Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 30, 2024, 09:59:45 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
General Discussion
>
Paradrop as an upgrade?
Pages: [
1
]
2
3
Go Down
Print
Author
Topic: Paradrop as an upgrade? (Read 9696 times)
0 Members and 17 Guests are viewing this topic.
RikiRude
Donator
Posts: 4376
Paradrop as an upgrade?
«
on:
May 31, 2011, 08:34:18 pm »
I had the idea (which could hopefully be adapted to commandos and falls as well) that paradropping could be an upgrade you buy, because I rather use AB support weapons since the men on them are stronger, but I don't want my starting call in for example to drop in, so what I end up doing is grabbing a regular ATG to throw in so they all walk on.
Parachute would be a free upgrade you buy for your potentially air dropped units. You could even make it cost MP, and then make the units themselves cost a little less MP.
Is it possible to do this?
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Paradrop as an upgrade?
«
Reply #1 on:
May 31, 2011, 09:14:21 pm »
Its very easy to do this.
What I *could* do, is make the upgrade free, but sort of a cancel paradrop/glider option.
... Hmm, I'll see if I can do it in the next launcher update
Logged
Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
Quote from: tank130
Why don't you collect up your love beads and potpourri and find something constructive to do.
AmPM
Community Mapper
Posts: 7978
Re: Paradrop as an upgrade?
«
Reply #2 on:
May 31, 2011, 09:16:31 pm »
Thank god, its more a penalty than bonus
Logged
.
.
.
.
.
.
.
.
.
.
.
Scotzmen
EIR Veteran
Posts: 2035
Re: Paradrop as an upgrade?
«
Reply #3 on:
May 31, 2011, 09:30:56 pm »
That good sir, would be epic and usefull.
Logged
panzerman
EIR Veteran
Posts: 689
Re: Paradrop as an upgrade?
«
Reply #4 on:
May 31, 2011, 09:41:20 pm »
will that effect their call in timers though?
Logged
RikiRude
Donator
Posts: 4376
Re: Paradrop as an upgrade?
«
Reply #5 on:
May 31, 2011, 09:45:00 pm »
Incredible ^_^
Logged
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Paradrop as an upgrade?
«
Reply #6 on:
May 31, 2011, 10:30:49 pm »
Quote from: panzerman on May 31, 2011, 09:41:20 pm
will that effect their call in timers though?
Yes.
I think Id make it so that if you choose NOT to AB drop them, they are not considered for the airdrop timers modifications.
Logged
panzerman
EIR Veteran
Posts: 689
Re: Paradrop as an upgrade?
«
Reply #7 on:
May 31, 2011, 10:52:24 pm »
yeah though that cause i go crete vets and love all my falls coming fast.
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Paradrop as an upgrade?
«
Reply #8 on:
June 01, 2011, 12:00:01 am »
Quote
Thank god, its more a penalty than bonus
I think we really need to look at the AB timers timers, I usually have men walking on the field faster than my AB dropping on, kind of completely ruins the point of having them drop in in the first place, doesn't it
. (You shouldn't *need* doctrine abilities that reduce drop-in time just to be able to make paradrop actually worth it)
«
Last Edit: June 01, 2011, 12:01:45 am by Unkn0wn
»
Logged
NightRain
EIR Veteran
Posts: 3908
Re: Paradrop as an upgrade?
«
Reply #9 on:
June 01, 2011, 12:16:39 am »
Need a doc that allows Luftwaffen infantry to pop out from houses like in VcoH
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
RikiRude
Donator
Posts: 4376
Re: Paradrop as an upgrade?
«
Reply #10 on:
June 01, 2011, 12:34:24 am »
agreed with unknown!
Quote from: NightRain on June 01, 2011, 12:16:39 am
Need a doc that allows Luftwaffen infantry to pop out from houses like in VcoH
they used, to, back when luft was first put in they all came in from buildings rather than paradropping, was pretty neat, but i guess it made it so bringing them on was completely map dependent in a way.
Logged
EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Paradrop as an upgrade?
«
Reply #11 on:
June 01, 2011, 12:38:38 am »
Quote from: RikiRude on June 01, 2011, 12:34:24 am
agreed with unknown!
they used, to, back when luft was first put in they all came in from buildings rather than paradropping, was pretty neat, but i guess it made it so bringing them on was completely map dependent in a way.
Nope.
They never did in EIRR - always been paradropped or walk-in Im fairly sure ;P
Logged
Poppi
EIR Veteran
Posts: 1080
Re: Paradrop as an upgrade?
«
Reply #12 on:
June 01, 2011, 02:13:07 am »
Quote from: Unkn0wn on June 01, 2011, 12:00:01 am
I think we really need to look at the AB timers timers, I usually have men walking on the field faster than my AB dropping on, kind of completely ruins the point of having them drop in in the first place, doesn't it
. (You shouldn't *need* doctrine abilities that reduce drop-in time just to be able to make paradrop actually worth it)
remember first time i used them. I was like oh man drop in the middle and take the city before anyone else.
Waited...waited they showed up like 4 seconds before the rest of my walk in allies did.
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: Paradrop as an upgrade?
«
Reply #13 on:
June 01, 2011, 04:15:09 am »
Quote from: EIRRMod on June 01, 2011, 12:38:38 am
Nope.
They never did in EIRR - always been paradropped or walk-in Im fairly sure ;P
Yeah, before FJs were paradropped they walked from the spawn.
Logged
Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
MittinsKittens
Donator
Posts: 916
Re: Paradrop as an upgrade?
«
Reply #14 on:
June 01, 2011, 04:59:15 am »
Quote from: EIRRMod on May 31, 2011, 10:30:49 pm
Yes.
I think Id make it so that if you choose NOT to AB drop them, they are not considered for the airdrop timers modifications.
I was thinking something like this. Only problem with it is, You could have them walk in at the start of the game and as the timers start getting longer and longer you will start swapping from walking to being dropped in because the call-in timers are shorter.
Meh, Still be nice to choose though
Logged
EiRNames:- MittinsKittens & FlutterShyPegasus
RikiRude
Donator
Posts: 4376
Re: Paradrop as an upgrade?
«
Reply #15 on:
June 01, 2011, 10:35:57 am »
i could of sworn early luft came from buildings at one point in eir/eirr.
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: Paradrop as an upgrade?
«
Reply #16 on:
June 01, 2011, 10:39:41 am »
no
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
MittinsKittens
Donator
Posts: 916
Re: Paradrop as an upgrade?
«
Reply #17 on:
June 01, 2011, 11:04:23 am »
Quote from: RikiRude on June 01, 2011, 10:35:57 am
i could of sworn early luft came from buildings at one point in eir/eirr.
You sure you're not getting confused between vCoH and EiR?
Logged
Tymathee
Donator
Posts: 9741
Re: Paradrop as an upgrade?
«
Reply #18 on:
June 01, 2011, 11:27:19 am »
Very cool eirrmod. see people, when suggestions are brought forward in a non rage way they listen
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
AmPM
Community Mapper
Posts: 7978
Re: Paradrop as an upgrade?
«
Reply #19 on:
June 01, 2011, 11:33:52 am »
AB should also have a weapon option for Garands for 15mu or so....
Logged
Pages: [
1
]
2
3
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...