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Author Topic: Storm, falls and AB officers  (Read 6484 times)
0 Members and 7 Guests are viewing this topic.
Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« on: August 03, 2011, 06:41:32 pm »

Comeon, you know you want them Cheesy

didn't feel this belonged in balance
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #1 on: August 03, 2011, 06:41:46 pm »

+1
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Audemed Offline
Donator
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Posts: 644



« Reply #2 on: August 03, 2011, 06:48:53 pm »

I'll happily +1 anything that has to do with more/better/varied falls.
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Katusha Offline
EIR Veteran
Posts: 989



« Reply #3 on: August 03, 2011, 06:56:54 pm »

like useful grenades....

And some more cool stuff, muni ht needs some cool mods with luft, maybe become a medic halftrack, like Tank Hunters buffs its bonuses, this unit needs more uses
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #4 on: August 03, 2011, 07:56:19 pm »

We used to have veteran falls you know Tongue
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Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
AmPM Offline
Community Mapper
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Posts: 7978



« Reply #5 on: August 03, 2011, 07:59:02 pm »

Wtb stormies with marksmen shot.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #6 on: August 03, 2011, 07:59:36 pm »

Wtb stormies with marksmen shot.

haha, what a ridicolous idea
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #7 on: August 03, 2011, 08:22:28 pm »

I just felt seeing the brit officers, the ami officer and the deffensive officer kinda had the right feel, as you know armies have officers.

I just would like to see the idea expanded with those wee kinda pricy support units in different variations for each of the factions

falls officer need fg42
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Smokaz Offline
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Posts: 11418



« Reply #8 on: August 03, 2011, 08:24:51 pm »

I would like for a falls officer, who isnt just a carbon copied fall squad. Perhaps he could be locked inside a infantry HT, with a luger? Which starts with him inside, and he cannot exit?
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #9 on: August 03, 2011, 08:32:13 pm »

I would like for a falls officer, who isnt just a carbon copied fall squad. Perhaps he could be locked inside a infantry HT, with a luger? Which starts with him inside, and he cannot exit?
We toyed with the idea of an 'officer' vehicle for PE similar to a CCT, but it seems to have been lost Wink

Maybe making the Vamp or something into an officer via a doctrine choice, or an unlock which does so.
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AmPM Offline
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Posts: 7978



« Reply #10 on: August 03, 2011, 08:34:29 pm »

What if we added commanders, characters to represent the player on the battlefield. Could choose from auras, timed abilities and combat upgrades to fit your playstyle.
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Smokaz Offline
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Posts: 11418



« Reply #11 on: August 03, 2011, 08:35:42 pm »

AMPM - A unarmed man with a megaphone

well, in AMPM's case, that isnt really unarmed..
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #12 on: August 03, 2011, 08:36:17 pm »

What if we added commanders, characters to represent the player on the battlefield. Could choose from auras, timed abilities and combat upgrades to fit your playstyle.


I like it, maybe we could have him represent your personal grind inside the warmap?
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Audemed Offline
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Posts: 644



« Reply #13 on: August 03, 2011, 08:39:40 pm »

Falls officer:

150MP, 50Mu

2 man team, FG42 + K98, falls cloak, soldier armor, heroic crits (maybe? depends on the FJ sniper, it's be a bitch to get officers sniper raped with no way to retaliate)

Basic: -10% rec acc of all Falls (only) units in aura range, 5-6 minute Cooldown based ability, perhaps purchased (grenade, flame nade, smoke nade, small mortar barrage, or something similar)

Top T4: Reduces detection radius of falls in aura range (units get closer before detecting), value TBD by someone who knows what the values are. Alternatively, gain a larger damage bonus out of cloak, or a 2 second speed boost after breaking cloak.

Mid T4: Observation--Officer goes into a "lockdown" (entrenched position) and sets up observation equipment, only activatable when falls cloak is active for both members. Gives 65-70 sight around him. 10 second setup, 7 second tear down. Makes him very useful for recon, but vulnerable since he can't cloak on the move and GTFO like a ket can.

Bot T4: Aura gains +.5/+1 to falls movement speed in hostile territory, aka moving faster WITHOUT sprinting, so they can still fire on the move. Sprint would still be available.
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #14 on: August 03, 2011, 08:56:08 pm »

We toyed with the idea of an 'officer' vehicle for PE similar to a CCT, but it seems to have been lost Wink

Maybe making the Vamp or something into an officer via a doctrine choice, or an unlock which does so.
The old PE hotch officer is still in RGD Tongue


Bot T4: Aura gains +.5/+1 to falls movement speed in hostile territory, aka moving faster WITHOUT sprinting, so they can still fire on the move. Sprint would still be available.
Not possible.
« Last Edit: August 03, 2011, 08:58:50 pm by DarkSoldierX » Logged
Audemed Offline
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« Reply #15 on: August 03, 2011, 08:59:27 pm »

What if we added commanders, characters to represent the player on the battlefield. Could choose from auras, timed abilities and combat upgrades to fit your playstyle.

Would LOVE that Cheesy

But if they die?! D:
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DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #16 on: August 03, 2011, 09:01:34 pm »

But if they die?! D:
You die and to simulate realism you are no longer allowed to play unless you buy another CD key.
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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #17 on: August 03, 2011, 09:08:29 pm »

What if we added commanders, characters to represent the player on the battlefield. Could choose from auras, timed abilities and combat upgrades to fit your playstyle.
Remember back in the day we talked about making up a command squad with editble weapons/traits etc - ala that old Warhammer 40k game?

Id like to see it, but feel it may be a bit to gimmicky for EIR?

Also, sorry for the derail
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #18 on: August 03, 2011, 09:13:13 pm »

Remember back in the day we talked about making up a command squad with editble weapons/traits etc - ala that old Warhammer 40k game?

Id like to see it, but feel it may be a bit to gimmicky for EIR?

Also, sorry for the derail

i think if we made it not OP but more balanced/symbolic to the player.

Kind of like our own private Patton (who like to be at the front) someone to hearld europes ruination
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Vermillion_Hawk Offline
EIR Veteran
Posts: 1282



« Reply #19 on: August 03, 2011, 09:14:39 pm »

I've always wanted the personal commander unit in CoH, I think these little customizable features could really add a lot of personalization to the game.
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