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Author Topic: [US][PE] SF/G43  (Read 17257 times)
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BigDick
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« Reply #20 on: September 03, 2011, 02:31:31 am »

The community seems to be in agreement. Add to next patch. Or else we will storm the palace like so many unhappy peasants.

this

could also just start with nerfing SF a bit, or add fatigue to it just like with fire up:
once ability is over DPS is still lower for a while

makes sense

but the slower movement makes no sense since the suppressed/pinned squads wont be faster (to escape) than a suppressing squad that got some "medkit movement penalty"
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Solo Wing Pixy Offline
EIR Veteran
Posts: 82


« Reply #21 on: September 03, 2011, 03:34:44 am »

Why add slow ? to either weapon.. seems like a pointless nerf that will just get squads shot and killed faster.. id say don't put slow in.

 
« Last Edit: September 03, 2011, 03:36:25 am by Solo Wing Pixy » Logged

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Smokaz Offline
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« Reply #22 on: September 03, 2011, 04:32:35 am »

No no no no. Its fine already, but if its really so problematic to a lot of players just fix the bugs with bars resetting their cooldown and increase the overall cooldown time as well. For both bars and g43s
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #23 on: September 03, 2011, 08:51:42 am »

Why add slow ? to either weapon.. seems like a pointless nerf that will just get squads shot and killed faster.. id say don't put slow in.

 

The weapon is not getting slow, its the squads movement speed while using the ability that will be lowered and to be honest, would not affect the survivability of the squad at all.
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Solo Wing Pixy Offline
EIR Veteran
Posts: 82


« Reply #24 on: September 03, 2011, 09:07:14 am »

i know what you meant. why add it? what purpose would it give to add
« Last Edit: September 03, 2011, 09:11:42 am by Solo Wing Pixy » Logged
DarkSoldierX Offline
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Posts: 3015



« Reply #25 on: September 03, 2011, 09:14:54 am »

i know what you meant. why add it? what purpose would it give to add
The belief is the DPS nurf isn't enough, they want the suppressing squad to be unable to run away from other AI solutions, considering that it just possibly slowed a enemy squad, nerfing their DPS and movement speed.
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Tymathee Offline
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« Reply #26 on: September 03, 2011, 09:17:12 am »

i know what you meant. why add it? what purpose would it give to add

make it so it's used more as a defensive weapon, which is its main purpose, rather than offensive like its' being used.

it can still be used offensively yes but you now have a chance to possibly get away from the squad firing if they are at range, rather than they chase you down and suppress.
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EliteGren Offline
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« Reply #27 on: September 03, 2011, 09:19:38 am »

PE can evade the penalty by using sprint compared to americans
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #28 on: September 03, 2011, 09:31:26 am »

The belief is the DPS nurf isn't enough, they want the suppressing squad to be unable to run away from other AI solutions, considering that it just possibly slowed a enemy squad, nerfing their DPS and movement speed.

WHAT other AI solutions dark? THERE ALL SUPPRESSED

unless you mean a tank in which case where is your atg
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DarkSoldierX Offline
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« Reply #29 on: September 03, 2011, 10:00:03 am »

WHAT other AI solutions dark? THERE ALL SUPPRESSED

unless you mean a tank in which case where is your atg
Never heard of mortar/HMG in green/No Blobbing AKA TACTICS.

No wonder you loose so much  Cheesy
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deadbolt Offline
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« Reply #30 on: September 03, 2011, 10:42:49 am »

ill give this idea a meager +0.7
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Spartan_Marine88 Offline
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« Reply #31 on: September 03, 2011, 11:24:36 am »

Never heard of mortar/HMG in green/No Blobbing AKA TACTICS.

No wonder you loose so much  Cheesy

Dark you are a fucking retard

So you are beating suppression fire rifles by assaulting them with HMGS and Mortars?

None of those things are affected by rifles moving slowly.  Plus i actually try to help new people as if i dont no games get fucking played in this mod. Either that or you get your stack team, and i get stuck with people like johnny austin, then have to hear bout your "1337" skills. (btw as it is, good luck hitting a suppression fire rifle squad with a mortar before he is standing ontop of your squad pissing on thier head going trololololololol)
« Last Edit: September 03, 2011, 11:31:00 am by Spartan_Marine88 » Logged
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #32 on: September 03, 2011, 11:37:45 am »

Dark you are a fucking retard

So you are beating suppression fire rifles by assaulting them with HMGS and Mortars?

None of those things are affected by rifles moving slowly.  Plus i actually try to help new people as if i dont no games get fucking played in this mod. Either that or you get your stack team, and i get stuck with people like johnny austin, then have to hear bout your "1337" skills. (btw as it is, good luck hitting a suppression fire rifle squad with a mortar before he is standing ontop of your squad pissing on thier head going trololololololol)
If a rifle is moving slowly how is he NOT effected by mortars and HMGs?

And I never said i was l33t, I play with noobs almost as much as you do. But then they dont show signs of improvement I tend to not want to play with them.

Hell I just played a game with 2 new players on my team lol.
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Solo Wing Pixy Offline
EIR Veteran
Posts: 82


« Reply #33 on: September 03, 2011, 12:04:15 pm »

Okay why would we want to brand it a defensive weapon. If we wanted to do something like that,why not give rifles lmgs or brens and just not have them move full stop. US have 2 non doctrinal infantry. Engies and rifles. They can‘t buy stg44s or mp40s for rifles.  Rifles are meant to be versatile. They play offence and defence because no one else will.
Excluding doctrinal units. Rifles still shouldn't have to rely on rangers and AB to do all the advances. I don't think people have thought and discussed this enough to make it a commuinity decision.
The bar has been designed to allow rifles to move freely and it should remain this way.


Typed from my phone.
« Last Edit: September 03, 2011, 12:06:24 pm by Solo Wing Pixy » Logged
nikomas Offline
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« Reply #34 on: September 03, 2011, 12:13:55 pm »

You say that, but rifles are already better than say volks in straight up combat, and as far as my memory goes a bar squad of rifles beat a gren squad (Most of the time they wont have the lmg's) in close combat, but I might be remembering wrong...

Point is, suppression fire is not something you do while charging at your enemy, one squad suppresses the enemy while the other moves... sort of what the German LMG's should do (one squad for suppression, the other for flanking)...

From a tactically standpoint I really like it, the suppression bar squad would, well, suppress while another squad would move in for the kill, I like it more than 2 squads bumrushing the enemy while suppressing... I wish squads took more damage out in the open :/
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Spartan_Marine88 Offline
EIR Veteran
Posts: 4838



« Reply #35 on: September 03, 2011, 12:39:28 pm »


The bar has been designed to allow rifles to move freely and it should remain this way.


Relic design is not the always best design, and especially not for EIRR
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #36 on: September 03, 2011, 01:26:19 pm »

Relic design is not the always best design, and especially not for EIRR

Relic was retard when with a small fuel upgrade every 280 manpower squad becomes more powerful than the whole PE army.
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TheVolskinator Offline
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« Reply #37 on: September 03, 2011, 01:30:34 pm »

in vcoh, fast BARs was asking for an AC rush. I would know.

BARs are fine in EiR, rifles die like flies so the upgrade just lets them do their share of DPS before there average 5 minute lifespan is over.
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Audemed Offline
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« Reply #38 on: September 03, 2011, 01:31:43 pm »

Relic was retard when with a small fuel upgrade every 280 manpower squad becomes more powerful than the whole PE army.

Except that when PE sees BARs, they LOLOLOL and proceed to win in 5 minutes.
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Vermillion_Hawk Offline
EIR Veteran
Posts: 1282



« Reply #39 on: September 03, 2011, 01:32:23 pm »

Relic was retard when with a small fuel upgrade every 280 manpower squad becomes more powerful than the whole PE army.


...except for the fact that the Panzer Elite have a vehicle-based force for the most part, so your point is pretty much moot.

On topic, Darksoldier, I'd love to see you as of now counter a suppression firing BAR squad with a HMG or a mortar. Mortar wouldn't work since the squad is moving too fast, and on first sight of the HMG the BAR squad would:

A) Rush ahead, finish the HMG squad before it sets up and leaves the target squad still suppressed.


B) Fall back and leave you with a gap in your defenses since you moved the HMG.


I think Spartan's idea has a lot of merit in the EiR environment.
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