*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 29, 2024, 10:02:53 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1] 2   Go Down
  Print  
Author Topic: Mini-Campaign Scenario Two  (Read 7613 times)
0 Members and 2 Guests are viewing this topic.
Mister Schmidt Offline
Lawmaker
*
Posts: 5006



« on: June 02, 2011, 07:06:25 am »

Scenario two: Allied airborne and commando elements attempt to establish a foothold. Meeting engagement.
Allies: 2 American and 1 British with all airborne and glider dropped companies. Give them an objective (or objectives) to hold onto for 10 minutes. They'll have to be swift so as to keep the Germans from bringing their full power up.
Axis: 1 PE and 2 Wehrmacht with mess of random shit including heavier armor (Tigers or KTs!!?11!???1!?) must pull themselves together and hold onto (or retake) the objective. I'm thinking a lot of volks mixed with some elite units like KCH or Stormtroopers and various assorted support weapons and tanks.
A bridge map would be awesome (and accurate to the history), but I don't think one exists in EIR that would fit. Could always make it an industrial or urban map instead. Also, I think it'd be neat to only tell the Germans what the objective is once the battle has started. An "Oh snap, THAT'S what they're going for!" moment.


Axis

Terror - Huh
Tank Destroyers - Huh
Blitzkreig - Huh


Allies

Airborne - Huh
Airborne - Huh
Commandos - Huh


Allied companies MUST be almost entirely paradropped and glider-borne, as much as is humanly possible. For Airborne this is AB, glider rifles, AB support teams, AB Medic & AB sniper. For Commandos is Mandos, Mando support teams, Tetrarchs, & Mando sniper. Commandos will also be able to use Bren Carriers garrisoned with Tommy Squads or Sappers. If the allies can kill the Axis hero units, it will benefit the Allies in the final mission.

Airborne

APPLIES TO BOTH AIRBORNE PLAYERS

You may use Airborne.
You may use Glider Riflemen.
You may use Airborne Weapon Teams.
You may use 1 Airborne Sniper.
You may use up to 4 Quad's.
You may use up to 2 Airborne Medic's.
You may NOT use ANY other fuel based units.
You may NOT use ANY other form of infantry or weapons teams.
You may use each Offmap ONCE.

Commandos

You may use Commandos.
You may use Commando Weapon Teams.
You may use 1 Commando Sniper.
You may use up to 6 Tetrarchs.
You may use up to 3 Commando Officers.
You may use up to 4 Staghound's.
You may use a SINGLE Firefly.
You may use a SINGLE CCT.
You may use Tommies & Sappers IF they are in a Bren Carrier.
You may NOT use ANY other fuel based units.
You may NOT use ANY other form of infantry or weapons teams.
You may NOT use Radio Triangulation.
You may use each Offmap ONCE.


Axis companies do not have to arrive in any specific manner, but it is advised they are arranged into specialized call-ins.
Axis companies will each have 1 hero unit. These must be called on one at a time. One at 15 minutes, one at 20 minutes, one at 25 minutes. Blitzkreig's Tigers count as one hero unit. The Axis team will have to organise between themselves who will call on their hero unit first. These hero units, if kept alive until the end of the game, will benefit the Axis in the final mission.

Terror

Hero Unit - King Tiger
You may NOT use ANY fuel based units other than the King Tiger, 2 Bikes, 2 Ambulances, and 20mm Puma's.
You MUST use 4 Oak Leaves KCH.
You MUST use 6 Panzershreck Grenadiers.
You MUST use 4 Panzerfaust Grenadiers.
You may use any other infantry.
You may use up to 2 HMG42's.
You may use 1 Mortar.
You may use up to 2 Nebelwerfers.
You may use up to 2 Pak's.
You may NOT use a Sniper.
You may use each Offmap ONCE.

Blitzkreig

Hero Unit - Dual Tigers
You may NOT use ANY other fuel based units other than the Tigers, 2 Bikes, 2 Flammenwerfers, and 2 50mm Puma's.
You MUST use both your Tigers in the same call-in.
You may use all your infantry, including doctrine unlocks and weapon unlocks.
You may use up to 4 HMG42's.
You may use up to 2 Mortars.
You may use up to 3 Neberlwerfers.
You may NOT use a Sniper.
You may use up to 2 Pak's.
You may use each Offmap ONCE.

Tank Destoyers

Hero Unit - JagdPanther
You may use any infantry you wish.
You may use up to 2 Hetzers.
You may use up to 2 LATHT's.
You may use up to 4 Stummels.
You may use up to 6 IHT's.
You may use 1 Mortar Halftrack.
You may use up to 2 Munitions Halftracks.
You may use up to 3 Scout Car's.
You may use 1 IST.
You may use 1 Vampire Halftrack.
You may use up to 4 Pak 36's.
You may use up to 3 Kettengrads.
You may use up to 2 Schwimmwagens.
You may use a SINGLE Bergetiger.
You may NOT use Marders.
You may NOT use 50mm Halftracks.
You may NOT use Panthers.
You may NOT use ANY Hotchkiss variant.
You may NOT use Armoured Cars.
You may use each Offmap ONCE.

I care not about Advantages, but it would be helpful for Allies to have more Manpower.

Other than these rules your companies can be whatever, and other than the Axis Hero Units, which must be a call in of their own and cannot be called in until at least 15 minutes, call in's can be customised to whatever.

If anyone thinks there are glaring errors I've made, or things that would be retarded, please post in a constructive manner. I'm bound to have messed something up, I am very tired Sad
« Last Edit: June 02, 2011, 02:26:57 pm by Mister Schmidt » Logged

and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #1 on: June 02, 2011, 07:18:44 am »

You do realise that, fundamentally, the commandos player is spending a mere 700 FU and has effectively zero AT, right? Since he'll have to get pure stens to be able to ward off the 6x KCH?
Logged

Mister Schmidt Offline
Lawmaker
*
Posts: 5006



« Reply #2 on: June 02, 2011, 07:20:38 am »

Commando player is supposed to lean more towards being AI oriented than AT. AB does AT very nicely indeed.
And you forget the power of the Democharge lure Mysth! You should know that trick well!
Logged
RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #3 on: June 02, 2011, 07:59:10 am »

I think there should be a limit to the amout of pumas terror can have otherwise they can spam an effective counter to the allied units



and you expect to take out 2 tigers a KT and a jag without atgs.........
« Last Edit: June 02, 2011, 08:04:23 am by RoyalHants » Logged

Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.

Mister Schmidt Offline
Lawmaker
*
Posts: 5006



« Reply #4 on: June 02, 2011, 08:12:49 am »

I think there should be a limit to the amout of pumas terror can have otherwise they can spam an effective counter to the allied units


and you expect to take out 2 tigers a KT and a jag without atgs.........

There is a limit.

And yes. Yes I do Smiley
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #5 on: June 02, 2011, 08:29:32 am »

Schmidt.. you do realise just how much munitions a sten democharge commando costs, right? And the fact stens are borderline impotent vs KCH heroic armour? Which, with oak leaves, will utterly devastate the commandos?

Basically the allies will be fighting a very, very uneven uphill battle in this game :S.
Logged
RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #6 on: June 02, 2011, 08:40:56 am »

well i aint risking this it looks ......... screwed for the allies......
Logged
BigDick
Guest
« Reply #7 on: June 02, 2011, 08:41:18 am »

You do realise that, fundamentally, the commandos player is spending a mere 700 FU and has effectively zero AT, right? Since he'll have to get pure stens to be able to ward off the 6x KCH?

Just some hints:

"You may use Commandos.
You may use Commando Weapon Teams.
You may use up to 3 Commando Officers.
You may use up to 4 Staghound's."

thats more than enough to fight KCH

unfortunately there is no cct included that totally assrapes with dual stags

but with T2 you get instantpin on commando mg thats pure rape with mando officer behind (+35% accuracy -35% weapon cooldown -10% reload)

you just have to do something else than your typically shit (spaming democharges on commandos and spamming fireflies and spamming offmaps)
 
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #8 on: June 02, 2011, 08:45:57 am »

Bigdick.. you do realise that the only difference between my company and what's being proposed here is that my fireflies would be replaced with staghounds, an extra tetrarch would be added and the offmaps are removed in exchange for getting a mando sniper?

And considering that you're essentially impotent versus tanks with this company - the allied team is fighting 3 heavy tank companies with only 2 companies at all capable in AT.

It's just basically impossible for the allies to win, assuming equal skill.
Logged
BigDick
Guest
« Reply #9 on: June 02, 2011, 09:03:58 am »

whos says your not allowed to use AT guns (ok probably counted as weapons teams but bren tommy in carrier and piat do the job) and tommies with bren in your company?
mix some piat commandos in and you have a decent counter to all kinds of tanks and do not need to rely on your team
« Last Edit: June 02, 2011, 09:13:07 am by BigDick » Logged
Mister Schmidt Offline
Lawmaker
*
Posts: 5006



« Reply #10 on: June 02, 2011, 09:05:04 am »

Schmidt.. you do realise just how much munitions a sten democharge commando costs, right? And the fact stens are borderline impotent vs KCH heroic armour? Which, with oak leaves, will utterly devastate the commandos?

Basically the allies will be fighting a very, very uneven uphill battle in this game :S.

You don't have to get Stens with Demo's, you don't even need Stens at all, grenades are far better against Heroic armour. Alas, I have foreseen epic fail on my part in the inclusion of other vehicles for the 2 WM players, I feel that perhaps they should not have any vehicles other than the Heavies.
Logged
Mister Schmidt Offline
Lawmaker
*
Posts: 5006



« Reply #11 on: June 02, 2011, 09:17:06 am »

well i aint risking this it looks ......... screwed for the allies......

Y U B COWARD?
Logged
RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #12 on: June 02, 2011, 09:28:48 am »

Y U B COWARD?
BCOS THERE BE NO XXX CORPS SPACE AND MANDOS GONNA GET SMASHED
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #13 on: June 02, 2011, 11:59:24 am »

Quote
grenades are far better against Heroic armour

Schmidt... I've been fighting KCH for quite some time now on my commando company. Trust me, grenades are not in any way shape or form effective vs KCH assuming the axis player is awake and has any semblance of skill whatsoever.

Perhaps in conjunction with HMGs the grenades could serve some purpose - but not a particularly great one. And I think you'll most likely be using your grenades to take out the 6x HMG42s that the axis happen to have at their disposal.

Frankly - the axis are miles better off in this engagement.
Logged
Mister Schmidt Offline
Lawmaker
*
Posts: 5006



« Reply #14 on: June 02, 2011, 01:22:45 pm »

Well Mysth I'm not gonna argue with you because I've never been good at balancing, but do you think it would be more appropriate if the 2 WM players were not allowed any other fuel based units? Making the Commandos more of a threat since they can leave the vehicle killing to one AB player. Say one AB players focused entirely on AT, the other and Commando guy could be much more AI focused?
Logged
GORKHALI Offline
EIR Veteran
Posts: 1472



« Reply #15 on: June 02, 2011, 01:34:10 pm »

i will be very pleased if i can fight this scenario so count me in but on the german side pls and i can take terror doc accidently ,i actully like 2 tigers but i unfortuntely deleted my blitz doctorine...if you think i am worhy enough to take part..cheers
« Last Edit: June 02, 2011, 01:47:22 pm by GORKHALI » Logged

RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #16 on: June 02, 2011, 01:44:26 pm »

Im willing to bet that mandos will get smashed so i throw in my blitz if you need
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #17 on: June 02, 2011, 01:49:26 pm »

I think you should allow at least one firefly to be fielded by the commando player. The limitations on vehicles for axis as they are seem fairly reasonable in that case.
Logged
8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #18 on: June 02, 2011, 02:10:28 pm »

BlitzSpottttt Smiley
Logged


I will never forget the rage we enduced together

Ohh Good, AmPm can pay in Doubloons.
Mister Schmidt Offline
Lawmaker
*
Posts: 5006



« Reply #19 on: June 02, 2011, 02:11:18 pm »

i will be very pleased if i can fight this scenario so count me in but on the german side pls and i can take terror doc accidently ,i actully like 2 tigers but i unfortuntely deleted my blitz doctorine...if you think i am worhy enough to take part..cheers

Sadly Gorkhali you're not worthy to lick the sole of my feces-covered shoe...

lol jk, go sign up properly if you want to play.
I think you should allow at least one firefly to be fielded by the commando player. The limitations on vehicles for axis as they are seem fairly reasonable in that case.

And okay that would be much fairer I guess, I shall go about it asap.
« Last Edit: June 02, 2011, 02:16:59 pm by Mister Schmidt » Logged
Pages: [1] 2   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.098 seconds with 36 queries.