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Author Topic: M7 Priest for Inf Coy?  (Read 6240 times)
0 Members and 2 Guests are viewing this topic.
TheVolskinator Offline
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« on: June 05, 2011, 08:07:05 pm »

No new stats, nothing radical. The priest would, ofc, be a standard one with a reskin. With the removal of moving 105s, L&L is REAAAAAAALLY lackluster. Add it to the Inf Sppt Vehicles T3? I dunno, Im just putting this up in the air. Discuss/flame/post random shit like we always do and get off-topic by the end of page 1.
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Demon767 Offline
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Posts: 6190



« Reply #1 on: June 05, 2011, 08:09:47 pm »

only counter argument i can think of is, its not needed?
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TheVolskinator Offline
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« Reply #2 on: June 05, 2011, 08:38:12 pm »

Like I said, just putting it up in the air.
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brn4meplz Offline
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Posts: 6952


« Reply #3 on: June 05, 2011, 09:02:24 pm »

I like Locked and Loaded and my moving Howitzers.

Yeah the Tier 4 is lacking(I only have it to benefit my 3 Howitzers, and lie 2 HMG's) but it wrecks face for me.

I wouldn't want to pay the fuel an M7 costs. Nor would I get the CCT buffs to help it.

I'll stick with my 140fu Howitzers
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RikiRude Offline
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« Reply #4 on: June 05, 2011, 10:12:45 pm »

Discuss/flame/post random shit like we always do and get off-topic by the end of page 1.


 Cheesy
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #5 on: June 05, 2011, 10:22:47 pm »

It would be interesting to see...what if there were an alternate form of artillery for Infantry Company like the Priest?
« Last Edit: June 05, 2011, 10:37:00 pm by jackmccrack » Logged

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lionel23 Offline
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« Reply #6 on: June 05, 2011, 11:48:51 pm »

Dont see why you need a M7... the howie is the best thing in the world, demannable, can be sandbagged and remanned to fire... and a much lower cost when running lots of infantry or elites.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #7 on: June 06, 2011, 01:15:30 am »

If you want to waste your entire Support weapon pool, 3x 105 worth of fuel and have a Nebelwerfer ranged arty unit then go ahead.
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EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #8 on: June 06, 2011, 03:53:12 am »

With the removal of moving 105s, L&L is REAAAAAAALLY lackluster.

It was never removed. If you think it was removed because it's not in the launcher description, well it has never been there in the first place. Smiley
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8thRifleRegiment Offline
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« Reply #9 on: June 06, 2011, 06:10:23 am »

Very very not needed, a priest on the american infantry woould just cause some more balance issues
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TheIcelandicManiac Offline
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« Reply #10 on: June 06, 2011, 06:35:38 am »

YES AXIS TOO UP!!! BUFF!!!
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #11 on: June 06, 2011, 07:30:43 am »

Very very not needed, a priest on the american infantry woould just cause some more balance issues

lol there would be no issues BALANCE wise when fighting vs Axis. The only BALANCE problem would be the fact that Priest costs around 3 times as much as a 105.
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TheVolskinator Offline
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« Reply #12 on: June 07, 2011, 07:00:32 pm »

I love how I wasted 200 PP retooling my company, and now someone finally says "Oh, the 105 moves with L&L, its just not in the description and it never has been!"



-facedesk-
« Last Edit: June 07, 2011, 07:02:57 pm by TheVolskinator » Logged
TheIcelandicManiac Offline
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Posts: 6294


« Reply #13 on: June 07, 2011, 07:05:35 pm »

"Lock and Loaded
All Support Teams
Are Improved*
AP Round Stockpiles*
HMG, Mortar
+5 Range
105 Howitzer
Gain Heroic Armor/Critical
Can Slowly Move
Barrage Improved*"


"Improved Support Teams:
HMG, Mortar, ATG, Sniper: +25% HP, +20% Accuracy, +10m Sight
Sniper: +35% Damage
AP Round Stockpiles: AP Rounds on Cooldown
-30s Recharge Per Extra Stacked Shell
Improved 105 Howitzer Barrage: +3 Shells, -20% Reload
"


IF you are going to pick a doctrine do check the Doctrine sheet
« Last Edit: June 07, 2011, 07:08:01 pm by TheIcelandicManiac » Logged
TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #14 on: June 07, 2011, 11:15:41 pm »

The upper half of that has never appeared in my launcher. L&L grants the 105 heroic crits? Never knew that, never saw it, never read it. Anywhere. They used to move, I tried moving mine around with LL after the patch and they stayed put, plus snipers kept 1-shotting crew members so the heroic crits weren't in effect. :| ok, time to go back to the laucher and re-re-re-read everything...
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #15 on: June 07, 2011, 11:20:25 pm »

"HMG, Mortar, Sniper, ATG
+25 HPs
+20% accuracy
+10 sight
AP Rounds on cooldown
-30s recharge of AP rounds per stacked shell
Sniper +35% damage
105mm Howitzer
+3 shells
-20% reload"

Where in that is 'the howie can move n' shit etc etc etc'? :l
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Mister Schmidt Offline
Lawmaker
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Posts: 5006



« Reply #16 on: June 08, 2011, 04:05:00 am »

Volsk, the doctrine SHEET. Not the launcher, the doctrine sheet that is on the forum.
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Unkn0wn Offline
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Posts: 18379


« Reply #17 on: June 08, 2011, 04:07:23 am »

Yea the launcher descriptions are not always entirely up to date for some units, sorry.
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #18 on: June 08, 2011, 06:31:12 am »

Sometimes you needa look past the launcher... Into the blue Tongue
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skaffa Offline
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Posts: 3130


The very best player of one of the four factions.

« Reply #19 on: June 08, 2011, 07:23:05 am »

Locked and loaded is kinda shit anyway.

Should get some Quad and M8 buffs imo.
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