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Moveable Fall's in cloack...
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Topic: Moveable Fall's in cloack... (Read 4883 times)
0 Members and 3 Guests are viewing this topic.
Rahx
EIR Veteran
Posts: 1147
Moveable Fall's in cloack...
«
on:
August 19, 2011, 05:01:46 pm »
I got Stormtroopers and shit: no sprint, no powerful FG42s duuude, seems cool right?
Hey, what's that there! Another doctrine with the same units, BUT stronger ? Is there no variety in armies at all these days?
So yeah, tell me exactly why Fallschirmjaegers are moveable in cloack? I did really liked them as ambush units, but these kaulo bastards can do anything now?
Should I expect volksgrenadiers to be cloackable in the future? With proper alien-laserguns? Nazi Zombies?! More suggestions chaps?
Logged
Quote from: LeoPhone on June 25, 2011, 04:06:43 pm
why is everyone except me retarded?
Malgoroth
Donator
Posts: 960
Re: Moveable Fall's in cloack...
«
Reply #1 on:
August 19, 2011, 05:07:38 pm »
Storms don't need a tier 4 doctrine unlock to use their cloak.
Logged
DarkSoldierX
EIR Veteran
Posts: 3015
Re: Moveable Fall's in cloack...
«
Reply #2 on:
August 19, 2011, 05:08:26 pm »
Quote from: Rahx on August 19, 2011, 05:01:46 pm
I got Stormtroopers and shit: no sprint, no powerful FG42s duuude, seems cool right?
Hey, what's that there! Another doctrine with the same units, BUT stronger ? Is there no variety in armies at all these days?
So yeah, tell me exactly why Fallschirmjaegers are moveable in cloack? I did really liked them as ambush units, but these kaulo bastards can do anything now?
Should I expect volksgrenadiers to be cloackable in the future? With proper alien-laserguns? Nazi Zombies?! More suggestions chaps?
Volks can cloak. KCH too.
And yeah fallchrims with movable cloak is gay. Its not unique at all.
Should be replaced.
Logged
Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Moveable Fall's in cloack...
«
Reply #3 on:
August 19, 2011, 05:08:32 pm »
Quote from: Malgoroth on August 19, 2011, 05:07:38 pm
Storms don't need a tier 4 doctrine unlock to use their cloak.
nope they get elite armor which my falls dont get.
oh no CLOAKING RANGERS CRY
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
Smokaz
Honoured Member
Posts: 11420
Re: Moveable Fall's in cloack...
«
Reply #4 on:
August 19, 2011, 05:19:06 pm »
Quote from: Rahx on August 19, 2011, 05:01:46 pm
I got Stormtroopers and shit: no sprint, no powerful FG42s duuude, seems cool right?
Hey, what's that there! Another doctrine with the same units, BUT stronger ? Is there no variety in armies at all these days?
So yeah, tell me exactly why Fallschirmjaegers are moveable in cloack? I did really liked them as ambush units, but these kaulo bastards can do anything now?
Should I expect volksgrenadiers to be cloackable in the future? With proper alien-laserguns? Nazi Zombies?! More suggestions chaps?
They refused to make ambush decent
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Tymathee
Donator
Posts: 9741
Re: Moveable Fall's in cloack...
«
Reply #5 on:
August 19, 2011, 05:26:49 pm »
axis get all the fun stuff
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Smokaz
Honoured Member
Posts: 11420
Re: Moveable Fall's in cloack...
«
Reply #6 on:
August 19, 2011, 05:32:59 pm »
given that we have so many talented rgd and scar coders we really arent reinventing coh too much in eirr.
i cant think of a single ability for infantry that isnt built upon or a copy of:
fireup/Sprint
assault
cloak
we also consider adding new armor types too much work
the only original ability i ever thouht off was something like "get down!"
makes inf "prone" and gives them defensive modifers.
they'd have to be pretty big to counteract the weakness to grenades, tank crush and the reduced movement
«
Last Edit: August 19, 2011, 05:35:14 pm by Smokaz
»
Logged
Hicks58
Development
Posts: 5343
Re: Moveable Fall's in cloack...
«
Reply #7 on:
August 19, 2011, 05:52:42 pm »
Here's one for you...
English Riflemen were trained to such a rigorous standard in WWI that they could (Under pressure) fire their Lee-Enfields at a rather astonishing rate of fire at 1 round every 2 seconds. They could simulate bursts of MG fire when they got 6-10 guys to do this together.
How does this have anything to do with EiRR?
A possible doctrine unlock, allow Tommy squads to become immobile, but dramatically increase rate of fire while they are immobile. Have them take a moment to get ready to fire and a moment to get their act together again after they've been deployed so it doesn't get abused to high hell.
Just call it something like 'Trench Veterans' to signify they were WWI vets... Be imaginative.
Another possible original ability...
A blood lust style ability for vehicles (This might be something for terror, but I'm of the opinion Axis have enough shiny things...) whereby each infantry kill they get, accuracy increases by 1% LV's give 5% and HV's give 10%. This could make for increasing deadly late game vehicles/tanks that have stood throughout the battlefield - Naturally these buffs wouldn't be permanent, as the crews would 'Calm down' after a battle.
Think of it as the crew getting into the swing of it as the fight goes on.
*Retreats back into cave*
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
RikiRude
Donator
Posts: 4376
Re: Moveable Fall's in cloack...
«
Reply #8 on:
August 19, 2011, 06:04:50 pm »
there's tons to do, but its A LOT of work, put in new armor type you have to change every weapon in the game to have stats against that type. i mean i dont know what the files or whatever you have to change look like, but it sure does sound like a lot of work.
i think there's tons of weapons we can add that could spice things up. but i guess that isn't too big of a change.
i like that ability idea, it reminds me of what they have in the tiger campaign.
Logged
Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
Rahx
EIR Veteran
Posts: 1147
Re: Moveable Fall's in cloack...
«
Reply #9 on:
August 19, 2011, 07:27:06 pm »
Quote from: Hicks58 on August 19, 2011, 05:52:42 pm
A possible doctrine unlock, allow Tommy squads to become immobile, but dramatically increase rate of fire while they are immobile. Have them take a moment to get ready to fire and a moment to get their act together again after they've been deployed so it doesn't get abused to high hell.
*Starts engine* Hauptmann Fritz, zhere ar tommies stahnding in ze open, letzen wir zhem krushen! HA!
Anyways, it's a nice idea tho
people should try to make allies more enjoyable/attractive by thinking of nice concepts
«
Last Edit: August 19, 2011, 07:31:45 pm by Rahx
»
Logged
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Moveable Fall's in cloack...
«
Reply #10 on:
August 19, 2011, 07:30:06 pm »
Infantry unlock for all faction's basic infantry: Bayonets.
Merely increases S range accuracy to 100%, signified by, durr, bayonets on the rifles. Overlaps other upgrades other then nades, simple to add, no need to put in melee animations and shit etc etc.
Logged
Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
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Katusha
EIR Veteran
Posts: 989
Re: Moveable Fall's in cloack...
«
Reply #11 on:
August 19, 2011, 08:11:14 pm »
For the T4 they should get improved ambush, something like this:
-No unit attacked icon (enemy confused about where they got attacked from)
-Falls decloak after two bursts of fire (or something that lets them fire a bit from ambush without being seen)
Logged
smurfORnot
EIR Veteran
Posts: 4715
Re: Moveable Fall's in cloack...
«
Reply #12 on:
August 20, 2011, 12:14:48 am »
Quote
Falls decloak after two bursts of fire (or something that lets them fire a bit from ambush without being seen)
so I press allow fire,let em have burst or 2.thne pres again 'dont fire' and after that firre,,and constantly have uncloacked falls who fire from cover,mkay,I like it!
Logged
RikiRude
Donator
Posts: 4376
Re: Moveable Fall's in cloack...
«
Reply #13 on:
August 20, 2011, 12:45:20 am »
Quote from: smurfORnot on August 20, 2011, 12:14:48 am
so I press allow fire,let em have burst or 2.thne pres again 'dont fire' and after that firre,,and constantly have uncloacked falls who fire from cover,mkay,I like it!
at least they wont be moving =P
Logged
lionel23
Donator
Posts: 1854
Re: Moveable Fall's in cloack...
«
Reply #14 on:
August 20, 2011, 01:00:53 am »
Would you rather have the old 'headlights' Falls? I think Rifle will tell you all about that ^^
Logged
Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)
hans
EIR Veteran
Posts: 3497
Re: Moveable Fall's in cloack...
«
Reply #15 on:
August 20, 2011, 04:42:21 am »
tbh exact the same question was asked by me,
doesnt matter what a kind of tier u need or not,
where is the specialisation of the doctrins if the fallis clearly get a
fucking
ability of the blitzdoctrin unlock unit?
Logged
Quote from: brn4meplz on May 06, 2013, 01:52:31 pm
Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
Smokaz
Honoured Member
Posts: 11420
Re: Moveable Fall's in cloack...
«
Reply #16 on:
August 20, 2011, 05:08:28 am »
The thing is normal ambush is pretty useless. Its very hard to effective set up one up an make it punishing for people to run into it. At best you can gun down 1 man before they just walk out of range, and know there are FSJ trying to gain bonus modifers vs their infantry. In the meantime, your troops are sitting there uselessily not holding the territory. A normal rifle squad have to be running down a negative cover road around mid-range for the fg42s to even have a chance of killing half of them before the rifles disengage. And when your fsj are waiting before gunning at short range to make sure the target dies fast, it opens them up being grenaded in the face, forcing them to leave cover and lose any chance of recloak/cover accuracy bonuses.
With the moving cloak the FSJ can force the engagement against lesser troops and annihiliate them. They can hunt snipers etc. It adds A LOT to them, perhaps its bland and overpowered I don't really know.
But regular ambush is hard to use, easy to counter and gives meager benefit even when you are doing it "right" when the ambushed player also makes the "right decision". Only when people actually commit to the fight would the static ambush be useful. But why would they commit if they weren't convinced of being able to negate the FSJ somehow?
If the ambush somehow could be changed to do stuff like: slowed, supressed or "trapped" the infantry you were ambushing somehow, the T4 should definitely be considered replaced because it does overlap quite a bit with storms. Ability to hold territory while infilitrated wouldn't work for obvious reasons, so the only alternative rework is to make the offense of the ambush more punishing.
The difference between a static ability and a active/moving one is huge. A blitzkrieg assault cannot be "avoided". Your units are buffed, they are more mobile. A bar squad running up to chase/supress infantry is active and pursuing. Both these infantry-affecting abilities are a lot more useful than a static ambush.
«
Last Edit: August 20, 2011, 05:20:38 am by Smokaz
»
Logged
Rahx
EIR Veteran
Posts: 1147
Re: Moveable Fall's in cloack...
«
Reply #17 on:
August 20, 2011, 05:14:51 am »
Well, you're saying about supression, slowed or "trapped". It might be the solution to give ambush a new perspective.
It would be interesting to see Fallschirmjaegers ambush a squad and having them slowed down because of a "shock". Or let the FSJ spray more bullets for a small amount of time after decloacking...
Logged
Silverstone
EIR Veteran
Posts: 132
Re: Moveable Fall's in cloack...
«
Reply #18 on:
August 20, 2011, 06:10:45 am »
What gives them movable cloak now?
Edit: Nvm i found it, but wtf info?!
«
Last Edit: August 21, 2011, 02:57:51 pm by Silverstone
»
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