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Luft Changes
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Topic: Luft Changes (Read 4163 times)
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Smokaz
Honoured Member
Posts: 11418
Luft Changes
«
on:
August 28, 2011, 11:58:04 am »
Suggestions
Crete Veterans
- Reduce accuracy bonus to 25% from cover
- Increase minimum drop time to 20 seconds
Heroes of monte casino
- Remove 20% medikit buff
- Add in slow hp regen while cloaked
(Overall weakening the top tree)
Field Medicine
- Remove drop-delivery system
- FSJ can now buy uses of a healing building: This building costs 120 munitions, has 150 HP and poor armor, looks like a bush and is named "Hidden Supplies" and gives medikit-powered regen in a small radius around itself. It's also cloaked like the commando radio thing.
Fortress Europe
- Gains extra man on the 88, flakvierling gets 30% health increase on the weapon item
- 33% bonus on wirbel penetration is removed, exchanged for a 30 cal ap rounds-like ability that makes it penetrate m8s, tetrarchs etc.
«
Last Edit: August 28, 2011, 12:00:40 pm by Smokaz
»
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
Katusha
EIR Veteran
Posts: 989
Re: Luft Changes
«
Reply #1 on:
August 28, 2011, 12:26:57 pm »
Mostly good changes, but 20 second drop won't really fix much. Should be dependent on callin size.
For ex:
1 FSJ - 15 seconds
2 FSJ - 25 seconds
anything more at 30 seconds
The healing place should be like a CCS, global upgrade?
, actually I want to see medkits become a global upgrade (I know it is now, but it kinda works funky, if you lose the squad you bought it on, you cant drop it anymore), and they should be 1 crate of medkits so you can drop them whenever you need them, and not all 3 crates in the same place so they get stolen..
«
Last Edit: August 28, 2011, 12:30:37 pm by Katusha
»
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TheIcelandicManiac
Resident forum troll. Fucked unkn0wns mom
Posts: 6294
Re: Luft Changes
«
Reply #2 on:
August 28, 2011, 12:40:49 pm »
They allready are global upgrades katusha, if you bring on a squad with meds and lose it while you have another squad that can drop meds you can drop them with that squad regardless of the other squad you had is dead or not.
well in short is allready is a global upgrade that sticks like the CCS.
«
Last Edit: August 28, 2011, 12:43:19 pm by TheIcelandicDictator
»
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Quote from: Grundwaffe
Soon™
Quote from: Shabtajus on May 18, 2013, 02:16:45 am
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Quote from: aeroblade56 on June 21, 2013, 11:47:37 am
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Smokaz
Honoured Member
Posts: 11418
Re: Luft Changes
«
Reply #3 on:
August 28, 2011, 12:49:31 pm »
My first thought was to make medikits a global thing, or a regular medikit, but then I ended considering it too boring to suggest.
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Luft Changes
«
Reply #4 on:
August 28, 2011, 02:22:05 pm »
The bush healing thing is nice, i like it.
TBFH, replace moving cloak with "Get down!", the classic "guys go prone and get received dmg and accuracy buffs" ability thats actually pretty original and nice--would work well with FSJ tbfh.
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Heartmann
Officer of Kindness
Posts: 1776
Re: Luft Changes
«
Reply #5 on:
August 28, 2011, 05:47:39 pm »
I dont think the bush thing is not that good of an idea, its original, but it would defeat the idea of mobile PE, Id rather see it be given to ammo HT tbh
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Quote from: EIRRMod on December 24, 2012, 04:19:41 pm
In the basement getting drunk.
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Groundfire
EIRR community manager
EIR Veteran
Posts: 8511
Re: Luft Changes
«
Reply #6 on:
August 28, 2011, 05:54:26 pm »
To be honest, I wish that the medkits are just automatically dropped with the Fall squad with a paraschute and everything. No waiting till the squad grounds, then having to physically click the button to drop the medkits.
Just one crate, and it gives 3 medkits automatically instead of a bajillion crates with 1 medkit a piece. It becomes cumbersome. This could really be streamlined more than it is.
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EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Luft Changes
«
Reply #7 on:
August 28, 2011, 05:56:11 pm »
Quote from: Groundfire on August 28, 2011, 05:54:26 pm
To be honest, I wish that the medkits are just automatically dropped with the Fall squad with a paraschute and everything. No waiting till the squad grounds, then having to physically click the button to drop the medkits.
Just one crate, and it gives 3 medkits automatically instead of a bajillion crates with 1 medkit a piece. It becomes cumbersome. This could really be streamlined more than it is.
I'll see what I can do.
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Quote from: brn4meplz
Shit I'm pretty sure you could offer the guy a cup of coffee and he'd try to kill you with the mug if you forgot sugar.
Quote from: tank130
That's like offering Beer to fuck the fat chick. It will work for a while, but it's not gonna last. Not only that, but there is zero motivation for the Fat chick to loose weight.
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Hicks58
Development
Posts: 5343
Re: Luft Changes
«
Reply #8 on:
August 28, 2011, 07:03:06 pm »
Quote from: Groundfire on August 28, 2011, 05:54:26 pm
To be honest, I wish that the medkits are just automatically dropped with the Fall squad with a paraschute and everything. No waiting till the squad grounds, then having to physically click the button to drop the medkits.
Just one crate, and it gives 3 medkits automatically instead of a bajillion crates with 1 medkit a piece. It becomes cumbersome. This could really be streamlined more than it is.
But but but... I like raiding Medkit stashes with my Riflemen!
Tbh I expect to hear a loud voice shouting PEEEEEEEEELLLLLZZZZZ!!!! when I pull it off. (L4D reference thar)
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Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
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SaintPauli
EIR Veteran
Posts: 530
Re: Luft Changes
«
Reply #9 on:
August 28, 2011, 07:12:30 pm »
The +1 offmap from Fortress Europe isn’t working
(I still don’t like offmaps
)
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EIRRMod
Administrator / Lead Developer
Posts: 11009
Re: Luft Changes
«
Reply #10 on:
August 28, 2011, 07:16:01 pm »
Quote from: SaintPauli on August 28, 2011, 07:12:30 pm
The +1 offmap from Fortress Europe isn’t working
(I still don’t like offmaps
)
+offmap stuff wont work till I have a wee gander as to WHY.
Logged
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Luft Changes
«
Reply #11 on:
August 28, 2011, 07:18:09 pm »
Dev broke the mod tbh.
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SaintPauli
EIR Veteran
Posts: 530
Re: Luft Changes
«
Reply #12 on:
August 28, 2011, 07:34:33 pm »
Quote from: EIRRMod on August 28, 2011, 07:16:01 pm
+offmap stuff wont work till I have a wee gander as to WHY.
While you are at it I wouldn’t mind if you broke all offmaps…
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kwiatekkek
okultysta, mistyk, szachista i alpinista.
Posts: 702
Re: Luft Changes
«
Reply #13 on:
August 29, 2011, 12:41:05 am »
gj smoker , now....
Give me a patch British !
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Quote from: Smokaz on November 22, 2011, 04:36:05 am
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Quote from: EIRRMod on October 17, 2011, 05:40:08 pm
*cough* Team Lead is Allied bias, just FYI
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