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Author Topic: Au Revoir  (Read 10026 times)
0 Members and 7 Guests are viewing this topic.
Compact Flash Offline
EIR Veteran
Posts: 757


« Reply #20 on: September 09, 2007, 09:36:11 am »

Actually, they should do it like in RN... I'm locking this thread because...
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Skunker Offline
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993


« Reply #21 on: September 11, 2007, 08:57:24 pm »

This is to the few, The Far, The Between...

Au Revoir.

The Ever-growing number of idiots, combined with a healthy proportion of complainers and bitchers has lead me to one conclusion, I want out. I read the forums and its Personal attacks on people or continual bitching about the same old things, I see huge imbalances in the game and which are ever growing, You would have to remodel this game or make the "War" season a lot shorter to prevent the "Gap" forming on the playerbase. I could sit here and post my suggestions to the end of time but i no longer believe this to be viable.

The Game System is great, the Persistency Model is not.

Thankyou to all the coders and Dev who have tried to create a good game experience and i wish you all the best.

The Path to Hell is laid with Good intentions

Goodbye,
            Ashen aka. Vondrakin

BOOM! I think you hit the nail on the head there... at least it's part of the reason why I've abruptly stopped my 5 month binge of WWII and EiR.
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acker Offline
EIR Veteran
Posts: 2053


« Reply #22 on: September 11, 2007, 11:23:48 pm »

Before you go, could you post some of the glaring IMBA?

I'm curious.*

*I'm sincere about this. I've raked most of your recent posts, but it's hard to find info. Stuff I've found...

1: CP gap between noobs/veterans. Still an issue, but being worked on.

2: RRs. that was "fixed" to a large extent.

3: Whiners and idiots: well, they are everywhere. EVERYWHERE!!! For every Einstein, there is a Bush. And the amount of idiots on this forum is still less than the # of devs.

But they definitely need to institute something like a 5-day ban on these forums for people like that.

Are the IMBA things unit-related, or simply a flaw with the persistency?
« Last Edit: September 11, 2007, 11:27:26 pm by acker » Logged
Nevyen Offline
Honoured Member
*
Posts: 2365


« Reply #23 on: September 11, 2007, 11:49:03 pm »

Acker are you posing this question to skunker or ashen?

If its ashen don't expect a response as im a R/L mate of his i can assure you hes not paying attention to these forums.  If though these questions are on a broader front maybe start a new thread,


Cheerz Nev
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Unkn0wn Offline
No longer retired
*
Posts: 18379


« Reply #24 on: September 12, 2007, 11:44:43 am »

Aww kinda sucks to hear man, I truly hope that one day you'll come back and enjoy the mod again. Please also keep in mind that we are still in alpha stage so a lot of what we have implemented right now is in no means final.

P.S: I moderate the forums aswell but I'm still on vacation Tongue.
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Skunker Offline
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993


« Reply #25 on: September 12, 2007, 03:48:16 pm »

Before you go, could you post some of the glaring IMBA?

I'm curious.*


1: CP gap between noobs/veterans. Still an issue, but being worked on.
   - Not a big deal IMHO, the hell with the noobs. It's honestly annoying to see people complaining about the CP gap. Play some games!! Who cares if you lose, you still get CP, and eventually you'll be able to fight back. Why the heck should I lose to a new player when I've had a company rolling for a month. In reality I'd have more practical leadership experience and more seasoned soldiers, so I'd win there and in the game I ought to see the same result. But note, the reason for winning is more about leadership experience (a.k.a strategy/tactics) than experienced soldiers. The best damn soldier in the world does nothing without an order.

2: RRs. that was "fixed" to a large extent.
It doesn't matter what the heck was 'fixed' eventually something else goes out of line, then an overcompensating balance move is made. The balance team is on hallucinogens or something here. I really dislike the way the mod is balanced, which is why I hope to wait until it is DONE being balanced, and when I play it I don't need to worry about some stupid game breaking changes being put in by a 'team' (i prefer to call it a group, since 4-5 guys is a pretty small team) of people who seldom plays, save Unkn0wn, who practically was denied his public dev status.

3: Whiners and idiots: well, they are everywhere. EVERYWHERE!!! For every Einstein, there is a Bush. And the amount of idiots on this forum is still less than the # of devs.

But they definitely need to institute something like a 5-day ban on these forums for people like that.
_______________________________________ _______________________________________ ______
WRONG! There are more whiners and idiots on this forum than a team fldash would dream of recruiting, there are a LOT of people. The community had a couple of resident morons that we all knew since the early alpha, but the number has expanded quite a bit to the point where I am no longer willing to even log on to TS or read the forums sometimes. Discussions used to be based around balance, involved quite a bit of thinking, and never had this 'bitching about the game' component being displayed outright. Then again, the dev team didn't make completely unexpected and major changes out of nowhere.

Are the IMBA things unit-related, or simply a flaw with the persistency?

It's really hard to tell what's imba now, since the devs and community can't seem to stop changing the stats and prices of units. Most imbalances result as a part of the persistence system. It's going to take time to get that system to a level where i can digest the results of it, that's when I'll return.

The mod was great and will be great, otherwise I'd say piss on these forums and the game and never return, but I love the idea and always have. The final vision is more important, sometimes, than the struggle you go through to get there.

Also, Acker if someone doesn't like the mod, they shouldn't have to argue their point to 'prove' something to you. They don't need to prove shit to anyone, it's their OPINION. Everything is an argument in these forums. 

This is also an important chance for me to say something personal to the dev team, particularly Ucross and Forefall: It is incredibly inappropriate to behave in the manner you guys do in these forums sometimes. It's really unprofessional to insult members of your community and act like omniscient assholes when discussing an issue. Now you are simply 'looking into' issues - great, no dialog with the community so we can really expect ourselves to mean anything, but at least we don't have to see your obnoxious comments when we make our own thoughts public. It's really pissed me off how the dev team has become completely disconnected from the community. Quit living in your dream world, you've got a silver wrench from ModDb, not the MoTY Award, 2007.  It was the same damn thing that pissed me off with red orchestra's devs too. They'd act incredibly condescending when a change was to be debated and players were critical of their changes. People never criticize someone  to be an asshole when they're talking about a change. They're trying to help, and being an asshole to your community while they're expressing the way they want to feel is really, really, inappropriate.
« Last Edit: September 12, 2007, 03:58:11 pm by Skunker » Logged
acker Offline
EIR Veteran
Posts: 2053


« Reply #26 on: September 12, 2007, 03:57:18 pm »

Overcompensation, that's a problem.

But, unlike Relic, they attempt to fix the problem promptly. And the balance team is only human after all. Besides, the Overcompensation...name a couple. RRs are hardly OP unless being used by Akrandas and his crack paratroopers.

This game has a lot of changes. I think it is still a beta.

How would you balance the mod?


I can only name...3 chronic whiners. Posting their names might be labeled personal assault, so I can't name them as such. I can, however, state facts about them.
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Skunker Offline
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993


« Reply #27 on: September 12, 2007, 04:03:18 pm »

Whining doesn't get to me. It is perfectly fine to whine, in fact it's a good thing there are whiners. Too much whining is when it becomes a problem. Openly opposing changes that you feel are detrimental to the game = good.

I'd play the game first, acker, that's for certain, when balancing the mod. I'd see what's imbalanced, to what extent, and take in as much as I can from the community first. I'd make changes to test SPECIFIC BALANCE ISSUES FIRST, rather than reworking ALL of the doctrines, I'd try to rework simply the ones that needed to be fixed.

But if this were my mod, there'd be an internal test team so we could test most builds before they went out and all of the whining/bitching started. Yeah, people get upset waiting, but if you don't set a deadline they will NEVER be disappointed.  This mod's community was the internal test team for all intents and purposes, and balancing has been fucking with things that DON'T NEED CHANGED.

As I said, I don't need to continue to provide examples for you, and I won't. I'm not here to offer arguments to support my feelings. It's not a zone for debate. I'll simply wait until all of the necessary changes are made and play it when the first warmap comes out.

Oh, and just in case the dev team gets pissed off at my posts: Banning your community members because they voice opinions is also pretty fucking lame, that's another thing that really makes people HATE a game or a mod. Red Orchestra's forums were nazified and many of the game's realism buffs were banned from the forms because they opposed a single change in the game that was easily fixable. Banned for breaking some bogus rule the moderators put up. Over moderation just makes people angry, a forum is often a place to vent frustration, not find it.
« Last Edit: September 12, 2007, 04:06:13 pm by Skunker » Logged
fldash Offline
Founder
*
Posts: 9755


« Reply #28 on: September 12, 2007, 04:07:05 pm »

That's what an Alpha test is... testing...  This is not a release.  If you came expecting not to help test balance and test for bugs, then you were misled.

We don't have time or resources to form an internal testing team.  That's our player base.  That's why we understand when players leave.

This was never billed as anything other than an alpha/beta.  Stop expecting release quality material and you won't be disappointed.

If you've actually been in a real alpha, most features don't work, balance is screwed beyond belief, and sometimes the developers do things that seem to make no sense.  Welcome to Europe In Ruins.
« Last Edit: September 12, 2007, 04:09:37 pm by fldash » Logged
Skunker Offline
Koenigstiger Panzerfuehrer
EIR Veteran
Posts: 993


« Reply #29 on: September 12, 2007, 04:11:12 pm »

Long alpha phase, better be a good final product  Wink

From what I remember, any bugs I've found I did post. I don't expect a bug-free balance issue free release, but the recent direction you've taken with public policy has discouraged me. I understand it is frustrating to look at comments made by the community and adapt your vision of the final product around that, but the feedback we offer can only improve the game in the end. There should seldom be a time when the majority of your community opposes a change, and when that happens I think you ought to make more of an effort to figure out why, rather than telling them to get over it.

That aside, I've never expected quality releases, but at this point in time the mod is less fun to play than it was during 1.6.  That ought to tell you something.
« Last Edit: September 12, 2007, 04:14:21 pm by Skunker » Logged
|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #30 on: September 14, 2007, 02:29:24 pm »

im afraid i have to say "here here". i used to play non stop now over the last week i have played 3 games.
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