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Let the madness begin!
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Topic: Let the madness begin! (Read 1805 times)
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Smokaz
Honoured Member
Posts: 11418
Let the madness begin!
«
on:
August 08, 2011, 04:51:53 pm »
Munitions HTs gain passive xp from its surrounding units. OR SOMETHING.
Got a 13 xp one from last game.
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
LeoPhone
Honoured Member
Posts: 0
Re: Let the madness begin!
«
Reply #1 on:
August 08, 2011, 04:53:35 pm »
probably it does, just like LT, captain and CCT.
we are probably gonna add this to other command units and non combat units as well.
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: Let the madness begin!
«
Reply #2 on:
August 08, 2011, 04:54:50 pm »
probably? where do you think it got 10 xp from, crushing bushes :O?
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Smokaz
Honoured Member
Posts: 11418
Re: Let the madness begin!
«
Reply #3 on:
August 08, 2011, 04:56:18 pm »
Face the fury of the 1.25 acceleration vet 2 muni ht!
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TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: Let the madness begin!
«
Reply #4 on:
August 08, 2011, 05:03:08 pm »
Wait you guys only found that out now?
yeezus how about i just make a thread about every single bloody thing in this mod that you guys dont seem to know yet.
Logged
Quote from: Grundwaffe
Soon™
Quote from: Shabtajus on May 18, 2013, 02:16:45 am
gj icelandic i am proud of u
Quote from: aeroblade56 on June 21, 2013, 11:47:37 am
Sometimes its like PQ doesnt carrot all.
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