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47k new all time record?

Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
MittinsKittens Offline
Donator
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Posts: 916



« Reply #83 on: May 09, 2011, 08:24:54 am »

Oh, Would love a mode where you can pull on your WHOLE company straight away. I mean EVERYTHING.
Would love to see how that would work Smiley
Probably just turn into Arty spam, But nether the less, Would be interesting if you ask me Cheesy
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EiRNames:- MittinsKittens & FlutterShyPegasus
RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #84 on: May 09, 2011, 08:28:52 am »

Oh, Would love a mode where you can pull on your WHOLE company straight away. I mean EVERYTHING.
Would love to see how that would work Smiley
Probably just turn into Arty spam, But nether the less, Would be interesting if you ask me Cheesy
Lag........
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Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.

Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #85 on: May 09, 2011, 08:30:02 am »

We did consider a micro gamemode, where you get about 18 pop of units and nothing more. (With victory points)
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #86 on: May 09, 2011, 08:32:01 am »

Would like to see more inf vs inf battles, where inf flanks an MG or just inf vs inf battles with nade dodge micro for example or rifleman rushes being held off by smart MG redeployment etc. - without being interrupted by some Light Vehicle or Tank all the time.

I agree, most people ingame are like "an mg how are we gonna counter it??!!" and then they bring on a howitzer instead of using infantry.
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Unkn0wn Offline
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Posts: 18379


« Reply #87 on: May 09, 2011, 08:36:07 am »

Would like to see more inf vs inf battles, where inf flanks an MG or just inf vs inf battles with nade dodge micro for example or rifleman rushes being held off by smart MG redeployment etc. - without being interrupted by some Light Vehicle or Tank all the time.

How would you go about that?

We could for example experiment with lowering the starting pop, which would encourage only infantry play at the start, similar to how it is in vCOH. But end-game everything would just be the same.
« Last Edit: May 09, 2011, 08:42:08 am by Unkn0wn » Logged
MittinsKittens Offline
Donator
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Posts: 916



« Reply #88 on: May 09, 2011, 08:45:54 am »

Gotta admit, That sounds pretty cool Smiley
Might make the start a bit Bland though (Always being Inf/Support), The Tanks/Vechs allows you to mix up your opening and allow for some pretty hectic starts to the game.
Plus, It will be weird after 3+years of having 25pop to go to less then that xD
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Tymathee Offline
Donator
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Posts: 9741



« Reply #89 on: May 09, 2011, 08:46:07 am »

We did consider a micro gamemode, where you get about 18 pop of units and nothing more. (With victory points)

that sounds awesome, do it! except make it 20 and make it start out at 10 pop and work to 20.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #90 on: May 09, 2011, 09:01:35 am »

that sounds awesome, do it! except make it 20 and make it start out at 10 pop and work to 20.

20 starting. People go "Hm yay! Inf battles" then <insert 2x M10s> => Rage.
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skaffa Offline
Honoured Member
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Posts: 3130


The very best player of one of the four factions.

« Reply #91 on: May 09, 2011, 09:06:09 am »

How would you go about that?

We could experiment with lowering the starting pop, which would encourage only infantry play at the start, similar to how it is in vCOH.

Will have to think about it properly, but what comes to mind right now is, for example lowering fuel and use the spare mp on inf.
Some people have 6 or so P4s/Shermans with 2x repair. They are not gonna use 1 riflesquad to lire mg fire and flank with another. They just rush in inf with nades or assault nades to take out atg and rush in with tanks to rape the rest. Infantry is usually just there to support the vehicles. No1 will get 1 rifle to draw mg fire from a building and then flame it with an engineer when they can just shoot at it with a tank or lv.
Tanks are usually the backbone of an army, and infantry is just there to support it.

Some way of allowing LVs and Tanks to only enter the field in midgame. For example tie it to the amount of territory you control or xp you earn as in vcoh by fighting. ( you could earn a tiny bit of xp for each sector you capture )
Besides that, for killing units you get xp, you keep getting more xp and when you have like 1 full point  (in vcoh used for doctrine unlock remember) you can call in LVs, and at 2 points you can call in tanks. Im just making this up right now, not sure if its all perfect etc.

It could be tested in a new game mode.
When using this I would also lower the fuel because you dont want to see strictly tank spam in the mid/end game.
You just take out the fuel which is usually spend in the early game to compensate.
This way you will have inf battles in the start of the game, the more u kill and the more sectors u got, the faster you can get lvs and tanks. This will also allow you to create more strategies and entice people more to fight over extra sectors.
In the midgame and on you will have the same gamestyle as we now currently have in every EIR game from the start, but less fuel to prevent mass spam and optionally to make tanks support inf like in vcoh, not the other way around. (btw dont hate, its just theorycrafting, be constructive if u gonna post on this topic, we got a devs attention dont fck it up kthx)

As I said there might be better ideas and all that but this is just of the top of my head.
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nugnugx Offline
Donator
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Posts: 4051



« Reply #92 on: May 09, 2011, 09:17:06 am »

There is an easy way... make tanks only enter game from 15 min  or 10 min and before that your tank callins are greyed out.
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smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #93 on: May 09, 2011, 09:21:11 am »

that might not be a bad idea,even though it kinda does limit your first callin buildt.
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Malgoroth Offline
Donator
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Posts: 960


« Reply #94 on: May 09, 2011, 01:26:01 pm »

We did consider a micro gamemode, where you get about 18 pop of units and nothing more. (With victory points)

omfg yes please. I like Tym's 20 pop suggestion. Nice and divisible by 5. Starting at 10 with pop that low I don't know about.. But fuck yeah. That game mode sounds bad ass
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #95 on: May 09, 2011, 04:59:52 pm »

There is an easy way... make tanks only enter game from 15 min  or 10 min and before that your tank callins are greyed out.

Why should armor focused companies be at a disadvantage. If this is done we should just make it so you can only use basic infantry without any doctrine buffs to start.
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #96 on: May 09, 2011, 05:53:55 pm »

An XP/timer combo. Lasts AT LEAST 10 minues, and if you've accrued enough XP at that point, tanks it is. Also takes a bit of the 'lollolololroflcopter I blobbed and took the map and now have shitloads of XP and have tanks and you dont!!!!!!!!!!!!!!!!!!!!!!!!!!1' shit that would probably happen. IMO, let HTs be callable; ACs at 1 point and 10 minutes, Tanks at 2 and 15-20 minutes. Armor heavy coy's would have a massive field advantage late-game, and would be the powerhouses at that point. Infantry heavy players would have the power in the early game, with the possibility of good infantry micro winning the match before tanks came into the equation--same as Vcoh; ami player outmicroes the WM, takes the map, WM cant make a comeback, RQs and goes in the GR forums to QQ..... ^^. This would also promote good unit preservation as most players scoff at Vet or not-suiciding infantry...well, now, if you lose it all in the first part of the game because your inf micro sucks giant dinosuar balls, you're S O L bitches!!!!! Wink but yeah, *seems* like a good idea.
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Tymathee Offline
Donator
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Posts: 9741



« Reply #97 on: May 09, 2011, 06:20:15 pm »

i say include tanks and infantry. make it a quick game mode where call in timers are near immediate, capping is 2x as fast and the win timer goes faster as well. Good for those who want a real quick 20-30 min game.

or heck, keep ti normal and make a separate "quick" game mode with the latter suggestions and have the full 40 pop
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #98 on: May 09, 2011, 06:21:02 pm »

^+1
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #99 on: May 09, 2011, 07:19:48 pm »

An XP/timer combo. Lasts AT LEAST 10 minues, and if you've accrued enough XP at that point, tanks it is. Also takes a bit of the 'lollolololroflcopter I blobbed and took the map and now have shitloads of XP and have tanks and you dont!!!!!!!!!!!!!!!!!!!!!!!!!!1' shit that would probably happen. IMO, let HTs be callable; ACs at 1 point and 10 minutes, Tanks at 2 and 15-20 minutes. Armor heavy coy's would have a massive field advantage late-game, and would be the powerhouses at that point. Infantry heavy players would have the power in the early game, with the possibility of good infantry micro winning the match before tanks came into the equation--same as Vcoh; ami player outmicroes the WM, takes the map, WM cant make a comeback, RQs and goes in the GR forums to QQ..... ^^. This would also promote good unit preservation as most players scoff at Vet or not-suiciding infantry...well, now, if you lose it all in the first part of the game because your inf micro sucks giant dinosuar balls, you're S O L bitches!!!!! Wink but yeah, *seems* like a good idea.

Except that this game has nothing to do with vCoH. Also, how would it make armor tougher late game, you would still have all you AT. You would also need to remove light vehicles from the early game, since some require a tank to counter effectively.

Learn to deal with tanks pl z

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