Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 29, 2024, 04:28:24 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
EIR Main Forums
>
Balance & Design
>
.50 Cal Heavy Machinegun team
Pages:
1
2
[
3
]
4
Go Down
Print
Author
Topic: .50 Cal Heavy Machinegun team (Read 19589 times)
0 Members and 2 Guests are viewing this topic.
NightRain
EIR Veteran
Posts: 3908
Re: .50 Cal Heavy Machinegun team
«
Reply #40 on:
August 27, 2011, 01:35:14 am »
Quote from: AmPM on August 27, 2011, 01:20:21 am
Units should be added as needed. Not just to add units.
Longer range Higher suppression machinegun. Needed? Yes. Useful? Yes. Problem? None!
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
AmPM
Community Mapper
Posts: 7978
Re: .50 Cal Heavy Machinegun team
«
Reply #41 on:
August 27, 2011, 02:03:55 am »
How is it needed? It isn't. Allies are fine as is.
Logged
.
.
.
.
.
.
.
.
.
.
.
NightRain
EIR Veteran
Posts: 3908
Re: .50 Cal Heavy Machinegun team
«
Reply #42 on:
August 27, 2011, 02:50:14 am »
Quote from: AmPM on August 27, 2011, 02:03:55 am
How is it needed? It isn't. Allies are fine as is.
It is cool. Therefore needed. Gives a new heavier MG to the Allied forces to compete with the fear of the MG42. Its main attraction, higher suppression and longer range. Exactly the two the 30 cal is 'lacking'
Logged
AmPM
Community Mapper
Posts: 7978
Re: .50 Cal Heavy Machinegun team
«
Reply #43 on:
August 27, 2011, 03:03:04 am »
Allies don't need it, they have BARs. The best infantry weapon in the game.
You know what else is cool? Laser using jetpack stormtroopers. Guess what, not needed.
Oh, or on a more normal note. How about Stormtroopers with the option to get Dual LMG instead of MP44s.
And obviously, we need a new Axis TD that can outperform M10's right?
«
Last Edit: August 27, 2011, 03:04:53 am by AmPM
»
Logged
NightRain
EIR Veteran
Posts: 3908
Re: .50 Cal Heavy Machinegun team
«
Reply #44 on:
August 27, 2011, 04:03:43 am »
Quote from: AmPM on August 27, 2011, 03:03:04 am
Allies don't need it, they have BARs. The best infantry weapon in the game.
You know what else is cool? Laser using jetpack stormtroopers. Guess what, not needed.
Oh, or on a more normal note. How about Stormtroopers with the option to get Dual LMG instead of MP44s.
And obviously, we need a new Axis TD that can outperform M10's right?
Sure they do need it! It is a heavier MG after all
makes things awsome and more variety. No more boring .30 cal and BARs but a Strong .50 Cal heavy Machinegun ON FOOT instead of tied to a vehicle.
I wouldn't mind that JagdPanzer would be non-reward unit. It'd perform as good as M10 in TD Role as it outperforms StuG.
Logged
lionel23
Donator
Posts: 1854
Re: .50 Cal Heavy Machinegun team
«
Reply #45 on:
August 27, 2011, 06:07:14 am »
I'd kill for a US MG that actually suppresses... why do we need another MG that does damage?
Logged
Congratulations, dear sir...I must say, never before have I seen such precise gunnery displayed. - CrazyWR (on Leaderboard Howitzers)
hans
EIR Veteran
Posts: 3497
Re: .50 Cal Heavy Machinegun team
«
Reply #46 on:
August 27, 2011, 06:11:20 am »
Quote from: lionel23 on August 27, 2011, 06:07:14 am
I'd kill for a US MG that actually suppresses... why do we need another MG that does damage?
new units lol
hey why did we add pak40, we had already a pak
just to make a bigger variety
stop sayin all the time, hey we have something like that
Logged
Quote from: brn4meplz on May 06, 2013, 01:52:31 pm
Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
chefarzt
EIR Veteran
Posts: 1906
Re: .50 Cal Heavy Machinegun team
«
Reply #47 on:
August 27, 2011, 06:11:24 am »
Wow u guys just act like 30 cal does nothing. Screen it for 2 sec and it does its job. U want a 42 just cap one.
Logged
Quote from: tank130 on April 22, 2014, 06:20:09 pm
This community is full of a bunch of mindless idiots with memories like two year olds.
https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
I'm not sure what you're so defensive about Tank.
he makes shab look like a princess giving food to the poor.
Tymathee
Donator
Posts: 9741
Re: .50 Cal Heavy Machinegun team
«
Reply #48 on:
August 27, 2011, 07:44:57 am »
quit with the mirror units. I'd rather have a .50 cal that does more damage than a .50 cal that does more suppression.
or maybe we can get a maxon quad mount on a trailer.
Logged
Quote from: nikomas on October 04, 2012, 09:26:33 pm
"I want proof!"
"I have proof!"
"Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
DarkSoldierX
EIR Veteran
Posts: 3015
Re: .50 Cal Heavy Machinegun team
«
Reply #49 on:
August 27, 2011, 08:21:27 am »
Quote from: AmPM on August 27, 2011, 02:03:55 am
How is it needed? It isn't. Allies are fine as is.
Americans have least # of units.
Doesn't hurt to have another reward.
Not like axis need Pz2, elite grens, ect. lol, but its fine to have them as a reward.
Logged
Quote from: nugnugx on June 03, 2011, 11:42:22 am
two words
atgs and fireflies
Looks who's butthurt
Quote from: BigDick on January 08, 2012, 06:47:44 am
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
AmPM
Community Mapper
Posts: 7978
Re: .50 Cal Heavy Machinegun team
«
Reply #50 on:
August 27, 2011, 11:45:19 am »
Quote from: hans on August 27, 2011, 06:11:20 am
new units lol
hey why did we add pak40, we had already a pak
just to make a bigger variety
stop sayin all the time, hey we have something like that
I don't think we needed a PaK40 tbh.
We could add a .50 that acts like a Flakvierling if you want, set it up and thats it. No moving.
EIRR should still strip out all the addon units and rebalance the game though. Right now its crap.
Logged
Tymathee
Donator
Posts: 9741
Re: .50 Cal Heavy Machinegun team
«
Reply #51 on:
August 27, 2011, 12:07:33 pm »
Quote from: AmPM on August 27, 2011, 11:45:19 am
I don't think we needed a PaK40 tbh.
We could add a .50 that acts like a Flakvierling if you want, set it up and thats it. No moving.
EIRR should still strip out all the addon units and rebalance the game though. Right now its crap.
i was thinking that same thing earlier.
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: .50 Cal Heavy Machinegun team
«
Reply #52 on:
August 27, 2011, 12:15:46 pm »
Quote from: AmPM on August 27, 2011, 11:45:19 am
I don't think we needed a PaK40 tbh.
If a unit is balanced why not add it? More versatility = better gameplay and more interesting strategies and ways to play the game.
Logged
Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
AmPM
Community Mapper
Posts: 7978
Re: .50 Cal Heavy Machinegun team
«
Reply #53 on:
August 27, 2011, 12:17:50 pm »
Not really.
I mean, they could always add identical units with different skins if it makes you feel better. Maintaining distinction is what makes RTS games fun, otherwise we'd just mirror each side and the only difference would be skins.
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: .50 Cal Heavy Machinegun team
«
Reply #54 on:
August 27, 2011, 12:28:00 pm »
Quote from: AmPM on August 27, 2011, 12:17:50 pm
Not really.
I mean, they could always add identical units with different skins if it makes you feel better. Maintaining distinction is what makes RTS games fun, otherwise we'd just mirror each side and the only difference would be skins.
It seems very distinctive to me. No other faction has a HMG like this one.
For example it could be made to have lower suppress, higher damage, longer but narrow range, slow rate of fire and work well against lightly armored vehicles and cost twice as much as the 30. Cal making it very distinctive from any other HMG in the game.
Logged
AmPM
Community Mapper
Posts: 7978
Re: .50 Cal Heavy Machinegun team
«
Reply #55 on:
August 27, 2011, 12:33:02 pm »
Soo.....like the PaK36, Ostwind, Flakvierling, Quad, etc?
Well shit son! Lets just toss the PaK 43 in as well, you can make it cost more, but since its an 88 on a gun carriage it should have 100 range! No other ATG is like this!! It should totally go in.
What about my Sturmtiger!? I mean as long as we are just tossing in units for "cool" factor, we should get Elefants and shit too right? And the Black Prince, ooh ooh, and some sort of crazy American Prototype tanks!1
Just because units can go in, and be balanced, does not mean they should.
Hell, you could put in a squad of Nazi Zombie troopers that are almost impossible to kill other than with a sniper or tank and make it balanced. That's not the point.
Gameplay in EIRR has done nothing but suffer as more and more random, unneeded units are added. It's MORE boring to play currently than it has been at any point in the past.
«
Last Edit: August 27, 2011, 12:35:13 pm by AmPM
»
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: .50 Cal Heavy Machinegun team
«
Reply #56 on:
August 27, 2011, 12:34:52 pm »
I disagree, units such as the Sherman Jumbo added a lot of depth to the game.
The example I gave was very simple, I just gave it positive and negative properties so it can be distinctive, it doesn't really suit a HMG. PaK36, Ostwind, Flakvierling, Quad however are still not close to a HMG.
«
Last Edit: August 27, 2011, 12:36:29 pm by PonySlaystation
»
Logged
AmPM
Community Mapper
Posts: 7978
Re: .50 Cal Heavy Machinegun team
«
Reply #57 on:
August 27, 2011, 12:37:23 pm »
What did it add besides something that lets you eat up fuel in an optimal way in your Infantry company?
Oh, that's right, it removed the need to ever use the 75mm or 76mm in an Infantry company! Cool, lots of depth added.
Logged
AmPM
Community Mapper
Posts: 7978
Re: .50 Cal Heavy Machinegun team
«
Reply #58 on:
August 27, 2011, 12:38:09 pm »
Quote from: PonySlaystation on August 27, 2011, 12:34:52 pm
I disagree, units such as the Sherman Jumbo added a lot of depth to the game.
The example I gave was very simple, I just gave it positive and negative properties so it can be distinctive, it doesn't really suit a HMG. PaK36, Ostwind, Flakvierling, Quad however are still not close to a HMG.
A Quad is literally 4 .50 cal on a Halftrack....how is that not even close to an HMG? It's 4 HMGs.
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: .50 Cal Heavy Machinegun team
«
Reply #59 on:
August 27, 2011, 12:38:58 pm »
Quote from: AmPM on August 27, 2011, 12:38:09 pm
A Quad is literally 4 .50 cal on a Halftrack....how is that not even close to an HMG? It's 4 HMGs.
In reality yes, in the game however it is more relative to a puma armored car.
Quote from: AmPM on August 27, 2011, 12:38:09 pm
Oh, that's right, it removed the need to ever use the 75mm or 76mm in an Infantry company! Cool, lots of depth added.
No, people still used those units but more often shermans were replaced by m10s.
«
Last Edit: August 27, 2011, 12:40:57 pm by PonySlaystation
»
Logged
Pages:
1
2
[
3
]
4
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...