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Tank/AC Main Cannon Toggle
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Topic: Tank/AC Main Cannon Toggle (Read 4754 times)
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Tank/AC Main Cannon Toggle
«
on:
September 16, 2011, 01:30:06 pm »
Just an idea that popped into my head; why not allow tanks to toggle their weapons?
By that, I mean the addition of a UI button that would allow a given tank to swap between its main cannon and its hull and co-axial MGs. If it was implimented, the current MGs would be removed--and replaced with the LMG42 (axis armor) and M1919A6 (allies, with the firing sounds of the BESA MG for the brits). These would be pretty much in the exact same state theyre in now, aside from being able to fire whilst the tank is moving. Would add a fun dynamic where you can use your cannon + top mounted MG like we all do currently, or have three MGs and turn your tank into a mobile suppression platform.
Before someone starts crying OP, there would be a ~4-8 second windup and cooldown from the ability (depending on how long the given unit's main weapon takes to reload). This would avoid someone just spamming the button to get rapidfire reloads. It might also be a good idea to add one second to all main weapon reload times (aside from the Greyhound, Stuart, and 50mm puma who's main weapons take ages to reload already) as to make the MGs the premier AI option.
The idea is grounded in real life, where a tank crew would almost never waste shells firing at infantry, but would work towards un-dumbing-down the current layout of things (and no, 'real life' was not the number one reason I thought of this. I googled armored tactics after thinking it up, only to find the above information on fighting infantry units).
The M10, StuG, M18, and any other units I might be forgetting that lack a hull and co-axial MG would not receive the ability, ofc, and would probably remain unchanged, even in their weapon reload times--making the term "tank destroyer" really come to fruition.
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8thRifleRegiment
EIR Veteran
Posts: 2210
Re: Tank/AC Main Cannon Toggle
«
Reply #1 on:
September 16, 2011, 01:55:05 pm »
Quote from: TheVolskinator on September 16, 2011, 01:30:06 pm
Just an idea that popped into my head; why not allow tanks to toggle their weapons?
By that, I mean the addition of a UI button that would allow a given tank to swap between its main cannon and its hull and co-axial MGs.
wtf? doesnt the maingun kill infantry too? why would i want to take half an hour to kill a riflesqaud
honestly, /pointlessthreadneedstoberemovedbecuaseofstupididyandretaration
enough of these realism threads volks, realism breaks gameplay. Blitzkrieg mod is like, concept art, its nice but doesnt happen. Like in blitzkrieg mod, ive never seen the axis EVER lose. Becuase in reality, they wouldnt. i mean if your talking realism, i want tigers with 100 range and 88s with 200 range. But thats all balanced to create a competive environment,
realism breaks competive gameplay in soo many aspects.
kthxbye
«
Last Edit: September 16, 2011, 02:01:28 pm by 8thRifleRegiment
»
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Tank/AC Main Cannon Toggle
«
Reply #2 on:
September 16, 2011, 02:07:25 pm »
Yeah, you guys can read fucking great cant you. "Realism wasnt the first reason I made this". But yeah, completely retarded right? I mean, who would ever want to try and keep a shitload of infantry at bay without relying on your cannon that might not kill them all before you get gibbed?
Honestly, you two offered no for/against arguments or information, or anything for that matter. Just copypated my sig and chalked it up to "another vols realism thread".
Jesus christ, dont any of you read anything completely? ~_~*
Pointless thread? Oh right, k, T2 boys AT shoots bullets, its fine, pointless thread. Stummel used to be broken, but you could still kill it if you got lucky, that was a pointless thread. We all want the warmup and new docs even though we've been told 1000000 times that the dev team is working their asses off, but those are pointless threads amirite?
Post something constructive or just say "nah, wouldnt be a good idea"/"nah, wouldnt work in EiR".
EDIT: So can someone actually post something constructive on this?
«
Last Edit: September 16, 2011, 02:09:54 pm by TheVolskinator
»
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8thRifleRegiment
EIR Veteran
Posts: 2210
Re: Tank/AC Main Cannon Toggle
«
Reply #3 on:
September 16, 2011, 02:11:51 pm »
Quote from: 8thRifleRegiment on September 16, 2011, 01:55:05 pm
enough of these realism threads volks, realism breaks gameplay. Blitzkrieg mod is like, concept art, its nice but doesnt happen. Like in blitzkrieg mod, ive never seen the axis EVER lose. Becuase in reality, they wouldnt. i mean if your talking realism, i want tigers with 100 range and 88s with 200 range. But thats all balanced to create a competive environment,
realism breaks competive gameplay in soo many aspects.
quoting myself is fun. i CLEARLY pointed out that realism is not a good way to breed competivity. You to realise things are related, if you make coaxials able to actually kill infantry than handheld will become alot less valid and will need to be buffed damage wise so then its not useless to buy shrecks becuase your sqaud just gets mowed down. too many factors to consider, not a good idea, realism has no place in eirr for the sake of competeivity.
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DarkSoldierX
EIR Veteran
Posts: 3015
Re: Tank/AC Main Cannon Toggle
«
Reply #4 on:
September 16, 2011, 02:14:10 pm »
The only way I see this implemented is a modified version in which its part of a T3-4 and is only for some vehicles.
Im sure terror KT would love this addition, seeing that its AI can be quite lacking at times.
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Quote from: nugnugx on June 03, 2011, 11:42:22 am
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*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Tank/AC Main Cannon Toggle
«
Reply #5 on:
September 16, 2011, 03:11:58 pm »
Quote from: 8thRifleRegiment on September 16, 2011, 02:11:51 pm
quoting myself is fun. i CLEARLY pointed out that realism is not a good way to breed competivity. You to realise things are related,
if you make coaxials able to actually kill infantry than handheld will become alot less valid and will need to be buffed damage wise so then its not useless to buy shrecks becuase your sqaud just gets mowed down
. too many factors to consider, not a good idea, realism has no place in eirr for the sake of competeivity.
They'd be the same LMGs wielded by Grens/AB. They're not full blown HMGs nor the turrent mounted MGs. Its more a matter of the possibility of getting suppressed or that the mgs lack the raw stopping power of an HE shell to the face. If you want full on DPS, by all means toggle your main cannon to fire--in that mode, itd be (almost, and if the reload times arent changed) the same layout as it is currently, assuming you have turret MGs on your armor. If you toggle the MGs you can really put the hurt on infantry, but you have to wait 4-8 seconds for your cannon to come online to chase off an AC or duke it out with another medium tank. The MGs wont be "mowing down infantry", theyre just not that powerful.
EDIT: I might have forgotten to mention, the two dont work at the same time. If your cannon is shooting, your MGs dont. If your MGs are firing, your cannon wont spit shells at everything.
«
Last Edit: September 16, 2011, 03:14:04 pm by TheVolskinator
»
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Vermillion_Hawk
EIR Veteran
Posts: 1282
Re: Tank/AC Main Cannon Toggle
«
Reply #6 on:
September 16, 2011, 03:46:47 pm »
I like the idea of making coaxial MGs more powerful, but I'm not too sure about the whole "one gun at a time" thing. I'd much rather see the coaxial upgrades be some sort of paid upgrade or maybe a doctrine buff.
Also, glad to see that the community can have a reasonable and mature discussion in a suggestion thread.
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RikiRude
Donator
Posts: 4376
Re: Tank/AC Main Cannon Toggle
«
Reply #7 on:
September 16, 2011, 06:37:08 pm »
theres a very good reason why relic made coaxial guns do such a small amount of damage, though if it was a doctrine ability for them to do more id be all for it. i want my CCTs to do at least jeep damage (since it was just brought ot my attention they do less damage than jeeps)
also it would not affect KT, it does not have a coaxial at all. just the top mg42.
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Scotzmen
EIR Veteran
Posts: 2035
Re: Tank/AC Main Cannon Toggle
«
Reply #8 on:
September 16, 2011, 11:29:11 pm »
What the fuck is it with the community being complete dicks these days?
Btw, nice thread volks, i like.
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PonySlaystation
EIR Veteran
Posts: 4136
Re: Tank/AC Main Cannon Toggle
«
Reply #9 on:
September 16, 2011, 11:49:01 pm »
Sorry, but it's not a good idea. Coaxial mgs were made like that for a reason.
«
Last Edit: September 17, 2011, 06:13:37 am by PonySlaystation
»
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marda145
EIR Veteran
Posts: 219
Re: Tank/AC Main Cannon Toggle
«
Reply #10 on:
September 17, 2011, 01:06:41 am »
Sorry, but it would look weird, because in all vehicles the crew could operate ALL the weapons at once...(Unless one of them was killed...)
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rifle87654
EIR Veteran
Posts: 1107
Re: Tank/AC Main Cannon Toggle
«
Reply #11 on:
September 17, 2011, 01:18:52 am »
EiR needs more realism.
The balance issue can be fixed with the price of the troop.
Germany has made about 1000 Tigers.
US has made about 40000 Shermans.
So make it a 5:1 tank battle.
Because other Shermans are fighting the Japanese and other German tanks.
Such as P4/P5...
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Quote from: TheIcelandicManiac on July 13, 2011, 09:33:42 am
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Does he have a problem?
Anyway he's hilarious.
EliteGren
EIR Veteran
Posts: 6106
Re: Tank/AC Main Cannon Toggle
«
Reply #12 on:
September 17, 2011, 01:52:39 am »
no
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tank130
Sugar Daddy
Posts: 8889
Re: Tank/AC Main Cannon Toggle
«
Reply #13 on:
September 17, 2011, 09:46:14 am »
Thread cleaned.
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deadbolt
Probably Banned
EIR Veteran
Posts: 4410
Re: Tank/AC Main Cannon Toggle
«
Reply #14 on:
September 17, 2011, 09:49:31 am »
-4 to postcount
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Quote from: jackmccrack on August 03, 2014, 01:58:51 pm
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hans
EIR Veteran
Posts: 3497
Re: Tank/AC Main Cannon Toggle
«
Reply #15 on:
September 17, 2011, 10:23:32 am »
Quote from: deadbolt on September 17, 2011, 09:49:31 am
-4 to postcount
-3 now
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Quote from: brn4meplz on May 06, 2013, 01:52:31 pm
Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
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