RikiRude
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« on: October 21, 2011, 10:51:08 am » |
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How do you best use this upgrade and ability to your advantage?
Also when you use steady aim do you use it the same on all your units, or are tactics different on mp40 volks compared to mp44 volks, mp44 grens, and KCH/OL? I'm stuck with this ability for now and figure I ought to learn how to use it well.
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 Killer344: "Repent: sory no joke i just had savage diorea" ... or a fat ass cock sucking churchill being stupid
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Hicks58
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« Reply #1 on: October 21, 2011, 11:12:20 am » |
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Treat Scoped MP44's like BAR's, except without SF.
As for steady aim, enable it at medium range while you are closing in on an enemy... For assault weaponry, pop it a little closer. It'll let you do full DPS and keep moving up on them, or chase them down for a short while at full DPS if they try and disengage.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
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DarkSoldierX
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« Reply #2 on: October 21, 2011, 02:19:37 pm » |
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Hicks hit it pretty good.
Basically if you use steady aim on a scoped MP44 or another rifle your good. Just that if the enemy is in green cover with same overall firepower you may want to close the gap and not activate it.
If you have it on Mp40, activate it at short range only, no point in full acc at medium or long as it will do nothing worthwhile. It will enable you to chase down some targets for additional damage/assault positions seeing that mp40s loose 80% acc on the move normally.
If its on a Mp44 squad, I personally prefer not to use steady aim. When you move while shooting with the Mp44 you loose a rather small dps because of the low -25% acc and the +50% burst duration. So basically this one is tricky, because you only gain meager DPS(I forgot to write down my calculations, but I calculated it to be 10~15% less dps while moving @close rng I think) at the cost of -1 move speed.
1 thing.
Scoped MP44s have more DPS then bars, so remember that. And they also provide a good amount of long range DPS compared to other smallarms. So sometimes its better to stand in cover than to close the gap.
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two words atgs and fireflies
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Smokaz
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« Reply #3 on: April 26, 2012, 04:11:19 pm » |
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This wasn't very conclusive for mp44 grens. Exactly when and why is it beneficial to activate steady aim? I recently unlocked it and wonder how to use it.
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SlippedHerTheBigOne: big penis puma SlippedHerTheBigOne: and i have no repairkits SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
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Vermillion_Hawk
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« Reply #4 on: April 26, 2012, 06:40:28 pm » |
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I'd also like to posit a question on the topic of steady aim: does it give any worthwhile increases to units who are immobile/in cover?
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What is a man? A miserable little pile of secrets.
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Smokaz
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« Reply #5 on: April 26, 2012, 06:47:41 pm » |
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Last game they seemed to deal very good damage standing still with the ability on, it wasn't burst but it was very steady.
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Spartan_Marine88
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« Reply #6 on: April 26, 2012, 07:08:53 pm » |
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I'd also like to posit a question on the topic of steady aim: does it give any worthwhile increases to units who are immobile/in cover?
not that i know of, its a moving only skill. That being said there probably one of the best upgrades out there, and i find volks with them kill far more then grens  plus you can get fausts
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DarkSoldierX
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« Reply #7 on: April 26, 2012, 07:20:22 pm » |
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Obviously only has a effect when moving.
Read my above post to see which situations to use it.
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Groundfire
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« Reply #8 on: April 26, 2012, 07:31:42 pm » |
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Oh god, I cant remember if the BT changed anything to it, but when I designed the ability it was that the activated infantry squad had no moving accuracy at -1 speed.
I cant find the draft anywhere to check, but yeah if it's still like this, than you can activate the ability and walk around and your weapons will function as if they are standing still.
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Smokaz
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« Reply #9 on: April 26, 2012, 07:41:58 pm » |
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Sounds awesome, but if you are engaging something you believe you will outgun and you move slower than them, it strikes me as logical for the other player to just fall back while you move up slower than them.
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Groundfire
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« Reply #10 on: April 26, 2012, 07:50:44 pm » |
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Sounds awesome, but if you are engaging something you believe you will outgun and you move slower than them, it strikes me as logical for the other player to just fall back while you move up slower than them.
Well, currently there is no indication that the ability is even active outside of an aura maybe? the enemy player would have to notice the aura, realize what he's facing than make the decision to run away. If he's even in the position where he will want to fight, you get to engage him farther away no penalty then move closer, again at no penalty to accuracy. It's pretty much you just need to know when to pop it. If you are using it to chase infantry that would lose anyways in the fight, then your not using it correct as you will just get outran.
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Spartan_Marine88
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« Reply #11 on: April 26, 2012, 08:31:59 pm » |
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With the power they have even if they run it means moving out of cover into very deadly weapons.
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pqumsieh
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« Reply #12 on: April 28, 2012, 03:05:50 pm » |
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Oh god, I cant remember if the BT changed anything to it, but when I designed the ability it was that the activated infantry squad had no moving accuracy at -1 speed.
I cant find the draft anywhere to check, but yeah if it's still like this, than you can activate the ability and walk around and your weapons will function as if they are standing still.
Actually I designed steady aim ground fire. Only thing the BT did was finalize the value against the moving accuracy modifier.
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Common sense is not so common after all.
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aeroblade56
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« Reply #13 on: April 28, 2012, 03:27:41 pm » |
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yeah hate Mp44s. IDK something about them just seem to derp a unit like a crit or something like that. many bars have lost to a mp44s voks...
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You are welcome to your opinion.
You are also welcome to be wrong.
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Spartan_Marine88
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« Reply #14 on: April 28, 2012, 04:29:52 pm » |
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yeah hate Mp44s. IDK something about them just seem to derp a unit like a crit or something like that. many bars have lost to a mp44s voks...
Its because you probably still see them as smg's while in truth they are very powerful ranged weapons that can effectively shred you at range
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Hicks58
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« Reply #15 on: April 28, 2012, 04:38:38 pm » |
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many bars have lost to a mp44s voks...
That's because they aren't normal MP44's. Those are Scoped MP44's, which have better DPS than BAR's. On top of that, Volks are better than Riflemen at range. Therefore, Scoped MP44 Volks are going to have the advantage against Rifle BAR's at range. Steady aim is an ability used to hold your ground. It allows you to make adjustments to your cover placement without worrying about DPS loss. It's also alright for the "Last word" on a squad trying to back out without retreat.
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Smokaz
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« Reply #16 on: April 28, 2012, 08:44:50 pm » |
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Nice, they shoot with their back turned to their enemy with this ability on?
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Hicks58
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« Reply #17 on: April 28, 2012, 09:05:54 pm » |
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It's also alright for the "Last word" on a squad trying to back out without retreat.
I probably should of said enemy squad trying to back out without retreating. -.-'
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Vermillion_Hawk
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« Reply #18 on: April 28, 2012, 09:52:29 pm » |
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If they shot while slowly retreating the ability would be worth it just for that.
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aeroblade56
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« Reply #19 on: April 28, 2012, 09:55:29 pm » |
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If they shot while slowly retreating the ability would be worth it just for that.
add focus fire on 160 second cooldown for riflenades.
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