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Eng/pio vet
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Topic: Eng/pio vet (Read 6966 times)
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Tymathee
Donator
Posts: 9741
Re: Eng/pio vet
«
Reply #20 on:
January 04, 2012, 12:48:28 pm »
acc will help the guys without the flamers do more damage.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Eng/pio vet
«
Reply #21 on:
January 04, 2012, 02:13:51 pm »
Uhhhhhhhhhhh. Sorry to say, but I could care less if the two chumps with engie Greasers are more accurate. They can barely take out a pioneer squad regardless, IMHO a small health regen for engies/pios (small squad sizes), or a Health 1.1/1.2 at both Vet2 and Vet3 might be in order.
Other then flamethrowers and being your mine jockeys, what IS the point of engineers in EiRR? "Derp, to build cover!". All infantry units aside from PGs can build cover, and all but one PE doctrine either grants them the ability to do so or enables the purchase of a (combat) unit that can. Is there some way to make engineers more popular other then the massive pioneer flamer blobs Computer uses?
Idk, the ability to purchase rifles, a default extra man for pios and engies? Or why not the ability to
repair
structures and emplacements
(hell, BotB mod did it and it worked out fine).
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Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
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Ahnungsloser
Donator
Posts: 1447
Re: Eng/pio vet
«
Reply #22 on:
January 04, 2012, 03:42:46 pm »
Quite some god reasons for changing this issue. Elite Combat Engineers with BAR like in COHO. Or Charismatic Engineers
with 5 guys in a squad oder Demolition Engineers with Satchel Charges. Or Pioners with K98 carbines oder Burglars Panzer Pioners
with +1 shrek.
How would it be?
Logged
9th Armoured Engineers
Audemed
Donator
Posts: 644
Re: Eng/pio vet
«
Reply #23 on:
January 04, 2012, 03:45:53 pm »
Let's keep anything/everything related to COHO out of EIRR, kthx >.>
Logged
Ahnungsloser
Donator
Posts: 1447
Re: Eng/pio vet
«
Reply #24 on:
January 04, 2012, 03:48:39 pm »
You got enough from test, or? I heard from COHO at the day where the servers went offline.
Logged
Tymathee
Donator
Posts: 9741
Re: Eng/pio vet
«
Reply #25 on:
January 04, 2012, 03:52:33 pm »
coho had some real good ideas that would be fun in eir, dont knock it. black out from coho is in eirr along with some other stuff.
Logged
Ahnungsloser
Donator
Posts: 1447
Re: Eng/pio vet
«
Reply #26 on:
January 04, 2012, 04:00:32 pm »
But, are we agree with that, that the acutal veterancy is quite useless? Maybe there is a simple soloution which
is not "overpowered". Let's collect some ideas which are easy to implement. For example: +1 Mine would be
overpowered because it can cause mine spamming which is awful.
Maybe we get some good ideas so that the development team agreed with this. Maybe we can create a small
list with the best things and let the development team decide which is a realistic alternate.
Any special suggestions?(Try to be realistic - Pleeeease!:))
Logged
RikiRude
Donator
Posts: 4376
Re: Eng/pio vet
«
Reply #27 on:
January 04, 2012, 05:09:09 pm »
Quote from: TheVolskinator on January 04, 2012, 02:13:51 pm
Uhhhhhhhhhhh. Sorry to say, but I could care less if the two chumps with engie Greasers are more accurate. They can barely take out a pioneer squad regardless, IMHO a small health regen for engies/pios (small squad sizes), or a Health 1.1/1.2 at both Vet2 and Vet3 might be in order.
agreed that would be about as useful as making the cct coaxial gun 15% more accurate.
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
Unkn0wn
No longer retired
Posts: 18379
Re: Eng/pio vet
«
Reply #28 on:
January 04, 2012, 05:57:34 pm »
We'll be reworking vet in due time, until then just hold your horses.
Logged
NightRain
EIR Veteran
Posts: 3908
Re: Eng/pio vet
«
Reply #29 on:
January 05, 2012, 01:32:28 am »
Mines on cooldown. 15 minute cooldown
every 15 minute they can lay another mine haha. Also satchel charges should be available to engineers to make them valuable asset for normal infantry squads.
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Demon767
Warmap Betatester
EIR Veteran
Posts: 6190
Re: Eng/pio vet
«
Reply #30 on:
January 05, 2012, 04:10:14 am »
no coho units please,
Logged
Generalleutnant of The Reichs Wolves
Nevergetsputonlistguy767
Ahnungsloser
Donator
Posts: 1447
Re: Eng/pio vet
«
Reply #31 on:
January 05, 2012, 07:16:43 am »
Quote from: Demon767 on January 05, 2012, 04:10:14 am
no coho units please,
Okay - i noticed it. So stop thinking about coho related stuff.
Quote
Maybe we get some good ideas so that the development team agreed with this. Maybe we can create a small
list with the best things and let the development team decide which is a realistic alternate.
1.Uhhhhhhhhhhh. Sorry to say, but I could care less if the two chumps with engie Greasers are more accurate. They can barely take out a pioneer squad regardless, IMHO a small health regen for engies/pios (small squad sizes), or a Health 1.1/1.2 at both Vet2 and Vet3 might be in order.
(2. - not proofed)
How would it be that the pios/engineers can be equiped with a repair tool to repair damaged support wapeons to give them
a little "useful boost"? (But i think this is not redundant with the repair system in EIR:R)
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