"M4 Crocodile Napalm Trailer".
Uses the cart commonly seen next to HQs in VCoH that has a power generator on it.
Cost: 100 MP, 20 MU, 50 FU, anywhere from 0-6 Pool.
HP: Anywhere from 100-200.
Armor Type: Greyhound or Stuart.
Weapons: N/A.
Speed, Accel, Decel: Matches the M4 Crocodile Sherman perfectly.
Upgrades: N/A.
Abilities: "Maintain Command Range" - Fuel Trailer will follow the targeted M4 Crocodile; ability would have an edited range that would keep it "hooked" to the crododile. This might give a good illusion of it being an actual trailer and remove the issue of editing the Croc model.
"Command Aura" - Targeted Crocodile that the specific trailer is following will have +5 range and vastly improved crits. Anywhere the croc fires its flamethrower will also burn, similar to PE indindiary grenades. Aura will not stack from multiple trailers, and they do NOT grant any bonus to any other unit.
The trailer will explode and leave a burning crater similar to the blitz stuka off-map in its wake after being destroyed. Will heavily damage the Crocodile it's following if destroyed.
Sight: 0.
Detection: 0.
Other: Crocodile would have its price dropped by 100 MP and 50 FU; at the moment its honestly useless, agreed? Its never really used and this might turn things around for ye olde croc. The pros to the idea are, of course, sherman crocs being used finally and being effective. Cons are that, well, I threw this out without thinking for a week and that the mod really doesnt need this right now; this is something for far in the future. This could also be easily abused; depending on how much pop the trailer takes up, if its low enough can you imagine a mass start of just trailers from panda? Sure they dont shoot, but your AT will. Bewm to anything on legs or any support weapons he parks next to (not to mention how silly itd look to have carts moving themselves).
Is it probably a stupid idea? Yes. Do I expect it to be taken seriously? Not really. But its something thats not directly OP ^^.
lol.. funny name.