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Author Topic: Riki RE Doctrine  (Read 1629 times)
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RikiRude Offline
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« on: May 27, 2011, 11:13:49 pm »

I'm just looking to fill in the blanks of the current RE doctrine.

I also feel that the current T4s are pretty lackluster at them moment, though I think the T3s are pretty good, but could use a little bit more synergy, though I don't currently have any suggestions.

Middle T2
Weapon Training
MGs suppress more, mortars do more damage, infantry have faster reload.

Bottom T2
Improved engines
All tanks move and have quicker turret rotation
I'd say about 10% quicker?



Bottom T4, Improved Emplacements
17 pounder is able to "hull down" in which it becomes immobile, has a wider arc of fire, and recieves 10% less damage, takes 5 seconds to go into and out of "hull down" mode. This turns it into an emplacement almost, minus the whole having to deal with the weird health problems from rebuilding emplacements.

Bofors once built can move at the same speed as 17 pounders just as the howie moves in lock and loaded.

MG in mg emplacements can be turned just as 17 pounder emplacements could be turned.





Unlocks:

Not a big deal, but ablative armor and for king and country should have their spots switched just so it falls in like with upgrades, off maps, and units.

T1xT2
Booby trapped trenches.
For 50mu tommies and sappers can purchase the ability to build a single trench that has a demo charge in it. the demo cannot be detected.

T2xT2
Flare Barrage
A line of flares goes out and gives a small area of sight, and gives tank and vehicle awareness as well.
Not sure how big the sight should be and how large the vehicle radius is.
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