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Author Topic: [PE] FSJ - Mark Target Flare Mine  (Read 5325 times)
0 Members and 7 Guests are viewing this topic.
Katusha Offline
EIR Veteran
Posts: 989



« on: June 27, 2011, 09:09:51 pm »

OK, here is an idea to replace the more or less useless incendiary grenade on Fallschirmjagers.

Flare Mine: 30 MU

When activated by an infantry squad, acts like Mark Target, applying an X amount of increased accuracy to enemy infantry in a radius of Y. (X and Y are variables to be determined by more experienced balancers, if this is implemented)

This could fit with the theme of Fallschirmjagers being ambush units.

The theory of the mine itself is that it is like a flare, and it lights up the area so the FSJ get a clear shot, AKA increased accuracy.

This isn't based on any real type of historical device (as far as I know), but heck since when is EIR:R about realism?

Thanks for reading, and perhaps considering.

EDIT: As for where it will be unlocked, perhaps add it to the T2 from which G43 was removed?

-Katusha
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Tymathee Offline
Donator
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Posts: 9741



« Reply #1 on: June 27, 2011, 09:12:00 pm »

i would love to see some daisy cutters for allies. there's tellers for axis, need AI only mines for allies, would be sweet but this is a nice idea
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #2 on: June 27, 2011, 10:12:08 pm »

Riflesquad charges up

Runs over Flare Mine

Received accuracy increased

Falls ambush from cover
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Katusha Offline
EIR Veteran
Posts: 989



« Reply #3 on: June 27, 2011, 10:13:54 pm »

Riflesquad charges up

Runs over Flare Mine

Received accuracy increased

Falls ambush from cover

Thanks for summarizing?
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #4 on: June 27, 2011, 10:39:33 pm »

What if it worked more as a flash-bang, debuffing infantry for a short period (5-8 seconds), perhaps making them crawl or slow walk with reduced accuracy, allowing fg42s to charge up and own them,?
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #5 on: June 27, 2011, 11:15:24 pm »

What if it worked more as a flash-bang, debuffing infantry for a short period (5-8 seconds), perhaps making them crawl or slow walk with reduced accuracy, allowing fg42s to charge up and own them,?

This is a good idea, although stun grenades didn't come into use until the 1960s Tongue
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RikiRude Offline
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Posts: 4376



« Reply #6 on: June 27, 2011, 11:26:01 pm »

totally stole this from my AB thread! but i can totally see how well it would fit the luft doctrine.

also agree with tym. AI mines for US. since you know axis get, every type of mine except for m8, AT mine, regular mine, slow mine, AI mine.
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #7 on: June 27, 2011, 11:28:14 pm »

How is flash bang supposed to be defencive/sneaky but it cant be used for the offence because falls arnt supposed to do that?


And why should FSJ get a debuff against enemy troops when he already has a ambush buff which has a similar effect?

To make him totally disintegrate enemy troops when you combine the two?

Just saying....
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #8 on: June 28, 2011, 12:01:52 am »

FSJ ambush is worth nil against good players outside of grenade range.

Edit: Why? Because outside grenade range, Fg42s just aren't beastly. You can hope for 1 man dead off a rifle squad. With Kars, the engagement wont last long enough to hope for a better result before player either grenades or disengages, forcing you to leave cover and stop firing.

The way ambush SHOULD have worked, was for it to ensure massive casualties at medium to short range. This is the way EIRR should have changed ambush to. Now and forever FSJ have either been buffed to hell to make them cover-snipers or assault troops. But their gimmick was the ambush, something that's been mauled, changed or downright ignored.

There were LOTS of time and several patches - where ambush simply wasn't working - and I got bob to eventually fix it.

FSJ are even more boring with the removal of their weapon options. Riflenades were never changed to justify them vs AB and rangers (0.75 dmg modifier).

This is evident and clear as the day for the long time player.. a good idea gets flushed down the toilet easily enough from the right source however  Roll Eyes
« Last Edit: June 28, 2011, 12:14:08 am by Smokaz » Logged
Katusha Offline
EIR Veteran
Posts: 989



« Reply #9 on: June 28, 2011, 08:49:24 am »

Have my word, I did not see any AB thread.

Smokaz, I was thinking of a mine that "G43 SLOWS" the infantry, but felt likepeople would get SO raped by it, and not be able to get away that they'd cry like little babies. Imagine getting slowed for 10 seconds in short/med range with FG42's sitting right there (although this is how I want it to be, I don't know how it would be received by the community).

I just want this to get more attention.
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RikiRude Offline
Donator
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Posts: 4376



« Reply #10 on: June 28, 2011, 10:43:35 am »

you know what, i did a british light em up flare mine now that i remember!
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #11 on: June 28, 2011, 12:57:12 pm »

Slow and stun is not the same thing. Look at vcoh assault nades for stun.

*Stun makes them unable for to move at all for a short duration but have no effect on their retreat.

*Slow will slow both their movement and retreat for a longer duration.

Stun would only be effective against infantry and not defensive positions such as HMGs meaning it's a defensive grenade, perfect to use from ambush.
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #12 on: June 28, 2011, 01:31:27 pm »

This idea in its original form, great.

Make 'Bouncing Betties' available to all faction's engineers/mainline inf as a plantable. 5-10MU and you can plant 5 PE 'Butterfly Bombs'. Ergo, you plant a single b-bomb wherever the hell you feel like; its as close to a bouncing betty as you can get without A) making a new mine model and B) making it outrageously OP.
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Katusha Offline
EIR Veteran
Posts: 989



« Reply #13 on: June 28, 2011, 01:37:32 pm »

This idea in its original form, great.

Make 'Bouncing Betties' available to all faction's engineers/mainline inf as a plantable. 5-10MU and you can plant 5 PE 'Butterfly Bombs'. Ergo, you plant a single b-bomb wherever the hell you feel like; its as close to a bouncing betty as you can get without A) making a new mine model and B) making it outrageously OP.

5-10 MU? are you crazy? i'd get that on every infantry squad possible
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TheVolskinator Offline
Administrator / Lead Developer
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Posts: 3012



« Reply #14 on: June 28, 2011, 01:45:22 pm »

Have you ever had an entire infantry squad go 'poof' to a SINGLE butterfly bomb? Its lucky if it halves the health of 1 man, it might gib an engie/pio, but thats about it.
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RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #15 on: June 28, 2011, 01:47:23 pm »

Should only be avaliable on falls tbh otherwise it becomes to easily spammed on a flexible platform
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #16 on: June 28, 2011, 03:05:04 pm »

Have you ever had an entire infantry squad go 'poof' to a SINGLE butterfly bomb? Its lucky if it halves the health of 1 man, it might gib an engie/pio, but thats about it.

Butterfly mines are destructive. Yes, I have seen entire infantry squads die of a single mine. And the bouncing betty was a german mine.
« Last Edit: June 28, 2011, 03:39:15 pm by PonySlaystation » Logged
Demon767 Offline
Warmap Betatester
EIR Veteran
Posts: 6190



« Reply #17 on: June 28, 2011, 05:10:43 pm »

herp derp we dont want mirror factions no ai mine for allies.
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