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Ostfront Heer Veterans
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Topic: Ostfront Heer Veterans (Read 9036 times)
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Ostfront Heer Veterans
«
on:
September 24, 2011, 08:40:10 pm »
A replacement idea for Elite Grenadiers as a reward unit. Probably not a reward card, but a dedicated in-your-company unit available to all doctrines but only after a prefix of unlocks or after a certain amount of XP or PP is obtained. Thoughts?
Ostfront Heer Veterans
Doctrine
: WM. All.
Unlock Conditions
: Unknown.
Unit Class
: Elite Infantry.
Unit Icon (In-Game):
Wehrmacht Grenadier icon with small Knights Cross icon in the upper right-hand corner.
Unit Skin
: WM Grenadier boots, US Engineer combat trousers, PE Luftwaffe Ground Forces torso WITHOUT BACKPACK, WM Mortar Team backpack, PE Panzer Grenadier helmet with color reskin (same shade of tan as the Engineer combat trousers), add WM Officer pistol holster.
Unit Role
: Anti Infantry.
Build Cost
: 350 Manpower.
Build Time (vCoH):
55.
Population Upkeep
: 6.
Manpower Upkeep
: N/A.
Pool Type
: Infantry.
Pool Occupation
: 12.
# Of Squad Members
: 4-5.
Reinforce Cost Per Man
: N/A.
Health Per Man
: 90.
Target Type
: infantry_elite.
Critical Type
: infantry.
Move Speed
: 2-3.5.
Sight Range
: 35.
Detection Range
: 0/12.
Weapons
:
-1x G43_Rifle, 3x G41_W_Rifle (M1 Garand with Grenadier K98k accuracy at M/L ranges).
Or;
-1x G43_Rifle, 1x LMG42, 3x G41_W_Rifle (M1 Garand with Grenadier K98k accuracy at M/L ranges).
Upgrades
:
-
M24 Stick Grenades ( 25 Munitions):
The squad gains 2 uses of ‘Throw Steilhandengranate!’
Abilities
:
-
Throw Steilhandengranate
!: Throws an M24 stick grenade, excellent for flushing enemy infantry out of cover.
-
Proceeding Reputation (120 second cooldown):
The squad can target any enemy entity within a 35m radius, which will then fall into ‘Out of Control!’ conditions without the following death critical. This also applies to infantry units which will run about in terror (use animations of burning units running around).
Capping Speed
: 2.0 (assuming vCoH speed for sector-occupation-capping).
Retreat Modifier
: 0.5.
Veterancy Bonuses
:
-Vet1 (? XP): Received Damage .85, HP Regen (0.035).
-Vet2 (? XP): Accuracy 1.25, Sprint Ability with double the normal cooldown.
-Vet3 (? XP): Health 1.1, Damage 1.2,
Gains extra squad member armed with an LMG42
.
Other
: Just something to replace the Elite Grenadiers, which just seem to me to be G43-armed Grens…bland? Extra flavor, if you will.
Squad moves at 3.5 speed in friendly and neutral territory, and at 2 speed in enemy territory.
«
Last Edit: September 25, 2011, 07:07:54 am by TheVolskinator
»
Logged
Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
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CommieKiller
EIR Veteran
Posts: 144
Re: Ostfront Elitär (Eastern Front Elite)
«
Reply #1 on:
September 24, 2011, 08:54:06 pm »
I like it but not really a fan of mixing rifles and smgs in one squad.
Logged
AmPM
Community Mapper
Posts: 7978
Re: Ostfront Elitär (Eastern Front Elite)
«
Reply #2 on:
September 24, 2011, 08:59:08 pm »
What would the point of this crappy middle of the road no specialization unit be?
Logged
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TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Ostfront Elitär (Eastern Front Elite)
«
Reply #3 on:
September 24, 2011, 09:51:00 pm »
To replace Elite Grenadiers with something more...elite.
Logged
AmPM
Community Mapper
Posts: 7978
Re: Ostfront Elitär (Eastern Front Elite)
«
Reply #4 on:
September 24, 2011, 10:00:04 pm »
It's more expensive Stormtroopers with no cloak....why would you mix weapon ranges? That's total fail.
Make a unit, make it specialized.
Logged
BigDick
Guest
Re: Ostfront Elitär (Eastern Front Elite)
«
Reply #5 on:
September 25, 2011, 02:08:53 am »
dude learn german, ur unit naming makes no sense and sounds retarded
«
Last Edit: September 25, 2011, 02:11:27 am by BigDick
»
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: Ostfront Elitär (Eastern Front Elite)
«
Reply #6 on:
September 25, 2011, 02:17:14 am »
Quote from: BigDick on September 25, 2011, 02:08:53 am
dude learn german, ur unit naming makes no sense and sounds retarded
haha, yeah...
«
Last Edit: September 25, 2011, 10:54:53 am by PonySlaystation
»
Logged
Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
EliteGren
EIR Veteran
Posts: 6106
Re: Ostfront Elitär (Eastern Front Elite)
«
Reply #7 on:
September 25, 2011, 02:55:21 am »
1. Mixed weapon Ranges? Really?
2. Your german is horrible
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
LeoPhone
Honoured Member
Posts: 0
Re: Ostfront Elitär (Eastern Front Elite)
«
Reply #8 on:
September 25, 2011, 03:02:30 am »
looool.
Quote
The squad can target any enemy entity within a 35m radius, which will then fall into ‘Out of Control!’ conditions without the following death critical.
the elite grens target a vehicle with this ability, which then causes the vehicle to crush the elite grens themselves.
or heck, target the tank in an enemy blob and watch their own tank running over their rangers.
please post more ideas volsk. hilarious.
Logged
TheVolskinator
Administrator / Lead Developer
Posts: 3012
Re: Ostfront Elitär (Eastern Front Elite)
«
Reply #9 on:
September 25, 2011, 07:11:09 am »
Quote from: LeoPhone on September 25, 2011, 03:02:30 am
looool.
the elite grens target a vehicle with this ability, which then causes the vehicle to crush the elite grens themselves.
or heck, target the tank in an enemy blob and watch their own tank running over their rangers.
please post more ideas volsk. hilarious.
Ive yet to see you post anything productive Leo. Get your head out of your ass and quit being a fag about everything I post if you dont mind.
Ok, I attempted to use ingenuity and make a new ability that wasnt a knockoff of cloak, sprint, suppressing fire, or grenades. Na thats k, shit all over it. Then try and suggest something better.
Corrected the title; I used google translator, fuck off.
Gave them all long range weapons.
Dropped the munitions cost and the manpower cost by 100. They were so expensive because I was planning to give them heroic crits. These guys would be
REPLACING ELITE GRENADIERS. WHY WOULD THEY THEN NEED TO BE SO SPECIALIZED, WHEN ELITE GRENADIERS ARENT?
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: Ostfront Heer Veterans
«
Reply #10 on:
September 25, 2011, 09:33:31 am »
Elite grens are just better grens
your trying to be like the Micheal Bay of eirr and stupidize things, i would suggest making your own mod but then again Company of Retards was taken
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
EliteGren
EIR Veteran
Posts: 6106
Re: Ostfront Heer Veterans
«
Reply #11 on:
September 25, 2011, 09:38:40 am »
lol
Logged
Nijo
EIR Veteran
Posts: 625
Re: Ostfront Heer Veterans
«
Reply #12 on:
September 25, 2011, 10:16:18 am »
that name still makes no sense ^^
i guess you are searching for something called
Veteranen der Ostfront = Eastern front veterans
or
Ostfront Veteranen
Logged
Mister Schmidt
Lawmaker
Posts: 5006
Re: Ostfront Heer Veterans
«
Reply #13 on:
September 25, 2011, 10:34:28 am »
It's best to just ignore him
Logged
Quote from: xez0 on August 29, 2014, 10:57:01 am
and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
Quote from: Smokaz on November 22, 2011, 09:01:38 am
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
brn4meplz
Misinformation Officer
Posts: 6952
Re: Ostfront Heer Veterans
«
Reply #14 on:
September 25, 2011, 10:55:05 am »
Don't feed him after 12.
Don't expose him to sunlight.
Don't get him wet.
Logged
He thinks Tactics is a breath mint
Quote from: Unkn0wn on July 31, 2012, 03:50:15 am
Wow I think that was the nicest thing brn ever posted!
Quote from: Bear on June 19, 2013, 01:24:59 pm
the pussy of a prostitute is not tight enough for destroy a condom
MorkaandBorka
EIR Veteran
Posts: 1464
Re: Ostfront Heer Veterans
«
Reply #15 on:
September 25, 2011, 11:01:25 am »
1. Brn you just made my fucking night. Gremlins ftw.
2. You guys are a bunch of pricks tbh. Volksinator is actually trying to come up with new ideas for this game and everyone just shoots it down and calls him an idiot. Who cares if his german isnt right...HES PROBABLY NOT GERMAN?! God damn, no wonder this mod goes to shit so often, all these assholes make everyone else want to run away. Pretty embarrassing...
3. Im not saying that volks ideas are the best, but at least hes trying?
Logged
I'm really bad - Smokaz
AmPM
Community Mapper
Posts: 7978
Re: Ostfront Heer Veterans
«
Reply #16 on:
September 25, 2011, 11:03:01 am »
The problem is, his ideas never fit into the mod, he just comes up with something random and tosses it out.
Logged
Hicks58
Development
Posts: 5343
Re: Ostfront Heer Veterans
«
Reply #17 on:
September 25, 2011, 11:12:54 am »
Then why not break down his random ideas into elements that work and dont work, then take the elements which work and attempt to make something of them?
It sounds a bit better than trashing his every move for the sake of it.
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Nijo
EIR Veteran
Posts: 625
Re: Ostfront Heer Veterans
«
Reply #18 on:
September 25, 2011, 11:13:28 am »
from my point of view it just feels like axis dont need new stuff.
~Nijo~
Logged
AmPM
Community Mapper
Posts: 7978
Re: Ostfront Heer Veterans
«
Reply #19 on:
September 25, 2011, 11:14:57 am »
Quote from: Hicks58 on September 25, 2011, 11:12:54 am
Then why not break down his random ideas into elements that work and dont work, then take the elements which work and attempt to make something of them?
It sounds a bit better than trashing his every move for the sake of it.
Because we don't need any new units?
Adding units for shits and giggles fucks the game up.
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