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What would you fix/suggest to make EIRR better?
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Topic: What would you fix/suggest to make EIRR better? (Read 27380 times)
0 Members and 4 Guests are viewing this topic.
RikiRude
Donator
Posts: 4376
Re: What would you fix/suggest to make EIRR better?
«
Reply #20 on:
July 02, 2011, 12:47:30 pm »
Quote from: Mister Schmidt on July 02, 2011, 12:29:29 pm
tbh AB should be able to buy the Carbines that they modified in real life:
They sheared down the firing pin so it would fire all 8 rounds in one burst. Would be pretty cool.
you are confused, let me hit you with some reality.
they seared off the pins on the garands, which fired 8 rounds, i dont know if youd want to fire all 8 at once though.
the carbines they use now is based off a weapon that was semi automatic and had a 15 round clip usually. then the weapon that myth is talking about is an updated version of what they use, which had a 30 round clip and was full auto.
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Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
EliteGren
EIR Veteran
Posts: 6106
Re: What would you fix/suggest to make EIRR better?
«
Reply #21 on:
July 02, 2011, 01:04:20 pm »
Quote from: TheVolskinator on July 02, 2011, 08:24:42 am
why stand still in cover when youre even more accurate then that when you lolcharge your opponent?
Because you are not. With support training you suffer from 0.75 movement accuracy still. When you are standing in cover you do not suffer from this penalty, and become more accurate ontop of that if you are in cover and have steady sights.
Quote from: Mister Schmidt on July 02, 2011, 12:29:29 pm
tbh AB should be able to buy the Carbines that they modified in real life:
They sheared down the firing pin so it would fire all 8 rounds in one burst. Would be pretty cool.
The role of AB riflemen is to perform the AI currently. IF this upgrade was to be introduced it should be put on AB riflemen if anything because then you'd have overlapping roles.
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Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Mister Schmidt
Lawmaker
Posts: 5006
Re: What would you fix/suggest to make EIRR better?
«
Reply #22 on:
July 02, 2011, 01:17:47 pm »
I meant Garand
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Quote from: xez0 on August 29, 2014, 10:57:01 am
and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
Quote from: Smokaz on November 22, 2011, 09:01:38 am
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: What would you fix/suggest to make EIRR better?
«
Reply #23 on:
July 02, 2011, 02:40:37 pm »
Quote from: Mysthalin on July 02, 2011, 08:53:44 am
I think his point is :
Why does this ability at the same tier is a better boost to accuracy no matter where you are, than this ability that only applies in cover?
EXACTLY.
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I want to ensure we have a 100% decision on the process before we do the wipe.
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: What would you fix/suggest to make EIRR better?
«
Reply #24 on:
July 02, 2011, 02:43:21 pm »
Quote from: Mister Schmidt on July 02, 2011, 12:29:29 pm
tbh AB should be able to buy the Garands that they modified in real life:
They sheared down the firing pin so it would fire all 8 rounds in one burst. Would be pretty cool.
You failed to read my post, nice going. Btw, thx for ripping off my idea too xD i was the first one to suggest it on the forums. Lmao. Fail...
I meant for the GArand upgrade to be available to Riflemen, not a doctrine specific. It would take the place of a single buffed BAR w.o SF, since that's what people have been asking for.
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Mister Schmidt
Lawmaker
Posts: 5006
Re: What would you fix/suggest to make EIRR better?
«
Reply #25 on:
July 02, 2011, 03:00:21 pm »
I no longer read your posts because they usually consist of annoying op suggestions that have 0 hope of ever making it in. And lol no you definitely weren't I can assure you :L
«
Last Edit: July 02, 2011, 03:29:24 pm by Mister Schmidt
»
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: What would you fix/suggest to make EIRR better?
«
Reply #26 on:
July 02, 2011, 03:09:18 pm »
Since none of the suggestions I made have been labled as OP by anyone, EliteGren included, I dont think they are. Read up fool.
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Mister Schmidt
Lawmaker
Posts: 5006
Re: What would you fix/suggest to make EIRR better?
«
Reply #27 on:
July 02, 2011, 03:23:38 pm »
All I see is "realism trolol vcoh trolol more realism trololo"
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TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: What would you fix/suggest to make EIRR better?
«
Reply #28 on:
July 02, 2011, 03:26:14 pm »
And you said i was annoyin, Jeez
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Hicks58
Development
Posts: 5343
Re: What would you fix/suggest to make EIRR better?
«
Reply #29 on:
July 02, 2011, 03:30:08 pm »
To be fair, I'd like to see the Carbines on Airborne become useful, and have Airborne Riflemen phased out altogether... After all, aren't Airborne just well trained Riflemen that drop from the sky in the first place?
LMG's for Airborne is pretty silly due to their aggressive nature (Moving accuracy takes my attention) so really they should just get the BAR's that Rifles get now, which are two plain ones without SF.
I always took Airborne to be the quick hard hitting raiders that sweep in fast then GTFO. I only really get that feeling with RR's in all fairness.
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Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: What would you fix/suggest to make EIRR better?
«
Reply #30 on:
July 02, 2011, 04:46:15 pm »
Hicks is 100% correct. Something in likeness to Band of Brothers esqe stuff; time for a quote:
"Well. We're setting out at 0500. We may be attacking a weaker force. Possibly more Paratroopers."
"Aw, God, we know how they can be."
"Yep. Fire and maneuver, that's the name of the game, fire and maneuver." - Harry Welsh & Winters.
ATM its "Blob RRs and camp with LMGs, negating AB armor".
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Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: What would you fix/suggest to make EIRR better?
«
Reply #31 on:
July 02, 2011, 05:06:22 pm »
The thing that strikes me as most needing of a rework is the veterancy system. As of now there is nothing preventing a company comprised of veterans from being able to deploy the same number of units than a standard company. Veterans should have some sort of small added cost to them.
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Smokaz
Honoured Member
Posts: 11418
Re: What would you fix/suggest to make EIRR better?
«
Reply #32 on:
July 02, 2011, 05:06:51 pm »
Yeah make vet even less useful
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Mister Schmidt
Lawmaker
Posts: 5006
Re: What would you fix/suggest to make EIRR better?
«
Reply #33 on:
July 02, 2011, 05:08:46 pm »
Good joke Vermillion! That one really cracked me up :')
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Katusha
EIR Veteran
Posts: 989
Re: What would you fix/suggest to make EIRR better?
«
Reply #34 on:
July 02, 2011, 05:09:58 pm »
Quote from: Vermillion_Hawk on July 02, 2011, 05:06:22 pm
The thing that strikes me as most needing of a rework is the veterancy system. As of now there is nothing preventing a company comprised of veterans from being able to deploy the same number of units than a standard company. Veterans should have some sort of small added cost to them.
haters gonna hate cuz you cant keep vet
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Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: What would you fix/suggest to make EIRR better?
«
Reply #35 on:
July 02, 2011, 05:11:56 pm »
In return, of course, there would need to be some infrastructural changes, such as having veteran units be "deactivated" upon in-game death, and have them reactivate after a few games played, similar to the system from Shogun 2. Perhaps this could be facilitated by adding in a deactivated unit zone in the launcher GUI.
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8thRifleRegiment
EIR Veteran
Posts: 2210
Re: What would you fix/suggest to make EIRR better?
«
Reply #36 on:
July 02, 2011, 05:16:07 pm »
Quote from: Vermillion_Hawk on July 02, 2011, 05:06:22 pm
The thing that strikes me as most needing of a rework is the veterancy system. As of now there is nothing preventing a company comprised of veterans from being able to deploy the same number of units than a standard company. Veterans should have some sort of small added cost to them.
Joking Right? So my Vet 3 Kt that can get circled strafed by ONE m10 should cost me ALL of my fuel? Or should i have 400mp Vet 3 rifleman. Or Wait wait wait, even better. 200 Munition Bars on Vet 3 rifles. OR 50 pool cost on vet 3 Falls Epic
seriously man, they JUST REMADE the whole vetertance system and your suggestion they put in an entirely new system?
«
Last Edit: July 02, 2011, 05:26:16 pm by 8thRifleRegiment
»
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Quote from: brn4meplz on March 08, 2013, 12:46:54 pm
Ohh Good, AmPm can pay in Doubloons.
Smokaz
Honoured Member
Posts: 11418
Re: What would you fix/suggest to make EIRR better?
«
Reply #37 on:
July 02, 2011, 05:18:04 pm »
My vet 3 rifleman died 3 game ago stickying a vet 3 tiger! Five games later, they are both back!
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Mister Schmidt
Lawmaker
Posts: 5006
Re: What would you fix/suggest to make EIRR better?
«
Reply #38 on:
July 02, 2011, 05:18:33 pm »
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Unkn0wn
No longer retired
Posts: 18379
Re: What would you fix/suggest to make EIRR better?
«
Reply #39 on:
July 02, 2011, 05:18:36 pm »
How about you not post on the forum and join our game, Smokaz.
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