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Author Topic: .7.9.0 Patch released  (Read 55273 times)
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #120 on: May 24, 2011, 06:11:15 am »

Note that the vet requirement descriptions in the launcher are still inaccurate, they reflect the old vet levels.
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #121 on: May 24, 2011, 06:13:34 am »

And TD are still missing some doctrine stuff
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and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
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MittinsKittens Offline
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Posts: 916



« Reply #122 on: May 24, 2011, 06:14:40 am »

Apparently they still need to do the SQL for it... (whatever the fuck that means :s)
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EiRNames:- MittinsKittens & FlutterShyPegasus
8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #123 on: May 24, 2011, 06:18:09 am »

EirMod haz gold star. Very nice
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I will never forget the rage we enduced together

Ohh Good, AmPm can pay in Doubloons.
skaffa Offline
Honoured Member
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Posts: 3130


The very best player of one of the four factions.

« Reply #124 on: May 24, 2011, 06:21:55 am »

VET FOR EVERYONE !!
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Quote from: deadbolt
bad luck skaffa>  creates best and most played eir maps
                      >  hated for creating best and most played eir maps

Quote from: Tachibana
47k new all time record?

Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
kwiatekkek Offline
okultysta, mistyk, szachista i alpinista.
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Posts: 702



« Reply #125 on: May 24, 2011, 06:23:52 am »

Quote
- Vet purchasing removed from the launcher, units gain vet ingame again
- General vet requirements increased to 15 60 150 from 10 40 80 (Individual unit modifiers remain largely unchanged)
- All surviving units will now gain 3 xp after every game (Will enable non combat units to gain vet)



YAY !!!
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"L2P" is like a Auswitcz tattoo on your arm, a mark of the survivor.
*cough* Team Lead is Allied bias, just FYI
8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #126 on: May 24, 2011, 06:24:25 am »

^.^
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Groundfire Offline
EIRR community manager
EIR Veteran
Posts: 8511



« Reply #127 on: May 24, 2011, 06:40:52 am »

Well fuck me sideways, im calling off work. Wink

I looked at the OP and it said "Patch is now Live" and Im like "I didnt write that wtf?" lol
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #128 on: May 24, 2011, 06:44:06 am »

 Grin Grin Grin
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #129 on: May 24, 2011, 06:44:36 am »

Well fuck me sideways, im calling off work. Wink


Quote
Well fuck me sideways,
What?
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Quote from: Grundwaffe
Soon™
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Sometimes its like PQ doesnt carrot all.

Work Harder
8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #130 on: May 24, 2011, 06:55:17 am »


Ground were you sleep postsing again. Man i told you vodka is not for you
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Unkn0wn Offline
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Posts: 18379


« Reply #131 on: May 24, 2011, 08:29:42 am »

The +3xp after game and dual T3 + T2 change hasn't been implemented yet FYI. It's going to be in with the next launcher patch which will also feature the new unit icons. Eirrmod was working on it tonight but it was getting late, I think he'll finish it up for release tomorrow.

Working on fixing the launcher vet descriptions and requirements now. (Currently units will not be displaying their proper vet level in the launcher)
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Poppi Offline
EIR Veteran
Posts: 1080


« Reply #132 on: May 24, 2011, 10:41:08 am »

isnt the +3xp a way for players to abuse the xp system?

What does this dual T3 unlock mean?
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TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
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Posts: 6294


« Reply #133 on: May 24, 2011, 10:43:38 am »

isnt the +3xp a way for players to abuse the xp system?

What does this dual T3 unlock mean?

You will be able to buy 3 teir 2s and 2 teir 3s instead of 2 teir 2s and 2 teir 3s
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Tymathee Offline
Donator
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Posts: 9741



« Reply #134 on: May 24, 2011, 11:20:14 am »

when you say surviving units, if u retreat something, it gets +3xp? or does it have to be on for a certain amount of time?
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
MittinsKittens Offline
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« Reply #135 on: May 24, 2011, 11:37:03 am »

and what about the units that don't get called in at all?
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Unkn0wn Offline
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Posts: 18379


« Reply #136 on: May 24, 2011, 11:58:57 am »

I don't know the specifics about the code but I think it'll mean any unit that doesn't die. Regardless of whether or not they get called in.

I don't see how people would abuse it, we've run with a similar system in the old EIR for a very long time without any issues. 3 XP is a very marginal amount that will only make a difference for non-combat units which have very low vet requirements.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #137 on: May 24, 2011, 12:00:51 pm »

I mean, if you really want to play 140 games with that KT without calling it in to get it to Vet 3 for free....

How is this exploitable again?
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #138 on: May 24, 2011, 12:04:16 pm »

250 games actually, the new vet 3 requirement for the KT is 750 XP :p
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #139 on: May 24, 2011, 12:07:45 pm »

lmao
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
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