*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 04, 2024, 11:29:03 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: Tank/AC Main Cannon Toggle  (Read 4698 times)
0 Members and 1 Guest are viewing this topic.
TheVolskinator Offline
Administrator / Lead Developer
*
Posts: 3012



« on: September 16, 2011, 01:30:06 pm »

Just an idea that popped into my head; why not allow tanks to toggle their weapons?

By that, I mean the addition of a UI button that would allow a given tank to swap between its main cannon and its hull and co-axial MGs. If it was implimented, the current MGs would be removed--and replaced with the LMG42 (axis armor) and M1919A6 (allies, with the firing sounds of the BESA MG for the brits). These would be pretty much in the exact same state theyre in now, aside from being able to fire whilst the tank is moving. Would add a fun dynamic where you can use your cannon + top mounted MG like we all do currently, or have three MGs and turn your tank into a mobile suppression platform.

Before someone starts crying OP, there would be a ~4-8 second windup and cooldown from the ability (depending on how long the given unit's main weapon takes to reload). This would avoid someone just spamming the button to get rapidfire reloads. It might also be a good idea to add one second to all main weapon reload times (aside from the Greyhound, Stuart, and 50mm puma who's main weapons take ages to reload already) as to make the MGs the premier AI option.

The idea is grounded in real life, where a tank crew would almost never waste shells firing at infantry, but would work towards un-dumbing-down the current layout of things (and no, 'real life' was not the number one reason I thought of this. I googled armored tactics after thinking it up, only to find the above information on fighting infantry units).

The M10, StuG, M18, and any other units I might be forgetting that lack a hull and co-axial MG would not receive the ability, ofc, and would probably remain unchanged, even in their weapon reload times--making the term "tank destroyer" really come to fruition.
Logged

Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.

Getting EiR:R Released on Steam

Forum Rules & Guidelines
8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #1 on: September 16, 2011, 01:55:05 pm »

Just an idea that popped into my head; why not allow tanks to toggle their weapons?

By that, I mean the addition of a UI button that would allow a given tank to swap between its main cannon and its hull and co-axial MGs.



wtf? doesnt the maingun kill infantry too? why would i want to take half an hour to kill a riflesqaud

honestly, /pointlessthreadneedstoberemovedbecuaseofstupididyandretaration

enough of these realism threads volks, realism breaks gameplay. Blitzkrieg mod is like, concept art, its nice but doesnt happen. Like in blitzkrieg mod, ive never seen the axis EVER lose. Becuase in reality, they wouldnt. i mean if your talking realism, i want tigers with 100 range and 88s with 200 range. But thats all balanced to create a competive environment, realism breaks competive gameplay in soo many aspects.

kthxbye
« Last Edit: September 16, 2011, 02:01:28 pm by 8thRifleRegiment » Logged


I will never forget the rage we enduced together

Ohh Good, AmPm can pay in Doubloons.
TheVolskinator Offline
Administrator / Lead Developer
*
Posts: 3012



« Reply #2 on: September 16, 2011, 02:07:25 pm »

Yeah, you guys can read fucking great cant you. "Realism wasnt the first reason I made this". But yeah, completely retarded right? I mean, who would ever want to try and keep a shitload of infantry at bay without relying on your cannon that might not kill them all before you get gibbed?

Honestly, you two offered no for/against arguments or information, or anything for that matter. Just copypated my sig and chalked it up to "another vols realism thread".

Jesus christ, dont any of you read anything completely? ~_~*

Pointless thread? Oh right, k, T2 boys AT shoots bullets, its fine, pointless thread. Stummel used to be broken, but you could still kill it if you got lucky, that was a pointless thread. We all want the warmup and new docs even though we've been told 1000000 times that the dev team is working their asses off, but those are pointless threads amirite?

Post something constructive or just say "nah, wouldnt be a good idea"/"nah, wouldnt work in EiR".

EDIT: So can someone actually post something constructive on this?
« Last Edit: September 16, 2011, 02:09:54 pm by TheVolskinator » Logged
8thRifleRegiment Offline
EIR Veteran
Posts: 2210



« Reply #3 on: September 16, 2011, 02:11:51 pm »



enough of these realism threads volks, realism breaks gameplay. Blitzkrieg mod is like, concept art, its nice but doesnt happen. Like in blitzkrieg mod, ive never seen the axis EVER lose. Becuase in reality, they wouldnt. i mean if your talking realism, i want tigers with 100 range and 88s with 200 range. But thats all balanced to create a competive environment, realism breaks competive gameplay in soo many aspects.



quoting myself is fun. i CLEARLY pointed out that realism is not a good way to breed competivity. You to realise things are related, if you make coaxials able to actually kill infantry than handheld will become alot less valid and will need to be buffed damage wise so then its not useless to buy shrecks becuase your sqaud just gets mowed down. too many factors to consider, not a good idea, realism has no place in eirr for the sake of competeivity.
Logged
DarkSoldierX Offline
EIR Veteran
Posts: 3015



« Reply #4 on: September 16, 2011, 02:14:10 pm »

The only way I see this implemented is a modified version in which its part of a T3-4 and is only for some vehicles.

Im sure terror KT would love this addition, seeing that its AI can be quite lacking at times.
Logged

two words
atgs and fireflies
Looks who's butthurt
*waiting* 4 DarkSoldierNoobiX pops up to prove how much shit the T17 is penetrating KTs back and Jagd front and how much better the ac/puma is penetrating m10 rear  Cool Cool Cool
TheVolskinator Offline
Administrator / Lead Developer
*
Posts: 3012



« Reply #5 on: September 16, 2011, 03:11:58 pm »

quoting myself is fun. i CLEARLY pointed out that realism is not a good way to breed competivity. You to realise things are related, if you make coaxials able to actually kill infantry than handheld will become alot less valid and will need to be buffed damage wise so then its not useless to buy shrecks becuase your sqaud just gets mowed down. too many factors to consider, not a good idea, realism has no place in eirr for the sake of competeivity.

They'd be the same LMGs wielded by Grens/AB. They're not full blown HMGs nor the turrent mounted MGs. Its more a matter of the possibility of getting suppressed or that the mgs lack the raw stopping power of an HE shell to the face. If you want full on DPS, by all means toggle your main cannon to fire--in that mode, itd be (almost, and if the reload times arent changed) the same layout as it is currently, assuming you have turret MGs on your armor. If you toggle the MGs you can really put the hurt on infantry, but you have to wait 4-8 seconds for your cannon to come online to chase off an AC or duke it out with another medium tank. The MGs wont be "mowing down infantry", theyre just not that powerful.

EDIT: I might have forgotten to mention, the two dont work at the same time. If your cannon is shooting, your MGs dont. If your MGs are firing, your cannon wont spit shells at everything.
« Last Edit: September 16, 2011, 03:14:04 pm by TheVolskinator » Logged
Vermillion_Hawk Offline
EIR Veteran
Posts: 1282



« Reply #6 on: September 16, 2011, 03:46:47 pm »

I like the idea of making coaxial MGs more powerful, but I'm not too sure about the whole "one gun at a time" thing. I'd much rather see the coaxial upgrades be some sort of paid upgrade or maybe a doctrine buff.

Also, glad to see that the community can have a reasonable and mature discussion in a suggestion thread.
Logged

What is a man? A miserable little pile of secrets.

- Andre Malraux

- Dracula
RikiRude Offline
Donator
*
Posts: 4376



« Reply #7 on: September 16, 2011, 06:37:08 pm »

theres a very good reason why relic made coaxial guns do such a small amount of damage, though if it was a doctrine ability for them to do more id be all for it. i want my CCTs to do at least jeep damage (since it was just brought ot my attention they do less damage than jeeps)

also it would not affect KT, it does not have a coaxial at all. just the top mg42.
Logged



Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
Scotzmen Offline
EIR Veteran
Posts: 2035


« Reply #8 on: September 16, 2011, 11:29:11 pm »

What the fuck is it with the community being complete dicks these days?

Btw, nice thread volks, i like.
Logged
PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #9 on: September 16, 2011, 11:49:01 pm »

Sorry, but it's not a good idea. Coaxial mgs were made like that for a reason.
« Last Edit: September 17, 2011, 06:13:37 am by PonySlaystation » Logged

Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
marda145 Offline
EIR Veteran
Posts: 219


« Reply #10 on: September 17, 2011, 01:06:41 am »

Sorry, but it would look weird, because in all vehicles the crew could operate ALL the weapons at once...(Unless one of them was killed...)
Logged
rifle87654 Offline
EIR Veteran
Posts: 1107


« Reply #11 on: September 17, 2011, 01:18:52 am »

EiR needs more realism.
The balance issue can be fixed with the price of the troop.
Germany has made about 1000 Tigers.
US has made about 40000 Shermans.
So make it a 5:1 tank battle.
Because other Shermans are fighting the Japanese and other German tanks.
Such as P4/P5...
 
Logged

hahahahahahahahahahahahahahahhahahahaha hahahahahahahahahahhahahahahahahahahaha hahahahah
hahahahahahahahahahahahahahahhahahahaha hahahahahahahahahahhahahahahahahahahaha hahahahah
Does he have a problem?
Anyway he's hilarious.
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #12 on: September 17, 2011, 01:52:39 am »

no
Logged

i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
tank130 Offline
Sugar Daddy
*
Posts: 8889


« Reply #13 on: September 17, 2011, 09:46:14 am »

Thread cleaned.
Logged

Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
deadbolt Offline
Probably Banned
EIR Veteran
Posts: 4410



« Reply #14 on: September 17, 2011, 09:49:31 am »

-4 to postcount
Logged

DERDBERT
Like Jesus, Keeps died for us

He made a funny thread for bear, and got banned.

Now bear makes his own funny thread. It's unsurprisingly not funny.

Keeps died for our funny threads.
hans Offline
EIR Veteran
Posts: 3497



« Reply #15 on: September 17, 2011, 10:23:32 am »

-4 to postcount

-3 now  Cool
Logged



Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.074 seconds with 36 queries.