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Author Topic: [CW] Button Should Be Gone.  (Read 28151 times)
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deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #40 on: July 08, 2011, 10:54:54 am »

button is useless without at support, tanks are useless without ai support.

/thread.
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DERDBERT
Like Jesus, Keeps died for us

He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #41 on: July 08, 2011, 11:03:25 am »

Which are, care to list?
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Yeah calbanes, I mean - some people like smokaz are still yet to win a single game, even though they've been around here for years.

NightRain Offline
EIR Veteran
Posts: 3908



« Reply #42 on: July 08, 2011, 11:09:13 am »

Which are, care to list?

They are not only listed in the main post and mentioned around several times. Therefore I assume you have not read the main post and say to you to read it before you post again.
Logged

Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #43 on: July 08, 2011, 11:10:06 am »

remove 6pdr this way all brits get to have button,since then they will need it,everyone happy  Wink
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RikiRude Offline
Donator
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Posts: 4376



« Reply #44 on: July 08, 2011, 11:26:11 am »

when playing axis ive never had button be that huge of a problem  Huh

see a bren squad dont get too close, just the same as seeing vet 2 rifle squad in case they have sticky.

i play a british a bit and rarely do i ever get a second button out of a squad.

if the person buttons you at 25 meters, its easy to slip out. and if there is infantry support you can usually kill the bren squad super easy before anything really happens.

could you post a replay of button being OP? not just a replay of someone rushing into a position and getting buttoned.


although it would be fair if it had a start up animation or something since thats how stickies and fausts work. it would make more sense to have a set up animation rather than an exhaustion. or if you have both make them short.

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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #45 on: July 08, 2011, 11:33:39 am »

since brits claim that button is actually weak,and that it's not a problem,why even have one then,since it's so easy to avoid etc etc?!
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RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #46 on: July 08, 2011, 11:52:33 am »

Its not weak but its usefull and tbh and can't see how to do with out it in some situations
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BigDick
Guest
« Reply #47 on: July 08, 2011, 11:55:45 am »

when playing axis ive never had button be that huge of a problem  Huh

thats because you sit somewhere with a medicbunker 1-2 mg42 at least 1 mortar and a nebel in the boonies

its hard to button a mortar or nebel tbh
« Last Edit: July 08, 2011, 12:08:22 pm by BigDick » Logged
smurfORnot Offline
EIR Veteran
Posts: 4715



« Reply #48 on: July 08, 2011, 11:58:29 am »

Its not weak but its usefull and tbh and can't see how to do with out it in some situations

same how us,wehr and PE do it...
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #49 on: July 08, 2011, 12:01:13 pm »

Its not weak but its usefull and tbh and can't see how to do with out it in some situations

 lmao every faction cannot be good at everything that creates retardation balance. IE the brits right now. They are amazing at killing everything so therefore any intelligeant and good player is unbeatable as brits becuase they can just trololol counter everything with like 4 units
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I will never forget the rage we enduced together

Ohh Good, AmPm can pay in Doubloons.
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #50 on: July 08, 2011, 12:03:10 pm »

There is no need for Replays to show how Button works.

The point is simple: Where do British need their button? No one has answered to this question. They already have their vehicle disablers and if they need more just give them slow mines for tommies but at the cost of removal of button.

The main post already explains the details why. British already have everything they need to handle the vehicles.

Fireflies one of the best Tank destroyer
PIATs has a tactical advantage no other AT weapon have
6Pdr a 57mm
Mines
17Pdr
Tetrach
Stuart. People can argue over stuart but it is a upgun puma, it performs around the same lines, but maybe slightly better.
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8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #51 on: July 08, 2011, 12:09:54 pm »

yea button is not needed its just there as an added lolwtf.

In vcoh it was needed becuase brits didnt have an anti tank gun to stop vehicles early on, so you could get button and use piats, and piats became the vcoh brits ATGs, in eirr you have atgs so button is not needed. at all
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #52 on: July 08, 2011, 12:20:54 pm »

My 51stSYorkshire company is an awesome example of a British company that uses, exclusively - fireflies and tetrarchs for AT, and has zero button to support them.

With a 4/1 W/L ratio I think I'm doing alright for myself.
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deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #53 on: July 08, 2011, 12:32:57 pm »

way to blow your own trumpet
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #54 on: July 08, 2011, 12:34:26 pm »

I calculated the W/L ratio for the top 10 Brit and Wehr players.
British ||| Wehr
1)  3.6  |||  5
2) 5.08 ||| 2.9
3) 3.5   ||| .77
4) 3.9   ||| 1.48
5) .9    ||| 1.39
6) 2.6  ||| 1.2
7) 1.7  ||| 2.08
8 ) 1.4 ||| 8.1
9) .6    ||| 2.7
10) 4.4||| 2
= 27.65 |  27.62
average W/L ratio
2.765  || 2.762
A person playing OP Brits wins games 1.003 times more often than UP Wehr. You have to play thousands of games to see a difference XD

BRITS OP LOL

button is useless without at support, tanks are useless without ai support.

/thread.
Logged

Let's talk about PIATs in a car.
Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #55 on: July 08, 2011, 12:36:04 pm »

Your calculation is wrong from the get go, Jack.
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #56 on: July 08, 2011, 12:39:33 pm »

Especially since W/L ratio does not represent what teammates that player has, who they are playing against, etc.

So many variables that are not accounted for.
Logged


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RoyalHants Offline
EIR Veteran
Posts: 2109



« Reply #57 on: July 08, 2011, 12:46:00 pm »

yea button is not needed its just there as an added lolwtf.

In vcoh it was needed becuase brits didnt have an anti tank gun to stop vehicles early on, so you could get button and use piats, and piats became the vcoh brits ATGs, in eirr you have atgs so button is not needed. at all
Except to hold tanks in front of your atgs and to stop a rampaging vehichle button does have it's uses and is needed
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LeoPhone Offline
Honoured Member
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Posts: 0


« Reply #58 on: July 08, 2011, 12:47:42 pm »

Except to hold tanks in front of your atgs and to stop a rampaging vehichle button does have it's uses and is needed

oh, allies flank my pak 38s also constantly. Can WM get button too then plz?
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #59 on: July 08, 2011, 12:50:15 pm »

I calculated the W/L ratio for the top 10 Brit and Wehr players.
British ||| Wehr
1)  3.6  |||  5
2) 5.08 ||| 2.9
3) 3.5   ||| .77
4) 3.9   ||| 1.48
5) .9    ||| 1.39
6) 2.6  ||| 1.2
7) 1.7  ||| 2.08
8 ) 1.4 ||| 8.1
9) .6    ||| 2.7
10) 4.4||| 2
= 27.65 |  27.62
average W/L ratio
2.765  || 2.762
A person playing OP Brits wins games 1.003 times more often than UP Wehr. You have to play thousands of games to see a difference XD

BRITS OP LOL

Actually that last percentage is Gorkhali.
Logged

Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
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